/s/KRVector3/Vector3/g

This commit is contained in:
Kearwood Kip Gilbert
2017-07-29 01:24:49 -07:00
parent 8cf3c742e3
commit 95ff5243c5
71 changed files with 1197 additions and 865 deletions

View File

@@ -69,10 +69,10 @@ public:
void setReflectionMap(std::string texture_name, Vector2 texture_scale, Vector2 texture_offset);
void setReflectionCube(std::string texture_name);
void setNormalMap(std::string texture_name, Vector2 texture_scale, Vector2 texture_offset);
void setAmbient(const KRVector3 &c);
void setDiffuse(const KRVector3 &c);
void setSpecular(const KRVector3 &c);
void setReflection(const KRVector3 &c);
void setAmbient(const Vector3 &c);
void setDiffuse(const Vector3 &c);
void setSpecular(const Vector3 &c);
void setReflection(const Vector3 &c);
void setTransparency(GLfloat a);
void setShininess(GLfloat s);
void setAlphaMode(alpha_mode_type blend_mode);
@@ -82,7 +82,7 @@ public:
bool isTransparent();
const std::string &getName() const;
bool bind(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const std::vector<KRBone *> &bones, const std::vector<KRMat4> &bind_poses, const KRViewport &viewport, const KRMat4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const KRVector3 &rim_color, float rim_power, float lod_coverage = 0.0f);
bool bind(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const std::vector<KRBone *> &bones, const std::vector<KRMat4> &bind_poses, const KRViewport &viewport, const KRMat4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const Vector3 &rim_color, float rim_power, float lod_coverage = 0.0f);
bool needsVertexTangents();
@@ -116,10 +116,10 @@ private:
Vector2 m_normalMapScale;
Vector2 m_normalMapOffset;
KRVector3 m_ambientColor; // Ambient rgb
KRVector3 m_diffuseColor; // Diffuse rgb
KRVector3 m_specularColor; // Specular rgb
KRVector3 m_reflectionColor; // Reflection rgb
Vector3 m_ambientColor; // Ambient rgb
Vector3 m_diffuseColor; // Diffuse rgb
Vector3 m_specularColor; // Specular rgb
Vector3 m_reflectionColor; // Reflection rgb
//GLfloat m_ka_r, m_ka_g, m_ka_b; // Ambient rgb
//GLfloat m_kd_r, m_kd_g, m_kd_b; // Diffuse rgb