Updated Subrepos, hydra data types are now POD -- refactored Kraken to match. Eliminated some warnings

This commit is contained in:
2018-07-27 00:18:30 -07:00
parent d31a9b0538
commit 96412e1530
60 changed files with 12557 additions and 16027 deletions

4
.gitignore vendored
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@@ -2,3 +2,7 @@
Kraken.xcodeproj/xcuserdata Kraken.xcodeproj/xcuserdata
kraken_win/build/ kraken_win/build/
build/ build/
kraken.dir/
Win32/
x64/
kraken_win

2
3rdparty/glad vendored

2
3rdparty/glfw vendored

2
hydra

Submodule hydra updated: 00bb9b6689...759b7af066

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@@ -2,16 +2,6 @@ include_directories(public)
add_subdirectory(public) add_subdirectory(public)
set(KRAKEN_PUBLIC_HEADERS "${KRAKEN_PUBLIC_HEADERS}" PARENT_SCOPE) set(KRAKEN_PUBLIC_HEADERS "${KRAKEN_PUBLIC_HEADERS}" PARENT_SCOPE)
add_sources(scalar.cpp)
add_sources(vector2.cpp)
add_sources(vector3.cpp)
add_sources(vector4.cpp)
add_sources(triangle3.cpp)
add_sources(quaternion.cpp)
add_sources(matrix4.cpp)
add_sources(aabb.cpp)
add_sources(hitinfo.cpp)
# Private Implementation # Private Implementation
add_sources(KRAmbientZone.cpp) add_sources(KRAmbientZone.cpp)
add_sources(KRAnimation.cpp) add_sources(KRAnimation.cpp)

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@@ -139,7 +139,7 @@ void KRAmbientZone::setGradientDistance(float gradient_distance)
AABB KRAmbientZone::getBounds() { AABB KRAmbientZone::getBounds() {
// Ambient zones always have a -1, -1, -1 to 1, 1, 1 bounding box // Ambient zones always have a -1, -1, -1 to 1, 1, 1 bounding box
return AABB(-Vector3::One(), Vector3::One(), getModelMatrix()); return AABB::Create(-Vector3::One(), Vector3::One(), getModelMatrix());
} }
float KRAmbientZone::getContainment(const Vector3 &pos) float KRAmbientZone::getContainment(const Vector3 &pos)
@@ -149,7 +149,7 @@ float KRAmbientZone::getContainment(const Vector3 &pos)
Vector3 size = bounds.size(); Vector3 size = bounds.size();
Vector3 diff = pos - bounds.center(); Vector3 diff = pos - bounds.center();
diff = diff * 2.0f; diff = diff * 2.0f;
diff = Vector3(diff.x / size.x, diff.y / size.y, diff.z / size.z); diff = Vector3::Create(diff.x / size.x, diff.y / size.y, diff.z / size.z);
float d = diff.magnitude(); float d = diff.magnitude();
if(m_gradient_distance <= 0.0f) { if(m_gradient_distance <= 0.0f) {

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@@ -309,7 +309,7 @@ void KRAudioManager::renderReverb()
for(unordered_map<std::string, siren_reverb_zone_weight_info>::iterator zone_itr=m_reverb_zone_weights.begin(); zone_itr != m_reverb_zone_weights.end(); zone_itr++) { for(unordered_map<std::string, siren_reverb_zone_weight_info>::iterator zone_itr=m_reverb_zone_weights.begin(); zone_itr != m_reverb_zone_weights.end(); zone_itr++) {
siren_reverb_zone_weight_info zi = (*zone_itr).second; siren_reverb_zone_weight_info zi = (*zone_itr).second;
if(zi.reverb_sample) { if(zi.reverb_sample) {
int zone_sample_blocks = KRMIN(zi.reverb_sample->getFrameCount(), m_reverb_max_length * 44100) / KRENGINE_AUDIO_BLOCK_LENGTH + 1; int zone_sample_blocks = KRMIN(zi.reverb_sample->getFrameCount(), (int)(m_reverb_max_length * 44100.0f)) / KRENGINE_AUDIO_BLOCK_LENGTH + 1;
impulse_response_blocks = KRMAX(impulse_response_blocks, zone_sample_blocks); impulse_response_blocks = KRMAX(impulse_response_blocks, zone_sample_blocks);
} }
} }
@@ -421,374 +421,374 @@ void KRSetAUCanonical(AudioStreamBasicDescription &desc, UInt32 nChannels, bool
void KRAudioManager::initHRTF() void KRAudioManager::initHRTF()
{ {
m_hrtf_sample_locations.push_back(Vector2(-10.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,005.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,005.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,010.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,010.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,015.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,015.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,020.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,020.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,025.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,025.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,035.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,035.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,040.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,040.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,045.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,045.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,050.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,050.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,055.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,055.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,065.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,065.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,070.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,070.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,075.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,075.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,080.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,080.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,085.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,085.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,095.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,095.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,100.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,100.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,105.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,105.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,110.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,110.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,115.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,115.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,125.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,125.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,130.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,130.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,135.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,135.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,140.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,140.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,145.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,145.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,155.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,155.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,160.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,160.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,165.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,165.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,170.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,170.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,175.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,175.0f));
m_hrtf_sample_locations.push_back(Vector2(-10.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-10.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,005.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,005.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,010.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,010.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,015.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,015.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,020.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,020.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,025.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,025.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,035.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,035.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,040.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,040.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,045.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,045.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,050.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,050.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,055.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,055.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,065.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,065.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,070.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,070.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,075.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,075.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,080.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,080.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,085.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,085.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,095.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,095.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,100.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,100.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,105.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,105.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,110.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,110.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,115.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,115.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,125.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,125.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,130.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,130.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,135.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,135.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,140.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,140.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,145.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,145.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,155.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,155.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,160.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,160.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,165.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,165.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,170.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,170.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,175.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,175.0f));
m_hrtf_sample_locations.push_back(Vector2(-20.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-20.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,006.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,006.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,012.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,012.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,018.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,018.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,024.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,024.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,036.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,036.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,042.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,042.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,048.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,048.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,054.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,054.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,066.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,066.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,072.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,072.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,078.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,078.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,084.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,084.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,096.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,096.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,102.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,102.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,108.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,108.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,114.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,114.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,126.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,126.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,132.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,132.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,138.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,138.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,144.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,144.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,156.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,156.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,162.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,162.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,168.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,168.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,174.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,174.0f));
m_hrtf_sample_locations.push_back(Vector2(-30.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-30.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,006.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,006.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,013.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,013.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,019.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,019.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,026.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,026.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,032.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,032.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,039.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,039.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,045.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,045.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,051.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,051.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,058.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,058.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,064.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,064.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,071.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,071.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,077.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,077.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,084.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,084.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,096.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,096.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,103.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,103.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,109.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,109.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,116.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,116.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,122.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,122.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,129.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,129.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,135.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,135.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,141.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,141.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,148.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,148.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,154.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,154.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,161.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,161.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,167.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,167.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,174.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,174.0f));
m_hrtf_sample_locations.push_back(Vector2(-40.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(-40.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,005.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,005.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,010.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,010.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,015.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,015.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,020.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,020.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,025.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,025.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,035.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,035.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,040.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,040.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,045.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,045.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,050.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,050.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,055.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,055.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,065.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,065.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,070.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,070.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,075.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,075.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,080.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,080.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,085.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,085.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,095.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,095.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,100.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,100.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,105.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,105.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,110.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,110.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,115.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,115.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,125.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,125.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,130.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,130.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,135.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,135.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,140.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,140.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,145.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,145.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,155.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,155.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,160.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,160.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,165.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,165.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,170.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,170.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,175.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,175.0f));
m_hrtf_sample_locations.push_back(Vector2(0.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(0.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,005.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,005.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,010.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,010.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,015.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,015.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,020.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,020.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,025.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,025.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,035.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,035.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,040.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,040.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,045.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,045.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,050.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,050.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,055.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,055.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,065.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,065.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,070.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,070.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,075.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,075.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,080.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,080.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,085.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,085.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,095.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,095.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,100.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,100.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,105.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,105.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,110.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,110.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,115.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,115.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,125.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,125.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,130.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,130.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,135.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,135.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,140.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,140.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,145.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,145.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,155.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,155.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,160.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,160.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,165.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,165.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,170.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,170.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,175.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,175.0f));
m_hrtf_sample_locations.push_back(Vector2(10.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(10.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,005.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,005.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,010.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,010.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,015.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,015.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,020.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,020.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,025.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,025.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,035.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,035.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,040.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,040.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,045.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,045.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,050.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,050.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,055.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,055.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,065.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,065.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,070.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,070.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,075.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,075.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,080.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,080.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,085.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,085.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,095.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,095.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,100.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,100.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,105.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,105.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,110.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,110.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,115.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,115.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,125.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,125.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,130.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,130.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,135.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,135.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,140.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,140.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,145.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,145.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,155.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,155.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,160.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,160.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,165.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,165.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,170.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,170.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,175.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,175.0f));
m_hrtf_sample_locations.push_back(Vector2(20.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(20.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,006.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,006.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,012.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,012.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,018.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,018.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,024.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,024.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,036.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,036.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,042.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,042.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,048.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,048.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,054.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,054.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,066.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,066.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,072.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,072.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,078.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,078.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,084.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,084.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,096.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,096.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,102.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,102.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,108.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,108.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,114.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,114.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,126.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,126.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,132.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,132.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,138.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,138.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,144.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,144.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,156.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,156.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,162.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,162.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,168.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,168.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,174.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,174.0f));
m_hrtf_sample_locations.push_back(Vector2(30.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(30.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,006.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,006.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,013.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,013.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,019.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,019.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,026.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,026.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,032.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,032.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,039.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,039.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,045.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,045.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,051.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,051.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,058.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,058.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,064.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,064.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,071.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,071.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,077.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,077.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,084.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,084.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,096.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,096.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,103.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,103.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,109.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,109.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,116.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,116.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,122.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,122.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,129.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,129.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,135.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,135.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,141.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,141.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,148.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,148.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,154.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,154.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,161.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,161.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,167.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,167.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,174.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,174.0f));
m_hrtf_sample_locations.push_back(Vector2(40.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(40.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,008.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,008.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,016.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,016.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,024.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,024.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,032.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,032.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,040.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,040.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,048.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,048.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,056.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,056.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,064.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,064.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,072.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,072.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,080.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,080.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,088.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,088.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,096.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,096.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,104.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,104.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,112.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,112.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,128.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,128.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,136.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,136.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,144.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,144.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,152.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,152.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,160.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,160.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,168.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,168.0f));
m_hrtf_sample_locations.push_back(Vector2(50.0f,176.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(50.0f,176.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,010.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,010.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,020.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,020.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,040.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,040.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,050.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,050.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,070.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,070.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,080.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,080.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,100.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,100.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,110.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,110.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,130.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,130.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,140.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,140.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,160.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,160.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,170.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,170.0f));
m_hrtf_sample_locations.push_back(Vector2(60.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(60.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,015.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,015.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,045.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,045.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,075.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,075.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,105.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,105.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,135.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,135.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,165.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,165.0f));
m_hrtf_sample_locations.push_back(Vector2(70.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(70.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(80.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(80.0f,000.0f));
m_hrtf_sample_locations.push_back(Vector2(80.0f,030.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(80.0f,030.0f));
m_hrtf_sample_locations.push_back(Vector2(80.0f,060.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(80.0f,060.0f));
m_hrtf_sample_locations.push_back(Vector2(80.0f,090.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(80.0f,090.0f));
m_hrtf_sample_locations.push_back(Vector2(80.0f,120.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(80.0f,120.0f));
m_hrtf_sample_locations.push_back(Vector2(80.0f,150.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(80.0f,150.0f));
m_hrtf_sample_locations.push_back(Vector2(80.0f,180.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(80.0f,180.0f));
m_hrtf_sample_locations.push_back(Vector2(90.0f,000.0f)); m_hrtf_sample_locations.push_back(Vector2::Create(90.0f,000.0f));
if(m_hrtf_data) { if(m_hrtf_data) {
delete m_hrtf_data; delete m_hrtf_data;
@@ -1204,9 +1204,9 @@ void KRAudioManager::makeCurrentContext()
void KRAudioManager::setListenerOrientationFromModelMatrix(const Matrix4 &modelMatrix) void KRAudioManager::setListenerOrientationFromModelMatrix(const Matrix4 &modelMatrix)
{ {
setListenerOrientation( setListenerOrientation(
Matrix4::Dot(modelMatrix, Vector3(0.0, 0.0, 0.0)), Matrix4::Dot(modelMatrix, Vector3::Create(0.0, 0.0, 0.0)),
Vector3::Normalize(Matrix4::Dot(modelMatrix, Vector3(0.0, 0.0, -1.0)) - m_listener_position), Vector3::Normalize(Matrix4::Dot(modelMatrix, Vector3::Create(0.0, 0.0, -1.0)) - m_listener_position),
Vector3::Normalize(Matrix4::Dot(modelMatrix, Vector3(0.0, 1.0, 0.0)) - m_listener_position) Vector3::Normalize(Matrix4::Dot(modelMatrix, Vector3::Create(0.0, 1.0, 0.0)) - m_listener_position)
); );
} }
@@ -1458,7 +1458,7 @@ void KRAudioManager::startFrame(float deltaTime)
if(gain > 0.0f) { if(gain > 0.0f) {
Vector3 source_listener_space = Vector3( Vector3 source_listener_space = Vector3::Create(
Vector3::Dot(listener_right, diff), Vector3::Dot(listener_right, diff),
Vector3::Dot(m_listener_up, diff), Vector3::Dot(m_listener_up, diff),
Vector3::Dot(m_listener_forward, diff) Vector3::Dot(m_listener_forward, diff)
@@ -1476,11 +1476,11 @@ void KRAudioManager::startFrame(float deltaTime)
} }
} }
Vector2 source_dir2 = Vector2::Normalize(Vector2(source_dir.x, source_dir.z)); Vector2 source_dir2 = Vector2::Normalize(Vector2::Create(source_dir.x, source_dir.z));
float azimuth = -atan2(source_dir2.x, -source_dir2.y); float azimuth = -atan2(source_dir2.x, -source_dir2.y);
float elevation = atan( source_dir.y / sqrt(source_dir.x * source_dir.x + source_dir.z * source_dir.z)); float elevation = atan( source_dir.y / sqrt(source_dir.x * source_dir.x + source_dir.z * source_dir.z));
Vector2 adjusted_source_dir = Vector2(elevation, azimuth); Vector2 adjusted_source_dir = Vector2::Create(elevation, azimuth);
if(!m_high_quality_hrtf) { if(!m_high_quality_hrtf) {
adjusted_source_dir = getNearestHRTFSample(adjusted_source_dir); adjusted_source_dir = getNearestHRTFSample(adjusted_source_dir);

View File

@@ -36,7 +36,7 @@ void KRBone::loadXML(tinyxml2::XMLElement *e)
} }
AABB KRBone::getBounds() { AABB KRBone::getBounds() {
return AABB(-Vector3::One(), Vector3::One(), getModelMatrix()); // Only required for bone debug visualization return AABB::Create(-Vector3::One(), Vector3::One(), getModelMatrix()); // Only required for bone debug visualization
} }
void KRBone::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass) void KRBone::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass)

View File

@@ -113,7 +113,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
//Matrix4 viewMatrix = Matrix4::Invert(getModelMatrix()); //Matrix4 viewMatrix = Matrix4::Invert(getModelMatrix());
settings.setViewportSize(Vector2(m_backingWidth, m_backingHeight)); settings.setViewportSize(Vector2::Create(m_backingWidth, m_backingHeight));
Matrix4 projectionMatrix; Matrix4 projectionMatrix;
projectionMatrix.perspective(settings.perspective_fov, settings.m_viewportSize.x / settings.m_viewportSize.y, settings.perspective_nearz, settings.perspective_farz); projectionMatrix.perspective(settings.perspective_fov, settings.m_viewportSize.x / settings.m_viewportSize.y, settings.perspective_nearz, settings.perspective_farz);
m_viewport = KRViewport(settings.getViewportSize(), viewMatrix, projectionMatrix); m_viewport = KRViewport(settings.getViewportSize(), viewMatrix, projectionMatrix);
@@ -419,7 +419,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
GL_PUSH_GROUP_MARKER("Volumetric Lighting"); GL_PUSH_GROUP_MARKER("Volumetric Lighting");
KRViewport volumetricLightingViewport = KRViewport(Vector2(volumetricBufferWidth, volumetricBufferHeight), m_viewport.getViewMatrix(), m_viewport.getProjectionMatrix()); KRViewport volumetricLightingViewport = KRViewport(Vector2::Create(volumetricBufferWidth, volumetricBufferHeight), m_viewport.getViewMatrix(), m_viewport.getProjectionMatrix());
if(settings.volumetric_environment_downsample != 0) { if(settings.volumetric_environment_downsample != 0) {
// Set render target // Set render target
@@ -790,9 +790,9 @@ void KRCamera::renderPost()
DebugTextVertexData *vertex_data = (DebugTextVertexData *)m_debug_text_vertices.getStart(); DebugTextVertexData *vertex_data = (DebugTextVertexData *)m_debug_text_vertices.getStart();
pChar = szText; pChar = szText;
float dScaleX = 2.0 / (1024 / 16); float dScaleX = 2.0f / (1024f / 16f);
float dScaleY = 2.0 / (768 / 16); float dScaleY = 2.0f / (768f / 16f);
float dTexScale = 1.0 / 16.0; float dTexScale = 1.0f / 16.0f;
int iRow = row_count - 1; iCol = 0; iTab = 0; int iRow = row_count - 1; iCol = 0; iTab = 0;
while(*pChar) { while(*pChar) {
char c = *pChar++; char c = *pChar++;
@@ -808,12 +808,12 @@ void KRCamera::renderPost()
int iTexCol = iChar % 16; int iTexCol = iChar % 16;
int iTexRow = 15 - (iChar - iTexCol) / 16; int iTexRow = 15 - (iChar - iTexCol) / 16;
Vector2 top_left_pos = Vector2(-1.0f + dScaleX * iCol, dScaleY * iRow - 1.0); Vector2 top_left_pos = Vector2::Create(-1.0f + dScaleX * iCol, dScaleY * iRow - 1.0f);
Vector2 bottom_right_pos = Vector2(-1.0 + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0); Vector2 bottom_right_pos = Vector2::Create(-1.0 + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0f);
top_left_pos += Vector2(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f); top_left_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
bottom_right_pos += Vector2(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f); bottom_right_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
Vector2 top_left_uv = Vector2(dTexScale * iTexCol, dTexScale * iTexRow); Vector2 top_left_uv = Vector2::Create(dTexScale * iTexCol, dTexScale * iTexRow);
Vector2 bottom_right_uv = Vector2(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow + dTexScale); Vector2 bottom_right_uv = Vector2::Create(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow + dTexScale);
vertex_data[vertex_count].x = top_left_pos.x; vertex_data[vertex_count].x = top_left_pos.x;
vertex_data[vertex_count].y = top_left_pos.y; vertex_data[vertex_count].y = top_left_pos.y;
@@ -1109,7 +1109,7 @@ Vector2 KRCamera::getDownsample()
void KRCamera::setDownsample(float v) void KRCamera::setDownsample(float v)
{ {
m_downsample = v; m_downsample = Vector2::Create(v);
} }
void KRCamera::setFadeColor(const Vector4 &fade_color) void KRCamera::setFadeColor(const Vector4 &fade_color)

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@@ -86,7 +86,7 @@ void KRCollider::loadModel() {
AABB KRCollider::getBounds() { AABB KRCollider::getBounds() {
loadModel(); loadModel();
if(m_models.size() > 0) { if(m_models.size() > 0) {
return AABB(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix()); return AABB::Create(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix());
} else { } else {
return AABB::Infinite(); return AABB::Infinite();
} }
@@ -147,9 +147,9 @@ bool KRCollider::sphereCast(const Vector3 &v0, const Vector3 &v1, float radius,
if(layer_mask & m_layer_mask) { // Only test if layer masks have a common bit set if(layer_mask & m_layer_mask) { // Only test if layer masks have a common bit set
loadModel(); loadModel();
if(m_models.size()) { if(m_models.size()) {
AABB sphereCastBounds = AABB( // TODO - Need to cache this; perhaps encasulate within a "spherecast" class to be passed through these functions AABB sphereCastBounds = AABB::Create( // TODO - Need to cache this; perhaps encasulate within a "spherecast" class to be passed through these functions
Vector3(KRMIN(v0.x, v1.x) - radius, KRMIN(v0.y, v1.y) - radius, KRMIN(v0.z, v1.z) - radius), Vector3::Create(KRMIN(v0.x, v1.x) - radius, KRMIN(v0.y, v1.y) - radius, KRMIN(v0.z, v1.z) - radius),
Vector3(KRMAX(v0.x, v1.x) + radius, KRMAX(v0.y, v1.y) + radius, KRMAX(v0.z, v1.z) + radius) Vector3::Create(KRMAX(v0.x, v1.x) + radius, KRMAX(v0.y, v1.y) + radius, KRMAX(v0.z, v1.z) + radius)
); );
if(getBounds().intersects(sphereCastBounds)) { if(getBounds().intersects(sphereCastBounds)) {

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@@ -54,7 +54,7 @@ void FFTWorkspace::create(size_t length)
cos_table = new float[size]; cos_table = new float[size];
sin_table = new float[size]; sin_table = new float[size];
for (int i = 0; i < size / 2; i++) { for (int i = 0; i < size / 2; i++) {
float a = 2 * M_PI * i / length; float a = 2.0f * M_PI * i / length;
cos_table[i] = cos(a); cos_table[i] = cos(a);
sin_table[i] = sin(a); sin_table[i] = sin(a);
} }

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@@ -52,13 +52,13 @@ int KRDirectionalLight::configureShadowBufferViewports(const KRViewport &viewpor
float max_depth = 1.0f; float max_depth = 1.0f;
*/ */
AABB worldSpacefrustrumSliceBounds = AABB(Vector3(-1.0f, -1.0f, -1.0f), Vector3(1.0f, 1.0f, 1.0f), Matrix4::Invert(viewport.getViewProjectionMatrix())); AABB worldSpacefrustrumSliceBounds = AABB::Create(Vector3::Create(-1.0f, -1.0f, -1.0f), Vector3::Create(1.0f, 1.0f, 1.0f), Matrix4::Invert(viewport.getViewProjectionMatrix()));
worldSpacefrustrumSliceBounds.scale(KRENGINE_SHADOW_BOUNDS_EXTRA_SCALE); worldSpacefrustrumSliceBounds.scale(KRENGINE_SHADOW_BOUNDS_EXTRA_SCALE);
Vector3 shadowLook = -Vector3::Normalize(getWorldLightDirection()); Vector3 shadowLook = -Vector3::Normalize(getWorldLightDirection());
Vector3 shadowUp(0.0, 1.0, 0.0); Vector3 shadowUp = Vector3::Create(0.0, 1.0, 0.0);
if(Vector3::Dot(shadowUp, shadowLook) > 0.99f) shadowUp = Vector3(0.0, 0.0, 1.0); // Ensure shadow look direction is not parallel with the shadowUp direction if(Vector3::Dot(shadowUp, shadowLook) > 0.99f) shadowUp = Vector3::Create(0.0, 0.0, 1.0); // Ensure shadow look direction is not parallel with the shadowUp direction
// Matrix4 matShadowView = Matrix4::LookAt(viewport.getCameraPosition() - shadowLook, viewport.getCameraPosition(), shadowUp); // Matrix4 matShadowView = Matrix4::LookAt(viewport.getCameraPosition() - shadowLook, viewport.getCameraPosition(), shadowUp);
// Matrix4 matShadowProjection = Matrix4(); // Matrix4 matShadowProjection = Matrix4();
@@ -66,8 +66,8 @@ int KRDirectionalLight::configureShadowBufferViewports(const KRViewport &viewpor
Matrix4 matShadowView = Matrix4::LookAt(worldSpacefrustrumSliceBounds.center() - shadowLook, worldSpacefrustrumSliceBounds.center(), shadowUp); Matrix4 matShadowView = Matrix4::LookAt(worldSpacefrustrumSliceBounds.center() - shadowLook, worldSpacefrustrumSliceBounds.center(), shadowUp);
Matrix4 matShadowProjection = Matrix4(); Matrix4 matShadowProjection = Matrix4();
AABB shadowSpaceFrustrumSliceBounds = AABB(worldSpacefrustrumSliceBounds.min, worldSpacefrustrumSliceBounds.max, Matrix4::Invert(matShadowProjection)); AABB shadowSpaceFrustrumSliceBounds = AABB::Create(worldSpacefrustrumSliceBounds.min, worldSpacefrustrumSliceBounds.max, Matrix4::Invert(matShadowProjection));
AABB shadowSpaceSceneBounds = AABB(getScene().getRootOctreeBounds().min, getScene().getRootOctreeBounds().max, Matrix4::Invert(matShadowProjection)); AABB shadowSpaceSceneBounds = AABB::Create(getScene().getRootOctreeBounds().min, getScene().getRootOctreeBounds().max, Matrix4::Invert(matShadowProjection));
if(shadowSpaceSceneBounds.min.z < shadowSpaceFrustrumSliceBounds.min.z) shadowSpaceFrustrumSliceBounds.min.z = shadowSpaceSceneBounds.min.z; // Include any potential shadow casters that are outside the view frustrum if(shadowSpaceSceneBounds.min.z < shadowSpaceFrustrumSliceBounds.min.z) shadowSpaceFrustrumSliceBounds.min.z = shadowSpaceSceneBounds.min.z; // Include any potential shadow casters that are outside the view frustrum
matShadowProjection.scale(1.0f / shadowSpaceFrustrumSliceBounds.size().x, 1.0f / shadowSpaceFrustrumSliceBounds.size().y, 1.0f / shadowSpaceFrustrumSliceBounds.size().z); matShadowProjection.scale(1.0f / shadowSpaceFrustrumSliceBounds.size().x, 1.0f / shadowSpaceFrustrumSliceBounds.size().y, 1.0f / shadowSpaceFrustrumSliceBounds.size().z);
@@ -75,9 +75,9 @@ int KRDirectionalLight::configureShadowBufferViewports(const KRViewport &viewpor
matBias.bias(); matBias.bias();
matShadowProjection *= matBias; matShadowProjection *= matBias;
KRViewport newShadowViewport = KRViewport(Vector2(KRENGINE_SHADOW_MAP_WIDTH, KRENGINE_SHADOW_MAP_HEIGHT), matShadowView, matShadowProjection); KRViewport newShadowViewport = KRViewport(Vector2::Create(KRENGINE_SHADOW_MAP_WIDTH, KRENGINE_SHADOW_MAP_HEIGHT), matShadowView, matShadowProjection);
AABB prevShadowBounds = AABB(-Vector3::One(), Vector3::One(), Matrix4::Invert(m_shadowViewports[iShadow].getViewProjectionMatrix())); AABB prevShadowBounds = AABB::Create(-Vector3::One(), Vector3::One(), Matrix4::Invert(m_shadowViewports[iShadow].getViewProjectionMatrix()));
AABB minimumShadowBounds = AABB(-Vector3::One(), Vector3::One(), Matrix4::Invert(newShadowViewport.getViewProjectionMatrix())); AABB minimumShadowBounds = AABB::Create(-Vector3::One(), Vector3::One(), Matrix4::Invert(newShadowViewport.getViewProjectionMatrix()));
minimumShadowBounds.scale(1.0f / KRENGINE_SHADOW_BOUNDS_EXTRA_SCALE); minimumShadowBounds.scale(1.0f / KRENGINE_SHADOW_BOUNDS_EXTRA_SCALE);
if(!prevShadowBounds.contains(minimumShadowBounds) || !shadowValid[iShadow] || true) { // FINDME, HACK - Re-generating the shadow map every frame. This should only be needed if the shadow contains non-static geometry if(!prevShadowBounds.contains(minimumShadowBounds) || !shadowValid[iShadow] || true) { // FINDME, HACK - Re-generating the shadow map every frame. This should only be needed if the shadow contains non-static geometry
m_shadowViewports[iShadow] = newShadowViewport; m_shadowViewports[iShadow] = newShadowViewport;

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@@ -15,6 +15,8 @@
#include "KRHelpers.h" #include "KRHelpers.h"
using namespace kraken; using namespace kraken;
#include "hydra.h"
#include <stdint.h> #include <stdint.h>
#include <vector> #include <vector>
#include <string> #include <string>

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@@ -1,6 +1,10 @@
#ifndef KRHELPERS_H #ifndef KRHELPERS_H
#define KRHELPERS_H #define KRHELPERS_H
#include "vector2.h"
#include "vector3.h"
#include "matrix4.h"
#if defined(_WIN32) || defined(_WIN64) #if defined(_WIN32) || defined(_WIN64)
#include <glad/glad.h> #include <glad/glad.h>
#elif defined(__linux__) || defined(__unix__) || defined(__posix__) #elif defined(__linux__) || defined(__unix__) || defined(__posix__)

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@@ -14,7 +14,7 @@ KRLODGroup::KRLODGroup(KRScene &scene, std::string name) : KRNode(scene, name)
{ {
m_min_distance = 0.0f; m_min_distance = 0.0f;
m_max_distance = 0.0f; m_max_distance = 0.0f;
m_reference = AABB(Vector3::Zero(), Vector3::Zero()); m_reference = AABB::Create(Vector3::Zero(), Vector3::Zero());
m_use_world_units = true; m_use_world_units = true;
} }
@@ -71,7 +71,7 @@ void KRLODGroup::loadXML(tinyxml2::XMLElement *e)
z = 0.0f; z = 0.0f;
} }
m_reference.min = Vector3(x,y,z); m_reference.min = Vector3::Create(x,y,z);
x=0.0f; y=0.0f; z=0.0f; x=0.0f; y=0.0f; z=0.0f;
if(e->QueryFloatAttribute("reference_max_x", &x) != tinyxml2::XML_SUCCESS) { if(e->QueryFloatAttribute("reference_max_x", &x) != tinyxml2::XML_SUCCESS) {
@@ -83,7 +83,7 @@ void KRLODGroup::loadXML(tinyxml2::XMLElement *e)
if(e->QueryFloatAttribute("reference_max_z", &z) != tinyxml2::XML_SUCCESS) { if(e->QueryFloatAttribute("reference_max_z", &z) != tinyxml2::XML_SUCCESS) {
z = 0.0f; z = 0.0f;
} }
m_reference.max = Vector3(x,y,z); m_reference.max = Vector3::Create(x,y,z);
m_use_world_units = true; m_use_world_units = true;
if(e->QueryBoolAttribute("use_world_units", &m_use_world_units) != tinyxml2::XML_SUCCESS) { if(e->QueryBoolAttribute("use_world_units", &m_use_world_units) != tinyxml2::XML_SUCCESS) {

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@@ -29,8 +29,8 @@ KRLight::KRLight(KRScene &scene, std::string name) : KRNode(scene, name)
m_color = Vector3::One(); m_color = Vector3::One();
m_flareTexture = ""; m_flareTexture = "";
m_pFlareTexture = NULL; m_pFlareTexture = NULL;
m_flareSize = 0.0; m_flareSize = 0.0f;
m_flareOcclusionSize = 0.05; m_flareOcclusionSize = 0.05f;
m_casts_shadow = true; m_casts_shadow = true;
m_light_shafts = true; m_light_shafts = true;
m_dust_particle_density = 0.1f; m_dust_particle_density = 0.1f;
@@ -86,7 +86,7 @@ void KRLight::loadXML(tinyxml2::XMLElement *e) {
if(e->QueryFloatAttribute("color_b", &z) != tinyxml2::XML_SUCCESS) { if(e->QueryFloatAttribute("color_b", &z) != tinyxml2::XML_SUCCESS) {
z = 1.0; z = 1.0;
} }
m_color = Vector3(x,y,z); m_color = Vector3::Create(x,y,z);
if(e->QueryFloatAttribute("intensity", &m_intensity) != tinyxml2::XML_SUCCESS) { if(e->QueryFloatAttribute("intensity", &m_intensity) != tinyxml2::XML_SUCCESS) {
m_intensity = 100.0; m_intensity = 100.0;
@@ -101,7 +101,7 @@ void KRLight::loadXML(tinyxml2::XMLElement *e) {
} }
if(e->QueryFloatAttribute("flare_occlusion_size", &m_flareOcclusionSize) != tinyxml2::XML_SUCCESS) { if(e->QueryFloatAttribute("flare_occlusion_size", &m_flareOcclusionSize) != tinyxml2::XML_SUCCESS) {
m_flareOcclusionSize = 0.05; m_flareOcclusionSize = 0.05f;
} }
if(e->QueryBoolAttribute("casts_shadow", &m_casts_shadow) != tinyxml2::XML_SUCCESS) { if(e->QueryBoolAttribute("casts_shadow", &m_casts_shadow) != tinyxml2::XML_SUCCESS) {
@@ -263,7 +263,7 @@ void KRLight::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_light
float slice_far = -pCamera->settings.volumetric_environment_max_distance; float slice_far = -pCamera->settings.volumetric_environment_max_distance;
float slice_spacing = (slice_far - slice_near) / slice_count; float slice_spacing = (slice_far - slice_near) / slice_count;
pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, Vector2(slice_near, slice_spacing)); pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, Vector2::Create(slice_near, slice_spacing));
pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * pCamera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f)); pFogShader->setUniform(KRShader::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * pCamera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
KRDataBlock index_data; KRDataBlock index_data;

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@@ -56,14 +56,14 @@ KRMaterial::KRMaterial(KRContext &context, const char *szName) : KRResource(cont
m_normalMap = ""; m_normalMap = "";
m_reflectionMap = ""; m_reflectionMap = "";
m_reflectionCube = ""; m_reflectionCube = "";
m_ambientMapOffset = Vector2(0.0f, 0.0f); m_ambientMapOffset = Vector2::Create(0.0f, 0.0f);
m_specularMapOffset = Vector2(0.0f, 0.0f); m_specularMapOffset = Vector2::Create(0.0f, 0.0f);
m_diffuseMapOffset = Vector2(0.0f, 0.0f); m_diffuseMapOffset = Vector2::Create(0.0f, 0.0f);
m_ambientMapScale = Vector2(1.0f, 1.0f); m_ambientMapScale = Vector2::Create(1.0f, 1.0f);
m_specularMapScale = Vector2(1.0f, 1.0f); m_specularMapScale = Vector2::Create(1.0f, 1.0f);
m_diffuseMapScale = Vector2(1.0f, 1.0f); m_diffuseMapScale = Vector2::Create(1.0f, 1.0f);
m_reflectionMapOffset = Vector2(0.0f, 0.0f); m_reflectionMapOffset = Vector2::Create(0.0f, 0.0f);
m_reflectionMapScale = Vector2(1.0f, 1.0f); m_reflectionMapScale = Vector2::Create(1.0f, 1.0f);
m_alpha_mode = KRMATERIAL_ALPHA_MODE_OPAQUE; m_alpha_mode = KRMATERIAL_ALPHA_MODE_OPAQUE;
} }
@@ -365,14 +365,14 @@ bool KRMaterial::bind(KRCamera *pCamera, std::vector<KRPointLight *> &point_ligh
if(renderPass == KRNode::RENDER_PASS_FORWARD_OPAQUE) { if(renderPass == KRNode::RENDER_PASS_FORWARD_OPAQUE) {
// We pre-multiply the light color with the material color in the forward renderer // We pre-multiply the light color with the material color in the forward renderer
pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, Vector3(m_diffuseColor.x * pCamera->settings.light_intensity.x, m_diffuseColor.y * pCamera->settings.light_intensity.y, m_diffuseColor.z * pCamera->settings.light_intensity.z)); pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, Vector3::Create(m_diffuseColor.x * pCamera->settings.light_intensity.x, m_diffuseColor.y * pCamera->settings.light_intensity.y, m_diffuseColor.z * pCamera->settings.light_intensity.z));
} else { } else {
pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, m_diffuseColor); pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_DIFFUSE, m_diffuseColor);
} }
if(renderPass == KRNode::RENDER_PASS_FORWARD_OPAQUE) { if(renderPass == KRNode::RENDER_PASS_FORWARD_OPAQUE) {
// We pre-multiply the light color with the material color in the forward renderer // We pre-multiply the light color with the material color in the forward renderer
pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_SPECULAR, Vector3(m_specularColor.x * pCamera->settings.light_intensity.x, m_specularColor.y * pCamera->settings.light_intensity.y, m_specularColor.z * pCamera->settings.light_intensity.z)); pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_SPECULAR, Vector3::Create(m_specularColor.x * pCamera->settings.light_intensity.x, m_specularColor.y * pCamera->settings.light_intensity.y, m_specularColor.z * pCamera->settings.light_intensity.z));
} else { } else {
pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_SPECULAR, m_specularColor); pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_SPECULAR, m_specularColor);
} }

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@@ -162,49 +162,49 @@ bool KRMaterialManager::load(const char *szName, KRDataBlock *data) {
char *pScan2 = szSymbol[1]; char *pScan2 = szSymbol[1];
float r = strtof(pScan2, &pScan2); float r = strtof(pScan2, &pScan2);
if(cSymbols == 2) { if(cSymbols == 2) {
pMaterial->setAmbient(Vector3(r, r, r)); pMaterial->setAmbient(Vector3::Create(r, r, r));
} else if(cSymbols == 4) { } else if(cSymbols == 4) {
pScan2 = szSymbol[2]; pScan2 = szSymbol[2];
float g = strtof(pScan2, &pScan2); float g = strtof(pScan2, &pScan2);
pScan2 = szSymbol[3]; pScan2 = szSymbol[3];
float b = strtof(pScan2, &pScan2); float b = strtof(pScan2, &pScan2);
pMaterial->setAmbient(Vector3(r, g, b)); pMaterial->setAmbient(Vector3::Create(r, g, b));
} }
} else if(strcmp(szSymbol[0], "kd") == 0) { } else if(strcmp(szSymbol[0], "kd") == 0) {
char *pScan2 = szSymbol[1]; char *pScan2 = szSymbol[1];
float r = strtof(pScan2, &pScan2); float r = strtof(pScan2, &pScan2);
if(cSymbols == 2) { if(cSymbols == 2) {
pMaterial->setDiffuse(Vector3(r, r, r)); pMaterial->setDiffuse(Vector3::Create(r, r, r));
} else if(cSymbols == 4) { } else if(cSymbols == 4) {
pScan2 = szSymbol[2]; pScan2 = szSymbol[2];
float g = strtof(pScan2, &pScan2); float g = strtof(pScan2, &pScan2);
pScan2 = szSymbol[3]; pScan2 = szSymbol[3];
float b = strtof(pScan2, &pScan2); float b = strtof(pScan2, &pScan2);
pMaterial->setDiffuse(Vector3(r, g, b)); pMaterial->setDiffuse(Vector3::Create(r, g, b));
} }
} else if(strcmp(szSymbol[0], "ks") == 0) { } else if(strcmp(szSymbol[0], "ks") == 0) {
char *pScan2 = szSymbol[1]; char *pScan2 = szSymbol[1];
float r = strtof(pScan2, &pScan2); float r = strtof(pScan2, &pScan2);
if(cSymbols == 2) { if(cSymbols == 2) {
pMaterial->setSpecular(Vector3(r, r, r)); pMaterial->setSpecular(Vector3::Create(r, r, r));
} else if(cSymbols == 4) { } else if(cSymbols == 4) {
pScan2 = szSymbol[2]; pScan2 = szSymbol[2];
float g = strtof(pScan2, &pScan2); float g = strtof(pScan2, &pScan2);
pScan2 = szSymbol[3]; pScan2 = szSymbol[3];
float b = strtof(pScan2, &pScan2); float b = strtof(pScan2, &pScan2);
pMaterial->setSpecular(Vector3(r, g, b)); pMaterial->setSpecular(Vector3::Create(r, g, b));
} }
} else if(strcmp(szSymbol[0], "kr") == 0) { } else if(strcmp(szSymbol[0], "kr") == 0) {
char *pScan2 = szSymbol[1]; char *pScan2 = szSymbol[1];
float r = strtof(pScan2, &pScan2); float r = strtof(pScan2, &pScan2);
if(cSymbols == 2) { if(cSymbols == 2) {
pMaterial->setReflection(Vector3(r, r, r)); pMaterial->setReflection(Vector3::Create(r, r, r));
} else if(cSymbols == 4) { } else if(cSymbols == 4) {
pScan2 = szSymbol[2]; pScan2 = szSymbol[2];
float g = strtof(pScan2, &pScan2); float g = strtof(pScan2, &pScan2);
pScan2 = szSymbol[3]; pScan2 = szSymbol[3];
float b = strtof(pScan2, &pScan2); float b = strtof(pScan2, &pScan2);
pMaterial->setReflection(Vector3(r, g, b)); pMaterial->setReflection(Vector3::Create(r, g, b));
} }
} else if(strcmp(szSymbol[0], "tr") == 0) { } else if(strcmp(szSymbol[0], "tr") == 0) {
char *pScan2 = szSymbol[1]; char *pScan2 = szSymbol[1];
@@ -228,8 +228,8 @@ bool KRMaterialManager::load(const char *szName, KRDataBlock *data) {
*pLastPeriod = '\0'; *pLastPeriod = '\0';
} }
Vector2 texture_scale = Vector2(1.0f, 1.0f); Vector2 texture_scale = Vector2::Create(1.0f, 1.0f);
Vector2 texture_offset = Vector2(0.0f, 0.0f); Vector2 texture_offset = Vector2::Create(0.0f, 0.0f);
int iScanSymbol = 2; int iScanSymbol = 2;
int iScaleParam = -1; int iScaleParam = -1;

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@@ -153,8 +153,8 @@ void KRMesh::loadPack(KRDataBlock *data) {
m_pIndexBaseData = m_pData->getSubBlock(sizeof(pack_header) + sizeof(pack_material) * ph.submesh_count + sizeof(pack_bone) * ph.bone_count + KRALIGN(2 * ph.index_count), ph.index_base_count * 8); m_pIndexBaseData = m_pData->getSubBlock(sizeof(pack_header) + sizeof(pack_material) * ph.submesh_count + sizeof(pack_bone) * ph.bone_count + KRALIGN(2 * ph.index_count), ph.index_base_count * 8);
m_pIndexBaseData->lock(); m_pIndexBaseData->lock();
m_minPoint = Vector3(ph.minx, ph.miny, ph.minz); m_minPoint = Vector3::Create(ph.minx, ph.miny, ph.minz);
m_maxPoint = Vector3(ph.maxx, ph.maxy, ph.maxz); m_maxPoint = Vector3::Create(ph.maxx, ph.maxy, ph.maxz);
updateAttributeOffsets(); updateAttributeOffsets();
} }
@@ -721,11 +721,11 @@ void KRMesh::LoadData(const KRMesh::mesh_info &mi, bool calculate_normals, bool
Vector2 uv1 = getVertexUVA(iVertex + 1); Vector2 uv1 = getVertexUVA(iVertex + 1);
Vector2 uv2 = getVertexUVA(iVertex + 2); Vector2 uv2 = getVertexUVA(iVertex + 2);
Vector2 st1 = Vector2(uv1.x - uv0.x, uv1.y - uv0.y); Vector2 st1 = Vector2::Create(uv1.x - uv0.x, uv1.y - uv0.y);
Vector2 st2 = Vector2(uv2.x - uv0.x, uv2.y - uv0.y); Vector2 st2 = Vector2::Create(uv2.x - uv0.x, uv2.y - uv0.y);
double coef = 1/ (st1.x * st2.y - st2.x * st1.y); double coef = 1/ (st1.x * st2.y - st2.x * st1.y);
Vector3 tangent( Vector3 tangent = Vector3::Create(
coef * ((v1.x * st2.y) + (v2.x * -st1.y)), coef * ((v1.x * st2.y) + (v2.x * -st1.y)),
coef * ((v1.y * st2.y) + (v2.y * -st1.y)), coef * ((v1.y * st2.y) + (v2.y * -st1.y)),
coef * ((v1.z * st2.y) + (v2.z * -st1.y)) coef * ((v1.z * st2.y) + (v2.z * -st1.y))
@@ -855,9 +855,9 @@ Vector3 KRMesh::getVertexPosition(int index) const
{ {
if(has_vertex_attribute(KRENGINE_ATTRIB_VERTEX_SHORT)) { if(has_vertex_attribute(KRENGINE_ATTRIB_VERTEX_SHORT)) {
short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_VERTEX_SHORT]); short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_VERTEX_SHORT]);
return Vector3((float)v[0] / 32767.0f, (float)v[1] / 32767.0f, (float)v[2] / 32767.0f); return Vector3::Create((float)v[0] / 32767.0f, (float)v[1] / 32767.0f, (float)v[2] / 32767.0f);
} else if(has_vertex_attribute(KRENGINE_ATTRIB_VERTEX)) { } else if(has_vertex_attribute(KRENGINE_ATTRIB_VERTEX)) {
return Vector3((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_VERTEX])); return Vector3::Create((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_VERTEX]));
} else { } else {
return Vector3::Zero(); return Vector3::Zero();
} }
@@ -867,9 +867,9 @@ Vector3 KRMesh::getVertexNormal(int index) const
{ {
if(has_vertex_attribute(KRENGINE_ATTRIB_NORMAL_SHORT)) { if(has_vertex_attribute(KRENGINE_ATTRIB_NORMAL_SHORT)) {
short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_NORMAL_SHORT]); short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_NORMAL_SHORT]);
return Vector3((float)v[0] / 32767.0f, (float)v[1] / 32767.0f, (float)v[2] / 32767.0f); return Vector3::Create((float)v[0] / 32767.0f, (float)v[1] / 32767.0f, (float)v[2] / 32767.0f);
} else if(has_vertex_attribute(KRENGINE_ATTRIB_NORMAL)) { } else if(has_vertex_attribute(KRENGINE_ATTRIB_NORMAL)) {
return Vector3((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_NORMAL])); return Vector3::Create((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_NORMAL]));
} else { } else {
return Vector3::Zero(); return Vector3::Zero();
} }
@@ -879,9 +879,9 @@ Vector3 KRMesh::getVertexTangent(int index) const
{ {
if(has_vertex_attribute(KRENGINE_ATTRIB_TANGENT_SHORT)) { if(has_vertex_attribute(KRENGINE_ATTRIB_TANGENT_SHORT)) {
short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TANGENT_SHORT]); short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TANGENT_SHORT]);
return Vector3((float)v[0] / 32767.0f, (float)v[1] / 32767.0f, (float)v[2] / 32767.0f); return Vector3::Create((float)v[0] / 32767.0f, (float)v[1] / 32767.0f, (float)v[2] / 32767.0f);
} else if(has_vertex_attribute(KRENGINE_ATTRIB_TANGENT)) { } else if(has_vertex_attribute(KRENGINE_ATTRIB_TANGENT)) {
return Vector3((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TANGENT])); return Vector3::Create((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TANGENT]));
} else { } else {
return Vector3::Zero(); return Vector3::Zero();
} }
@@ -891,9 +891,9 @@ Vector2 KRMesh::getVertexUVA(int index) const
{ {
if(has_vertex_attribute(KRENGINE_ATTRIB_TEXUVA_SHORT)) { if(has_vertex_attribute(KRENGINE_ATTRIB_TEXUVA_SHORT)) {
short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TEXUVA_SHORT]); short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TEXUVA_SHORT]);
return Vector2((float)v[0] / 32767.0f, (float)v[1] / 32767.0f); return Vector2::Create((float)v[0] / 32767.0f, (float)v[1] / 32767.0f);
} else if(has_vertex_attribute(KRENGINE_ATTRIB_TEXUVA)) { } else if(has_vertex_attribute(KRENGINE_ATTRIB_TEXUVA)) {
return Vector2((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TEXUVA])); return Vector2::Create((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TEXUVA]));
} else { } else {
return Vector2::Zero(); return Vector2::Zero();
} }
@@ -903,9 +903,9 @@ Vector2 KRMesh::getVertexUVB(int index) const
{ {
if(has_vertex_attribute(KRENGINE_ATTRIB_TEXUVB_SHORT)) { if(has_vertex_attribute(KRENGINE_ATTRIB_TEXUVB_SHORT)) {
short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TEXUVB_SHORT]); short *v = (short *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TEXUVB_SHORT]);
return Vector2((float)v[0] / 32767.0f, (float)v[1] / 32767.0f); return Vector2::Create((float)v[0] / 32767.0f, (float)v[1] / 32767.0f);
} else if(has_vertex_attribute(KRENGINE_ATTRIB_TEXUVB)) { } else if(has_vertex_attribute(KRENGINE_ATTRIB_TEXUVB)) {
return Vector2((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TEXUVB])); return Vector2::Create((float *)(getVertexData(index) + m_vertex_attribute_offset[KRENGINE_ATTRIB_TEXUVB]));
} else { } else {
return Vector2::Zero(); return Vector2::Zero();
} }
@@ -1089,7 +1089,7 @@ char *KRMesh::getBoneName(int bone_index)
Matrix4 KRMesh::getBoneBindPose(int bone_index) Matrix4 KRMesh::getBoneBindPose(int bone_index)
{ {
return Matrix4(getBone(bone_index)->bind_pose); return Matrix4::Create(getBone(bone_index)->bind_pose);
} }
KRMesh::model_format_t KRMesh::getModelFormat() const KRMesh::model_format_t KRMesh::getModelFormat() const
@@ -1116,7 +1116,7 @@ bool KRMesh::rayCast(const Vector3 &start, const Vector3 &dir, const Triangle3 &
distance_v0 /= distance_total; distance_v0 /= distance_total;
distance_v1 /= distance_total; distance_v1 /= distance_total;
distance_v2 /= distance_total; distance_v2 /= distance_total;
Vector3 normal = Vector3::Normalize(tri_n0 * (1.0 - distance_v0) + tri_n1 * (1.0 - distance_v1) + tri_n2 * (1.0 - distance_v2)); Vector3 normal = Vector3::Normalize(tri_n0 * (1.0f - distance_v0) + tri_n1 * (1.0f - distance_v1) + tri_n2 * (1.0f - distance_v2));
hitinfo = HitInfo(hit_point, normal, new_hit_distance); hitinfo = HitInfo(hit_point, normal, new_hit_distance);
return true; return true;
@@ -1148,7 +1148,7 @@ bool KRMesh::rayCast(const Vector3 &start, const Vector3 &dir, HitInfo &hitinfo)
tri_vert_index[1] = getTriangleVertexIndex(submesh_index, triangle_index*3 + 1); tri_vert_index[1] = getTriangleVertexIndex(submesh_index, triangle_index*3 + 1);
tri_vert_index[2] = getTriangleVertexIndex(submesh_index, triangle_index*3 + 2); tri_vert_index[2] = getTriangleVertexIndex(submesh_index, triangle_index*3 + 2);
Triangle3 tri = Triangle3(getVertexPosition(tri_vert_index[0]), getVertexPosition(tri_vert_index[1]), getVertexPosition(tri_vert_index[2])); Triangle3 tri = Triangle3::Create(getVertexPosition(tri_vert_index[0]), getVertexPosition(tri_vert_index[1]), getVertexPosition(tri_vert_index[2]));
if(rayCast(start, dir, tri, getVertexNormal(tri_vert_index[0]), getVertexNormal(tri_vert_index[1]), getVertexNormal(tri_vert_index[2]), hitinfo)) hit_found = true; if(rayCast(start, dir, tri, getVertexNormal(tri_vert_index[0]), getVertexNormal(tri_vert_index[1]), getVertexNormal(tri_vert_index[2]), hitinfo)) hit_found = true;
} }
@@ -1194,7 +1194,7 @@ bool KRMesh::sphereCast(const Matrix4 &model_to_world, const Vector3 &v0, const
tri_vert_index[1] = getTriangleVertexIndex(submesh_index, triangle_index*3 + 1); tri_vert_index[1] = getTriangleVertexIndex(submesh_index, triangle_index*3 + 1);
tri_vert_index[2] = getTriangleVertexIndex(submesh_index, triangle_index*3 + 2); tri_vert_index[2] = getTriangleVertexIndex(submesh_index, triangle_index*3 + 2);
Triangle3 tri = Triangle3(getVertexPosition(tri_vert_index[0]), getVertexPosition(tri_vert_index[1]), getVertexPosition(tri_vert_index[2])); Triangle3 tri = Triangle3::Create(getVertexPosition(tri_vert_index[0]), getVertexPosition(tri_vert_index[1]), getVertexPosition(tri_vert_index[2]));
if(sphereCast(model_to_world, v0, v1, radius, tri, hitinfo)) hit_found = true; if(sphereCast(model_to_world, v0, v1, radius, tri, hitinfo)) hit_found = true;
@@ -1239,7 +1239,7 @@ bool KRMesh::sphereCast(const Matrix4 &model_to_world, const Vector3 &v0, const
Vector3 new_hit_point; Vector3 new_hit_point;
float new_hit_distance; float new_hit_distance;
Triangle3 world_tri = Triangle3(Matrix4::Dot(model_to_world, tri[0]), Matrix4::Dot(model_to_world, tri[1]), Matrix4::Dot(model_to_world, tri[2])); Triangle3 world_tri = Triangle3::Create(Matrix4::Dot(model_to_world, tri[0]), Matrix4::Dot(model_to_world, tri[1]), Matrix4::Dot(model_to_world, tri[2]));
if(world_tri.sphereCast(start, dir, radius, new_hit_point, new_hit_distance)) { if(world_tri.sphereCast(start, dir, radius, new_hit_point, new_hit_distance)) {
if((!hitinfo.didHit() || hitinfo.getDistance() > new_hit_distance) && new_hit_distance <= (v1 - v0).magnitude()) { if((!hitinfo.didHit() || hitinfo.getDistance() > new_hit_distance) && new_hit_distance <= (v1 - v0).magnitude()) {

View File

@@ -36,6 +36,8 @@
#include "KREngine-common.h" #include "KREngine-common.h"
#include "hydra.h"
using namespace kraken; using namespace kraken;
#define MAX_VBO_SIZE 65535 #define MAX_VBO_SIZE 65535

View File

@@ -38,20 +38,20 @@ KRMeshCube::KRMeshCube(KRContext &context) : KRMesh(context, "__cube")
KRMesh::mesh_info mi; KRMesh::mesh_info mi;
mi.vertices.push_back(Vector3(1.0, 1.0, 1.0)); mi.vertices.push_back(Vector3::Create(1.0, 1.0, 1.0));
mi.vertices.push_back(Vector3(-1.0, 1.0, 1.0)); mi.vertices.push_back(Vector3::Create(-1.0, 1.0, 1.0));
mi.vertices.push_back(Vector3(1.0,-1.0, 1.0)); mi.vertices.push_back(Vector3::Create(1.0,-1.0, 1.0));
mi.vertices.push_back(Vector3(-1.0,-1.0, 1.0)); mi.vertices.push_back(Vector3::Create(-1.0,-1.0, 1.0));
mi.vertices.push_back(Vector3(-1.0,-1.0,-1.0)); mi.vertices.push_back(Vector3::Create(-1.0,-1.0,-1.0));
mi.vertices.push_back(Vector3(-1.0, 1.0, 1.0)); mi.vertices.push_back(Vector3::Create(-1.0, 1.0, 1.0));
mi.vertices.push_back(Vector3(-1.0, 1.0,-1.0)); mi.vertices.push_back(Vector3::Create(-1.0, 1.0,-1.0));
mi.vertices.push_back(Vector3(1.0, 1.0, 1.0)); mi.vertices.push_back(Vector3::Create(1.0, 1.0, 1.0));
mi.vertices.push_back(Vector3(1.0, 1.0,-1.0)); mi.vertices.push_back(Vector3::Create(1.0, 1.0,-1.0));
mi.vertices.push_back(Vector3(1.0,-1.0, 1.0)); mi.vertices.push_back(Vector3::Create(1.0,-1.0, 1.0));
mi.vertices.push_back(Vector3(1.0,-1.0,-1.0)); mi.vertices.push_back(Vector3::Create(1.0,-1.0,-1.0));
mi.vertices.push_back(Vector3(-1.0,-1.0,-1.0)); mi.vertices.push_back(Vector3::Create(-1.0,-1.0,-1.0));
mi.vertices.push_back(Vector3(1.0, 1.0,-1.0)); mi.vertices.push_back(Vector3::Create(1.0, 1.0,-1.0));
mi.vertices.push_back(Vector3(-1.0, 1.0,-1.0)); mi.vertices.push_back(Vector3::Create(-1.0, 1.0,-1.0));
mi.submesh_starts.push_back(0); mi.submesh_starts.push_back(0);

View File

@@ -86,7 +86,7 @@ public:
// Disable copy constructors // Disable copy constructors
KRVBOData(const KRVBOData& o) = delete; KRVBOData(const KRVBOData& o) = delete;
KRVBOData(KRVBOData& o) = delete; KRVBOData& operator=(const KRVBOData& o) = delete;
long getSize() { return m_size; } long getSize() { return m_size; }

View File

@@ -38,15 +38,15 @@ KRMeshQuad::KRMeshQuad(KRContext &context) : KRMesh(context, "__quad")
KRMesh::mesh_info mi; KRMesh::mesh_info mi;
mi.vertices.push_back(Vector3(-1.0f, -1.0f, 0.0f)); mi.vertices.push_back(Vector3::Create(-1.0f, -1.0f, 0.0f));
mi.vertices.push_back(Vector3(1.0f, -1.0f, 0.0f)); mi.vertices.push_back(Vector3::Create(1.0f, -1.0f, 0.0f));
mi.vertices.push_back(Vector3(-1.0f, 1.0f, 0.0f)); mi.vertices.push_back(Vector3::Create(-1.0f, 1.0f, 0.0f));
mi.vertices.push_back(Vector3(1.0f, 1.0f, 0.0f)); mi.vertices.push_back(Vector3::Create(1.0f, 1.0f, 0.0f));
mi.uva.push_back(Vector2(0.0f, 0.0f)); mi.uva.push_back(Vector2::Create(0.0f, 0.0f));
mi.uva.push_back(Vector2(1.0f, 0.0f)); mi.uva.push_back(Vector2::Create(1.0f, 0.0f));
mi.uva.push_back(Vector2(0.0f, 1.0f)); mi.uva.push_back(Vector2::Create(0.0f, 1.0f));
mi.uva.push_back(Vector2(1.0f, 1.0f)); mi.uva.push_back(Vector2::Create(1.0f, 1.0f));
mi.submesh_starts.push_back(0); mi.submesh_starts.push_back(0);

View File

@@ -62,12 +62,12 @@ KRMeshSphere::KRMeshSphere(KRContext &context) : KRMesh(context, "__sphere")
int i,it; int i,it;
float a; float a;
Vector3 p[6] = { Vector3 p[6] = {
Vector3(0,0,1), Vector3::Create(0,0,1),
Vector3(0,0,-1), Vector3::Create(0,0,-1),
Vector3(-1,-1,0), Vector3::Create(-1,-1,0),
Vector3(1,-1,0), Vector3::Create(1,-1,0),
Vector3(1,1,0), Vector3::Create(1,1,0),
Vector3(-1,1,0) Vector3::Create(-1,1,0)
}; };
Vector3 pa,pb,pc; Vector3 pa,pb,pc;

View File

@@ -200,7 +200,7 @@ void KRModel::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_light
if(m_faces_camera) { if(m_faces_camera) {
Vector3 model_center = Matrix4::Dot(matModel, Vector3::Zero()); Vector3 model_center = Matrix4::Dot(matModel, Vector3::Zero());
Vector3 camera_pos = viewport.getCameraPosition(); Vector3 camera_pos = viewport.getCameraPosition();
matModel = Quaternion(Vector3::Forward(), Vector3::Normalize(camera_pos - model_center)).rotationMatrix() * matModel; matModel = Quaternion::Create(Vector3::Forward(), Vector3::Normalize(camera_pos - model_center)).rotationMatrix() * matModel;
} }
pModel->render(getName(), pCamera, point_lights, directional_lights, spot_lights, viewport, matModel, m_pLightMap, renderPass, m_bones[pModel], m_rim_color, m_rim_power, lod_coverage); pModel->render(getName(), pCamera, point_lights, directional_lights, spot_lights, viewport, matModel, m_pLightMap, renderPass, m_bones[pModel], m_rim_color, m_rim_power, lod_coverage);
@@ -245,14 +245,14 @@ AABB KRModel::getBounds() {
loadModel(); loadModel();
if(m_models.size() > 0) { if(m_models.size() > 0) {
if(m_faces_camera) { if(m_faces_camera) {
AABB normal_bounds = AABB(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix()); AABB normal_bounds = AABB::Create(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix());
float max_dimension = normal_bounds.longest_radius(); float max_dimension = normal_bounds.longest_radius();
return AABB(normal_bounds.center()-Vector3(max_dimension), normal_bounds.center() + Vector3(max_dimension)); return AABB::Create(normal_bounds.center()-Vector3::Create(max_dimension), normal_bounds.center() + Vector3::Create(max_dimension));
} else { } else {
if(!(m_boundsCachedMat == getModelMatrix())) { if(!(m_boundsCachedMat == getModelMatrix())) {
m_boundsCachedMat = getModelMatrix(); m_boundsCachedMat = getModelMatrix();
m_boundsCached = AABB(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix()); m_boundsCached = AABB::Create(m_models[0]->getMinPoint(), m_models[0]->getMaxPoint(), getModelMatrix());
} }
return m_boundsCached; return m_boundsCached;
} }

View File

@@ -213,7 +213,7 @@ void KRNode::setWorldTranslation(const Vector3 &v)
void KRNode::setWorldRotation(const Vector3 &v) void KRNode::setWorldRotation(const Vector3 &v)
{ {
if(m_parentNode) { if(m_parentNode) {
setLocalRotation((Quaternion(v) * -m_parentNode->getWorldRotation()).eulerXYZ()); setLocalRotation((Quaternion::Create(v) * -m_parentNode->getWorldRotation()).eulerXYZ());
setPreRotation(Vector3::Zero()); setPreRotation(Vector3::Zero());
setPostRotation(Vector3::Zero()); setPostRotation(Vector3::Zero());
} else { } else {
@@ -702,7 +702,7 @@ const Matrix4 &KRNode::getActivePoseMatrix()
} }
const Quaternion KRNode::getWorldRotation() { const Quaternion KRNode::getWorldRotation() {
Quaternion world_rotation = Quaternion(m_postRotation) * Quaternion(m_localRotation) * Quaternion(m_preRotation); Quaternion world_rotation = Quaternion::Create(m_postRotation) * Quaternion::Create(m_localRotation) * Quaternion::Create(m_preRotation);
if(m_parentNode) { if(m_parentNode) {
world_rotation = world_rotation * m_parentNode->getWorldRotation(); world_rotation = world_rotation * m_parentNode->getWorldRotation();
} }
@@ -710,7 +710,7 @@ const Quaternion KRNode::getWorldRotation() {
} }
const Quaternion KRNode::getBindPoseWorldRotation() { const Quaternion KRNode::getBindPoseWorldRotation() {
Quaternion world_rotation = Quaternion(m_initialPostRotation) * Quaternion(m_initialLocalRotation) * Quaternion(m_initialPreRotation); Quaternion world_rotation = Quaternion::Create(m_initialPostRotation) * Quaternion::Create(m_initialLocalRotation) * Quaternion::Create(m_initialPreRotation);
if(dynamic_cast<KRBone *>(m_parentNode)) { if(dynamic_cast<KRBone *>(m_parentNode)) {
world_rotation = world_rotation * m_parentNode->getBindPoseWorldRotation(); world_rotation = world_rotation * m_parentNode->getBindPoseWorldRotation();
} }
@@ -718,7 +718,7 @@ const Quaternion KRNode::getBindPoseWorldRotation() {
} }
const Quaternion KRNode::getActivePoseWorldRotation() { const Quaternion KRNode::getActivePoseWorldRotation() {
Quaternion world_rotation = Quaternion(m_postRotation) * Quaternion(m_localRotation) * Quaternion(m_preRotation); Quaternion world_rotation = Quaternion::Create(m_postRotation) * Quaternion::Create(m_localRotation) * Quaternion::Create(m_preRotation);
if(dynamic_cast<KRBone *>(m_parentNode)) { if(dynamic_cast<KRBone *>(m_parentNode)) {
world_rotation = world_rotation * m_parentNode->getActivePoseWorldRotation(); world_rotation = world_rotation * m_parentNode->getActivePoseWorldRotation();
} }
@@ -768,87 +768,87 @@ void KRNode::SetAttribute(node_attribute_type attrib, float v)
//printf("%s - ", m_name.c_str()); //printf("%s - ", m_name.c_str());
switch(attrib) { switch(attrib) {
case KRENGINE_NODE_ATTRIBUTE_TRANSLATE_X: case KRENGINE_NODE_ATTRIBUTE_TRANSLATE_X:
setLocalTranslation(Vector3(v, m_localTranslation.y, m_localTranslation.z)); setLocalTranslation(Vector3::Create(v, m_localTranslation.y, m_localTranslation.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Y: case KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Y:
setLocalTranslation(Vector3(m_localTranslation.x, v, m_localTranslation.z)); setLocalTranslation(Vector3::Create(m_localTranslation.x, v, m_localTranslation.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Z: case KRENGINE_NODE_ATTRIBUTE_TRANSLATE_Z:
setLocalTranslation(Vector3(m_localTranslation.x, m_localTranslation.y, v)); setLocalTranslation(Vector3::Create(m_localTranslation.x, m_localTranslation.y, v));
break; break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_X: case KRENGINE_NODE_ATTRIBUTE_SCALE_X:
setLocalScale(Vector3(v, m_localScale.y, m_localScale.z)); setLocalScale(Vector3::Create(v, m_localScale.y, m_localScale.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_Y: case KRENGINE_NODE_ATTRIBUTE_SCALE_Y:
setLocalScale(Vector3(m_localScale.x, v, m_localScale.z)); setLocalScale(Vector3::Create(m_localScale.x, v, m_localScale.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_Z: case KRENGINE_NODE_ATTRIBUTE_SCALE_Z:
setLocalScale(Vector3(m_localScale.x, m_localScale.y, v)); setLocalScale(Vector3::Create(m_localScale.x, m_localScale.y, v));
break; break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_X: case KRENGINE_NODE_ATTRIBUTE_ROTATE_X:
setLocalRotation(Vector3(v * DEGREES_TO_RAD, m_localRotation.y, m_localRotation.z)); setLocalRotation(Vector3::Create(v * DEGREES_TO_RAD, m_localRotation.y, m_localRotation.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_Y: case KRENGINE_NODE_ATTRIBUTE_ROTATE_Y:
setLocalRotation(Vector3(m_localRotation.x, v * DEGREES_TO_RAD, m_localRotation.z)); setLocalRotation(Vector3::Create(m_localRotation.x, v * DEGREES_TO_RAD, m_localRotation.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_Z: case KRENGINE_NODE_ATTRIBUTE_ROTATE_Z:
setLocalRotation(Vector3(m_localRotation.x, m_localRotation.y, v * DEGREES_TO_RAD)); setLocalRotation(Vector3::Create(m_localRotation.x, m_localRotation.y, v * DEGREES_TO_RAD));
break; break;
case KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_X: case KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_X:
setPreRotation(Vector3(v * DEGREES_TO_RAD, m_preRotation.y, m_preRotation.z)); setPreRotation(Vector3::Create(v * DEGREES_TO_RAD, m_preRotation.y, m_preRotation.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Y: case KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Y:
setPreRotation(Vector3(m_preRotation.x, v * DEGREES_TO_RAD, m_preRotation.z)); setPreRotation(Vector3::Create(m_preRotation.x, v * DEGREES_TO_RAD, m_preRotation.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Z: case KRENGINE_NODE_ATTRIBUTE_PRE_ROTATION_Z:
setPreRotation(Vector3(m_preRotation.x, m_preRotation.y, v * DEGREES_TO_RAD)); setPreRotation(Vector3::Create(m_preRotation.x, m_preRotation.y, v * DEGREES_TO_RAD));
break; break;
case KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_X: case KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_X:
setPostRotation(Vector3(v * DEGREES_TO_RAD, m_postRotation.y, m_postRotation.z)); setPostRotation(Vector3::Create(v * DEGREES_TO_RAD, m_postRotation.y, m_postRotation.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Y: case KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Y:
setPostRotation(Vector3(m_postRotation.x, v * DEGREES_TO_RAD, m_postRotation.z)); setPostRotation(Vector3::Create(m_postRotation.x, v * DEGREES_TO_RAD, m_postRotation.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Z: case KRENGINE_NODE_ATTRIBUTE_POST_ROTATION_Z:
setPostRotation(Vector3(m_postRotation.x, m_postRotation.y, v * DEGREES_TO_RAD)); setPostRotation(Vector3::Create(m_postRotation.x, m_postRotation.y, v * DEGREES_TO_RAD));
break; break;
case KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_X: case KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_X:
setRotationPivot(Vector3(v, m_rotationPivot.y, m_rotationPivot.z)); setRotationPivot(Vector3::Create(v, m_rotationPivot.y, m_rotationPivot.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Y: case KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Y:
setRotationPivot(Vector3(m_rotationPivot.x, v, m_rotationPivot.z)); setRotationPivot(Vector3::Create(m_rotationPivot.x, v, m_rotationPivot.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Z: case KRENGINE_NODE_ATTRIBUTE_ROTATION_PIVOT_Z:
setRotationPivot(Vector3(m_rotationPivot.x, m_rotationPivot.y, v)); setRotationPivot(Vector3::Create(m_rotationPivot.x, m_rotationPivot.y, v));
break; break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_X: case KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_X:
setScalingPivot(Vector3(v, m_scalingPivot.y, m_scalingPivot.z)); setScalingPivot(Vector3::Create(v, m_scalingPivot.y, m_scalingPivot.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Y: case KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Y:
setScalingPivot(Vector3(m_scalingPivot.x, v, m_scalingPivot.z)); setScalingPivot(Vector3::Create(m_scalingPivot.x, v, m_scalingPivot.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Z: case KRENGINE_NODE_ATTRIBUTE_SCALE_PIVOT_Z:
setScalingPivot(Vector3(m_scalingPivot.x, m_scalingPivot.y, v)); setScalingPivot(Vector3::Create(m_scalingPivot.x, m_scalingPivot.y, v));
break; break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_X: case KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_X:
setRotationOffset(Vector3(v, m_rotationOffset.y, m_rotationOffset.z)); setRotationOffset(Vector3::Create(v, m_rotationOffset.y, m_rotationOffset.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Y: case KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Y:
setRotationOffset(Vector3(m_rotationOffset.x, v, m_rotationOffset.z)); setRotationOffset(Vector3::Create(m_rotationOffset.x, v, m_rotationOffset.z));
break; break;
case KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Z: case KRENGINE_NODE_ATTRIBUTE_ROTATE_OFFSET_Z:
setRotationOffset(Vector3(m_rotationOffset.x, m_rotationOffset.y, v)); setRotationOffset(Vector3::Create(m_rotationOffset.x, m_rotationOffset.y, v));
break; break;
case KRENGINE_NODE_SCALE_OFFSET_X: case KRENGINE_NODE_SCALE_OFFSET_X:
setScalingOffset(Vector3(v, m_scalingOffset.y, m_scalingOffset.z)); setScalingOffset(Vector3::Create(v, m_scalingOffset.y, m_scalingOffset.z));
break; break;
case KRENGINE_NODE_SCALE_OFFSET_Y: case KRENGINE_NODE_SCALE_OFFSET_Y:
setScalingOffset(Vector3(m_scalingOffset.x, v, m_scalingOffset.z)); setScalingOffset(Vector3::Create(m_scalingOffset.x, v, m_scalingOffset.z));
break; break;
case KRENGINE_NODE_SCALE_OFFSET_Z: case KRENGINE_NODE_SCALE_OFFSET_Z:
setScalingOffset(Vector3(m_scalingOffset.x, m_scalingOffset.y, v)); setScalingOffset(Vector3::Create(m_scalingOffset.x, m_scalingOffset.y, v));
break; break;
case KRENGINE_NODE_ATTRIBUTE_NONE: case KRENGINE_NODE_ATTRIBUTE_NONE:
case KRENGINE_NODE_ATTRIBUTE_COUNT: case KRENGINE_NODE_ATTRIBUTE_COUNT:

View File

@@ -43,9 +43,9 @@ void KROctree::add(KRNode *pNode)
AABB rootBounds = m_pRootNode->getBounds(); AABB rootBounds = m_pRootNode->getBounds();
Vector3 rootSize = rootBounds.size(); Vector3 rootSize = rootBounds.size();
if(nodeBounds.min.x < rootBounds.min.x || nodeBounds.min.y < rootBounds.min.y || nodeBounds.min.z < rootBounds.min.z) { if(nodeBounds.min.x < rootBounds.min.x || nodeBounds.min.y < rootBounds.min.y || nodeBounds.min.z < rootBounds.min.z) {
m_pRootNode = new KROctreeNode(NULL, AABB(rootBounds.min - rootSize, rootBounds.max), 7, m_pRootNode); m_pRootNode = new KROctreeNode(NULL, AABB::Create(rootBounds.min - rootSize, rootBounds.max), 7, m_pRootNode);
} else if(nodeBounds.max.x > rootBounds.max.x || nodeBounds.max.y > rootBounds.max.y || nodeBounds.max.z > rootBounds.max.z) { } else if(nodeBounds.max.x > rootBounds.max.x || nodeBounds.max.y > rootBounds.max.y || nodeBounds.max.z > rootBounds.max.z) {
m_pRootNode = new KROctreeNode(NULL, AABB(rootBounds.min, rootBounds.max + rootSize), 0, m_pRootNode); m_pRootNode = new KROctreeNode(NULL, AABB::Create(rootBounds.min, rootBounds.max + rootSize), 0, m_pRootNode);
} else { } else {
bInsideRoot = true; bInsideRoot = true;
} }

View File

@@ -99,12 +99,12 @@ AABB KROctreeNode::getChildBounds(int iChild)
{ {
Vector3 center = m_bounds.center(); Vector3 center = m_bounds.center();
return AABB( return AABB::Create(
Vector3( Vector3::Create(
(iChild & 1) == 0 ? m_bounds.min.x : center.x, (iChild & 1) == 0 ? m_bounds.min.x : center.x,
(iChild & 2) == 0 ? m_bounds.min.y : center.y, (iChild & 2) == 0 ? m_bounds.min.y : center.y,
(iChild & 4) == 0 ? m_bounds.min.z : center.z), (iChild & 4) == 0 ? m_bounds.min.z : center.z),
Vector3( Vector3::Create(
(iChild & 1) == 0 ? center.x : m_bounds.max.x, (iChild & 1) == 0 ? center.x : m_bounds.max.x,
(iChild & 2) == 0 ? center.y : m_bounds.max.y, (iChild & 2) == 0 ? center.y : m_bounds.max.y,
(iChild & 4) == 0 ? center.z : m_bounds.max.z) (iChild & 4) == 0 ? center.z : m_bounds.max.z)
@@ -264,7 +264,7 @@ bool KROctreeNode::sphereCast(const Vector3 &v0, const Vector3 &v1, float radius
} else { } else {
*/ */
AABB swept_bounds = AABB(Vector3(KRMIN(v0.x, v1.x) - radius, KRMIN(v0.y, v1.y) - radius, KRMIN(v0.z, v1.z) - radius), Vector3(KRMAX(v0.x, v1.x) + radius, KRMAX(v0.y, v1.y) + radius, KRMAX(v0.z, v1.z) + radius)); AABB swept_bounds = AABB::Create(Vector3::Create(KRMIN(v0.x, v1.x) - radius, KRMIN(v0.y, v1.y) - radius, KRMIN(v0.z, v1.z) - radius), Vector3::Create(KRMAX(v0.x, v1.x) + radius, KRMAX(v0.y, v1.y) + radius, KRMAX(v0.z, v1.z) + radius));
// FINDME, TODO - Investigate AABB - swept sphere intersections or OBB - AABB intersections: "if(getBounds().intersectsSweptSphere(v0, v1, radius)) {" // FINDME, TODO - Investigate AABB - swept sphere intersections or OBB - AABB intersections: "if(getBounds().intersectsSweptSphere(v0, v1, radius)) {"
if(getBounds().intersects(swept_bounds)) { if(getBounds().intersects(swept_bounds)) {

View File

@@ -10,7 +10,7 @@
#define KROCTREENODE_H #define KROCTREENODE_H
#include "KREngine-common.h" #include "KREngine-common.h"
#include "public/hitinfo.h" #include "hitinfo.h"
class KRNode; class KRNode;

View File

@@ -36,7 +36,7 @@ AABB KRPointLight::getBounds() {
if(influence_radius < m_flareOcclusionSize) { if(influence_radius < m_flareOcclusionSize) {
influence_radius = m_flareOcclusionSize; influence_radius = m_flareOcclusionSize;
} }
return AABB(Vector3(-influence_radius), Vector3(influence_radius), getModelMatrix()); return AABB::Create(Vector3::Create(-influence_radius), Vector3::Create(influence_radius), getModelMatrix());
} }
void KRPointLight::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass) void KRPointLight::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass)
@@ -156,19 +156,19 @@ void KRPointLight::generateMesh() {
int i,it; int i,it;
float a; float a;
Vector3 p[6] = { Vector3 p[6] = {
Vector3(0,0,1), Vector3::Create(0,0,1),
Vector3(0,0,-1), Vector3::Create(0,0,-1),
Vector3(-1,-1,0), Vector3::Create(-1,-1,0),
Vector3(1,-1,0), Vector3::Create(1,-1,0),
Vector3(1,1,0), Vector3::Create(1,1,0),
Vector3(-1,1,0) Vector3::Create(-1,1,0)
}; };
Vector3 pa,pb,pc; Vector3 pa,pb,pc;
int nt = 0,ntold; int nt = 0,ntold;
/* Create the level 0 object */ /* Create the level 0 object */
a = 1 / sqrt(2.0); a = 1.0f / sqrtf(2.0f);
for (i=0;i<6;i++) { for (i=0;i<6;i++) {
p[i].x *= a; p[i].x *= a;
p[i].y *= a; p[i].y *= a;

View File

@@ -36,7 +36,7 @@ KRRenderSettings::KRRenderSettings()
ambient_intensity = Vector3::Zero(); ambient_intensity = Vector3::Zero();
light_intensity = Vector3::One(); light_intensity = Vector3::One();
perspective_fov = 45.0 * D2R; perspective_fov = 45.0f * D2R;
perspective_nearz = 0.3f; // was 0.05f perspective_nearz = 0.3f; // was 0.05f
perspective_farz = 1000.0f; perspective_farz = 1000.0f;
@@ -60,14 +60,14 @@ KRRenderSettings::KRRenderSettings()
volumetric_environment_enable = false; volumetric_environment_enable = false;
volumetric_environment_downsample = 2; volumetric_environment_downsample = 2;
volumetric_environment_max_distance = 100.0f; volumetric_environment_max_distance = 100.0f;
volumetric_environment_quality = (50 - 5.0) / 495.0f; volumetric_environment_quality = (50.0f - 5.0f) / 495.0f;
volumetric_environment_intensity = 0.9f; volumetric_environment_intensity = 0.9f;
fog_near = 50.0f; fog_near = 50.0f;
fog_far = 500.0f; fog_far = 500.0f;
fog_density = 0.0005f; fog_density = 0.0005f;
fog_color = Vector3(0.45, 0.45, 0.5); fog_color = Vector3::Create(0.45f, 0.45f, 0.5f);
fog_type = 0; fog_type = 0;
dust_particle_intensity = 0.25f; dust_particle_intensity = 0.25f;

View File

@@ -154,7 +154,7 @@ std::vector<KRResource *> KRResource::LoadObj(KRContext &context, const std::str
y = strtof(pChar, &pChar); y = strtof(pChar, &pChar);
pChar = szSymbol[3]; pChar = szSymbol[3];
z = strtof(pChar, &pChar); z = strtof(pChar, &pChar);
indexed_vertices.push_back(Vector3(x,y,z)); indexed_vertices.push_back(Vector3::Create(x,y,z));
} else if(strcmp(szSymbol[0], "vt") == 0) { } else if(strcmp(szSymbol[0], "vt") == 0) {
// Vertex Texture UV Coordinate (vt) // Vertex Texture UV Coordinate (vt)
char *pChar = szSymbol[1]; char *pChar = szSymbol[1];
@@ -163,7 +163,7 @@ std::vector<KRResource *> KRResource::LoadObj(KRContext &context, const std::str
u = strtof(pChar, &pChar); u = strtof(pChar, &pChar);
pChar = szSymbol[2]; pChar = szSymbol[2];
v = strtof(pChar, &pChar); v = strtof(pChar, &pChar);
indexed_uva.push_back(Vector2(u,v)); indexed_uva.push_back(Vector2::Create(u,v));
} else if(strcmp(szSymbol[0], "vn") == 0) { } else if(strcmp(szSymbol[0], "vn") == 0) {
// Vertex Normal (vn) // Vertex Normal (vn)
float x,y,z; float x,y,z;
@@ -173,7 +173,7 @@ std::vector<KRResource *> KRResource::LoadObj(KRContext &context, const std::str
y = strtof(pChar, &pChar); y = strtof(pChar, &pChar);
pChar = szSymbol[3]; pChar = szSymbol[3];
z = strtof(pChar, &pChar); z = strtof(pChar, &pChar);
indexed_normals.push_back(Vector3(x,y,z)); indexed_normals.push_back(Vector3::Create(x,y,z));
} else if(strcmp(szSymbol[0], "f") == 0) { } else if(strcmp(szSymbol[0], "f") == 0) {
// Face (f) // Face (f)
int cFaceVertices = cSymbols - 1; int cFaceVertices = cSymbols - 1;

View File

@@ -138,7 +138,7 @@ void KRReverbZone::setGradientDistance(float gradient_distance)
AABB KRReverbZone::getBounds() { AABB KRReverbZone::getBounds() {
// Reverb zones always have a -1, -1, -1 to 1, 1, 1 bounding box // Reverb zones always have a -1, -1, -1 to 1, 1, 1 bounding box
return AABB(-Vector3::One(), Vector3::One(), getModelMatrix()); return AABB::Create(-Vector3::One(), Vector3::One(), getModelMatrix());
} }
float KRReverbZone::getContainment(const Vector3 &pos) float KRReverbZone::getContainment(const Vector3 &pos)
@@ -148,7 +148,7 @@ float KRReverbZone::getContainment(const Vector3 &pos)
Vector3 size = bounds.size(); Vector3 size = bounds.size();
Vector3 diff = pos - bounds.center(); Vector3 diff = pos - bounds.center();
diff = diff * 2.0f; diff = diff * 2.0f;
diff = Vector3(diff.x / size.x, diff.y / size.y, diff.z / size.z); diff = Vector3::Create(diff.x / size.x, diff.y / size.y, diff.z / size.z);
float d = diff.magnitude(); float d = diff.magnitude();
if(m_gradient_distance <= 0.0f) { if(m_gradient_distance <= 0.0f) {

View File

@@ -208,7 +208,7 @@ void KRScene::render(KROctreeNode *pOctreeNode, unordered_map<AABB, int> &visibl
bool in_viewport = false; bool in_viewport = false;
if(renderPass == KRNode::RENDER_PASS_PRESTREAM) { if(renderPass == KRNode::RENDER_PASS_PRESTREAM) {
// When pre-streaming, objects are streamed in behind and in-front of the camera // When pre-streaming, objects are streamed in behind and in-front of the camera
AABB viewportExtents = AABB(viewport.getCameraPosition() - Vector3(pCamera->settings.getPerspectiveFarZ()), viewport.getCameraPosition() + Vector3(pCamera->settings.getPerspectiveFarZ())); AABB viewportExtents = AABB::Create(viewport.getCameraPosition() - Vector3::Create(pCamera->settings.getPerspectiveFarZ()), viewport.getCameraPosition() + Vector3::Create(pCamera->settings.getPerspectiveFarZ()));
in_viewport = octreeBounds.intersects(viewportExtents); in_viewport = octreeBounds.intersects(viewportExtents);
} else { } else {
in_viewport = viewport.visible(pOctreeNode->getBounds()); in_viewport = viewport.visible(pOctreeNode->getBounds());
@@ -227,7 +227,7 @@ void KRScene::render(KROctreeNode *pOctreeNode, unordered_map<AABB, int> &visibl
if(!bVisible) { if(!bVisible) {
// Assume bounding boxes are visible without occlusion test queries if the camera is inside the box. // Assume bounding boxes are visible without occlusion test queries if the camera is inside the box.
// The near clipping plane of the camera is taken into consideration by expanding the match area // The near clipping plane of the camera is taken into consideration by expanding the match area
AABB cameraExtents = AABB(viewport.getCameraPosition() - Vector3(pCamera->settings.getPerspectiveNearZ()), viewport.getCameraPosition() + Vector3(pCamera->settings.getPerspectiveNearZ())); AABB cameraExtents = AABB::Create(viewport.getCameraPosition() - Vector3::Create(pCamera->settings.getPerspectiveNearZ()), viewport.getCameraPosition() + Vector3::Create(pCamera->settings.getPerspectiveNearZ()));
bVisible = octreeBounds.intersects(cameraExtents); bVisible = octreeBounds.intersects(cameraExtents);
if(bVisible) { if(bVisible) {
// Record the frame number in which the camera was within the bounds // Record the frame number in which the camera was within the bounds
@@ -565,7 +565,7 @@ void KRScene::addDefaultLights()
{ {
KRDirectionalLight *light1 = new KRDirectionalLight(*this, "default_light1"); KRDirectionalLight *light1 = new KRDirectionalLight(*this, "default_light1");
light1->setLocalRotation((Quaternion(Vector3(0.0, M_PI * 0.10, 0.0)) * Quaternion(Vector3(0.0, 0.0, -M_PI * 0.15))).eulerXYZ()); light1->setLocalRotation((Quaternion::Create(Vector3::Create(0.0f, M_PI * 0.10f, 0.0f)) * Quaternion::Create(Vector3::Create(0.0f, 0.0f, -M_PI * 0.15f))).eulerXYZ());
m_pRootNode->addChild(light1); m_pRootNode->addChild(light1);
} }
@@ -574,7 +574,7 @@ AABB KRScene::getRootOctreeBounds()
if(m_nodeTree.getRootNode()) { if(m_nodeTree.getRootNode()) {
return m_nodeTree.getRootNode()->getBounds(); return m_nodeTree.getRootNode()->getBounds();
} else { } else {
return AABB(-Vector3::One(), Vector3::One()); return AABB::Create(-Vector3::One(), Vector3::One());
} }
} }

View File

@@ -503,7 +503,7 @@ bool KRShader::bind(KRCamera &camera, const KRViewport &viewport, const Matrix4
} }
if(m_uniforms[KRENGINE_UNIFORM_VIEWPORT] != -1) { if(m_uniforms[KRENGINE_UNIFORM_VIEWPORT] != -1) {
setUniform(KRENGINE_UNIFORM_VIEWPORT, Vector4( setUniform(KRENGINE_UNIFORM_VIEWPORT, Vector4::Create(
(GLfloat)0.0, (GLfloat)0.0,
(GLfloat)0.0, (GLfloat)0.0,
(GLfloat)viewport.getSize().x, (GLfloat)viewport.getSize().x,

View File

@@ -55,7 +55,7 @@ AABB KRSpotLight::getBounds() {
if(influence_radius < m_flareOcclusionSize) { if(influence_radius < m_flareOcclusionSize) {
influence_radius = m_flareOcclusionSize; influence_radius = m_flareOcclusionSize;
} }
return AABB(Vector3(-influence_radius), Vector3(influence_radius), getModelMatrix()); return AABB::Create(Vector3::Create(-influence_radius), Vector3::Create(influence_radius), getModelMatrix());
} }

View File

@@ -77,7 +77,7 @@ float KRSprite::getSpriteAlpha() const
} }
AABB KRSprite::getBounds() { AABB KRSprite::getBounds() {
return AABB(-Vector3::One() * 0.5f, Vector3::One() * 0.5f, getModelMatrix()); return AABB::Create(-Vector3::One() * 0.5f, Vector3::One() * 0.5f, getModelMatrix());
} }

View File

@@ -121,7 +121,7 @@ void KRViewport::calculateDerivedValues()
m_matInverseView = Matrix4::Invert(m_matView); m_matInverseView = Matrix4::Invert(m_matView);
m_matInverseProjection = Matrix4::Invert(m_matProjection); m_matInverseProjection = Matrix4::Invert(m_matProjection);
m_cameraPosition = Matrix4::Dot(m_matInverseView, Vector3::Zero()); m_cameraPosition = Matrix4::Dot(m_matInverseView, Vector3::Zero());
m_cameraDirection = Matrix4::Dot(m_matInverseView, Vector3(0.0, 0.0, 1.0)) - Matrix4::Dot(m_matInverseView, Vector3(0.0, 0.0, 0.0)); m_cameraDirection = Matrix4::Dot(m_matInverseView, Vector3::Create(0.0, 0.0, 1.0)) - Matrix4::Dot(m_matInverseView, Vector3::Create(0.0, 0.0, 0.0));
for(int i=0; i<8; i++) { for(int i=0; i<8; i++) {
m_frontToBackOrder[i] = i; m_frontToBackOrder[i] = i;
@@ -221,7 +221,7 @@ bool KRViewport::visible(const AABB &b) const
int outside_count[6] = {0, 0, 0, 0, 0, 0}; int outside_count[6] = {0, 0, 0, 0, 0, 0};
for(int iCorner=0; iCorner<8; iCorner++) { for(int iCorner=0; iCorner<8; iCorner++) {
Vector4 sourceCornerVertex = Vector4( Vector4 sourceCornerVertex = Vector4::Create(
(iCorner & 1) == 0 ? b.min.x : b.max.x, (iCorner & 1) == 0 ? b.min.x : b.max.x,
(iCorner & 2) == 0 ? b.min.y : b.max.y, (iCorner & 2) == 0 ? b.min.y : b.max.y,
(iCorner & 4) == 0 ? b.min.z : b.max.z, 1.0f); (iCorner & 4) == 0 ? b.min.z : b.max.z, 1.0f);

View File

@@ -11,6 +11,8 @@
#include "KREngine-common.h" #include "KREngine-common.h"
#include "aabb.h"
class KRLight; class KRLight;
class KRViewport { class KRViewport {

View File

@@ -1,339 +0,0 @@
//
// KRAABB.cpp
// KREngine
//
// Created by Kearwood Gilbert on 2012-08-30.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#include "public/kraken.h"
#include "assert.h"
#include "KRHelpers.h"
namespace kraken {
AABB::AABB()
{
min = Vector3::Min();
max = Vector3::Max();
}
AABB::AABB(const Vector3 &minPoint, const Vector3 &maxPoint)
{
min = minPoint;
max = maxPoint;
}
AABB::AABB(const Vector3 &corner1, const Vector3 &corner2, const Matrix4 &modelMatrix)
{
for(int iCorner=0; iCorner<8; iCorner++) {
Vector3 sourceCornerVertex = Matrix4::DotWDiv(modelMatrix, Vector3(
(iCorner & 1) == 0 ? corner1.x : corner2.x,
(iCorner & 2) == 0 ? corner1.y : corner2.y,
(iCorner & 4) == 0 ? corner1.z : corner2.z));
if(iCorner == 0) {
min = sourceCornerVertex;
max = sourceCornerVertex;
} else {
if(sourceCornerVertex.x < min.x) min.x = sourceCornerVertex.x;
if(sourceCornerVertex.y < min.y) min.y = sourceCornerVertex.y;
if(sourceCornerVertex.z < min.z) min.z = sourceCornerVertex.z;
if(sourceCornerVertex.x > max.x) max.x = sourceCornerVertex.x;
if(sourceCornerVertex.y > max.y) max.y = sourceCornerVertex.y;
if(sourceCornerVertex.z > max.z) max.z = sourceCornerVertex.z;
}
}
}
AABB::~AABB()
{
}
AABB& AABB::operator =(const AABB& b)
{
min = b.min;
max = b.max;
return *this;
}
bool AABB::operator ==(const AABB& b) const
{
return min == b.min && max == b.max;
}
bool AABB::operator !=(const AABB& b) const
{
return min != b.min || max != b.max;
}
Vector3 AABB::center() const
{
return (min + max) * 0.5f;
}
Vector3 AABB::size() const
{
return max - min;
}
float AABB::volume() const
{
Vector3 s = size();
return s.x * s.y * s.z;
}
void AABB::scale(const Vector3 &s)
{
Vector3 prev_center = center();
Vector3 prev_size = size();
Vector3 new_scale = Vector3(prev_size.x * s.x, prev_size.y * s.y, prev_size.z * s.z) * 0.5f;
min = prev_center - new_scale;
max = prev_center + new_scale;
}
void AABB::scale(float s)
{
scale(Vector3(s));
}
bool AABB::operator >(const AABB& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if(min > b.min) {
return true;
} else if(min < b.min) {
return false;
} else if(max > b.max) {
return true;
} else {
return false;
}
}
bool AABB::operator <(const AABB& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if(min < b.min) {
return true;
} else if(min > b.min) {
return false;
} else if(max < b.max) {
return true;
} else {
return false;
}
}
bool AABB::intersects(const AABB& b) const
{
// Return true if the two volumes intersect
return min.x <= b.max.x && min.y <= b.max.y && min.z <= b.max.z && max.x >= b.min.x && max.y >= b.min.y && max.z >= b.min.z;
}
bool AABB::contains(const AABB &b) const
{
// Return true if the passed KRAABB is entirely contained within this KRAABB
return b.min.x >= min.x && b.min.y >= min.y && b.min.z >= min.z && b.max.x <= max.x && b.max.y <= max.y && b.max.z <= max.z;
}
bool AABB::contains(const Vector3 &v) const
{
return v.x >= min.x && v.x <= max.x && v.y >= min.y && v.y <= max.y && v.z >= min.z && v.z <= max.z;
}
AABB AABB::Infinite()
{
return AABB(Vector3::Min(), Vector3::Max());
}
AABB AABB::Zero()
{
return AABB(Vector3::Zero(), Vector3::Zero());
}
float AABB::longest_radius() const
{
float radius1 = (center() - min).magnitude();
float radius2 = (max - center()).magnitude();
return radius1 > radius2 ? radius1 : radius2;
}
bool AABB::intersectsLine(const Vector3 &v1, const Vector3 &v2) const
{
Vector3 dir = Vector3::Normalize(v2 - v1);
float length = (v2 - v1).magnitude();
// EZ cases: if the ray starts inside the box, or ends inside
// the box, then it definitely hits the box.
// I'm using this code for ray tracing with an octree,
// so I needed rays that start and end within an
// octree node to COUNT as hits.
// You could modify this test to (ray starts inside and ends outside)
// to qualify as a hit if you wanted to NOT count totally internal rays
if( contains( v1 ) || contains( v2 ) )
return true ;
// the algorithm says, find 3 t's,
Vector3 t ;
// LARGEST t is the only one we need to test if it's on the face.
for(int i = 0 ; i < 3 ; i++) {
if( dir[i] > 0 ) { // CULL BACK FACE
t[i] = ( min[i] - v1[i] ) / dir[i];
} else {
t[i] = ( max[i] - v1[i] ) / dir[i];
}
}
int mi = 0;
if(t[1] > t[mi]) mi = 1;
if(t[2] > t[mi]) mi = 2;
if(t[mi] >= 0 && t[mi] <= length) {
Vector3 pt = v1 + dir * t[mi];
// check it's in the box in other 2 dimensions
int o1 = ( mi + 1 ) % 3 ; // i=0: o1=1, o2=2, i=1: o1=2,o2=0 etc.
int o2 = ( mi + 2 ) % 3 ;
return pt[o1] >= min[o1] && pt[o1] <= max[o1] && pt[o2] >= min[o2] && pt[o2] <= max[o2];
}
return false ; // the ray did not hit the box.
}
bool AABB::intersectsRay(const Vector3 &v1, const Vector3 &dir) const
{
/*
Fast Ray-Box Intersection
by Andrew Woo
from "Graphics Gems", Academic Press, 1990
*/
// FINDME, TODO - Perhaps there is a more efficient algorithm, as we don't actually need the exact coordinate of the intersection
enum {
RIGHT = 0,
LEFT = 1,
MIDDLE = 2
} quadrant[3];
bool inside = true;
Vector3 maxT;
Vector3 coord;
double candidatePlane[3];
// Find candidate planes; this loop can be avoided if rays cast all from the eye(assume perpsective view)
for (int i=0; i<3; i++)
if(v1.c[i] < min.c[i]) {
quadrant[i] = LEFT;
candidatePlane[i] = min.c[i];
inside = false;
} else if(v1.c[i] > max.c[i]) {
quadrant[i] = RIGHT;
candidatePlane[i] = max.c[i];
inside = false;
} else {
quadrant[i] = MIDDLE;
}
/* Ray v1 inside bounding box */
if (inside) {
coord = v1;
return true;
}
/* Calculate T distances to candidate planes */
for (int i = 0; i < 3; i++) {
if (quadrant[i] != MIDDLE && dir[i] != 0.0f) {
maxT.c[i] = (candidatePlane[i]-v1.c[i]) / dir[i];
} else {
maxT.c[i] = -1.0f;
}
}
/* Get largest of the maxT's for final choice of intersection */
int whichPlane = 0;
for (int i = 1; i < 3; i++) {
if (maxT.c[whichPlane] < maxT.c[i]) {
whichPlane = i;
}
}
/* Check final candidate actually inside box */
if (maxT.c[whichPlane] < 0.0f) {
return false;
}
for (int i = 0; i < 3; i++) {
if (whichPlane != i) {
coord[i] = v1.c[i] + maxT.c[whichPlane] *dir[i];
if (coord[i] < min.c[i] || coord[i] > max.c[i]) {
return false;
}
} else {
assert(quadrant[i] != MIDDLE); // This should not be possible
coord[i] = candidatePlane[i];
}
}
return true; /* ray hits box */
}
bool AABB::intersectsSphere(const Vector3 &center, float radius) const
{
// Arvo's Algorithm
float squaredDistance = 0;
// process X
if (center.x < min.x) {
float diff = center.x - min.x;
squaredDistance += diff * diff;
} else if (center.x > max.x) {
float diff = center.x - max.x;
squaredDistance += diff * diff;
}
// process Y
if (center.y < min.y) {
float diff = center.y - min.y;
squaredDistance += diff * diff;
} else if (center.y > max.y) {
float diff = center.y - max.y;
squaredDistance += diff * diff;
}
// process Z
if (center.z < min.z) {
float diff = center.z - min.z;
squaredDistance += diff * diff;
} else if (center.z > max.z) {
float diff = center.z - max.z;
squaredDistance += diff * diff;
}
return squaredDistance <= radius;
}
void AABB::encapsulate(const AABB & b)
{
if(b.min.x < min.x) min.x = b.min.x;
if(b.min.y < min.y) min.y = b.min.y;
if(b.min.z < min.z) min.z = b.min.z;
if(b.max.x > max.x) max.x = b.max.x;
if(b.max.y > max.y) max.y = b.max.y;
if(b.max.z > max.z) max.z = b.max.z;
}
Vector3 AABB::nearestPoint(const Vector3 & v) const
{
return Vector3(KRCLAMP(v.x, min.x, max.x), KRCLAMP(v.y, min.y, max.y), KRCLAMP(v.z, min.z, max.z));
}
} // namespace kraken

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@@ -1,100 +0,0 @@
//
// HitInfo.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "public/kraken.h"
namespace kraken {
HitInfo::HitInfo()
{
m_position = Vector3::Zero();
m_normal = Vector3::Zero();
m_distance = 0.0f;
m_node = NULL;
}
HitInfo::HitInfo(const Vector3 &position, const Vector3 &normal, const float distance, KRNode *node)
{
m_position = position;
m_normal = normal;
m_distance = distance;
m_node = node;
}
HitInfo::HitInfo(const Vector3 &position, const Vector3 &normal, const float distance)
{
m_position = position;
m_normal = normal;
m_distance = distance;
m_node = NULL;
}
HitInfo::~HitInfo()
{
}
bool HitInfo::didHit() const
{
return m_normal != Vector3::Zero();
}
Vector3 HitInfo::getPosition() const
{
return m_position;
}
Vector3 HitInfo::getNormal() const
{
return m_normal;
}
float HitInfo::getDistance() const
{
return m_distance;
}
KRNode *HitInfo::getNode() const
{
return m_node;
}
HitInfo& HitInfo::operator =(const HitInfo& b)
{
m_position = b.m_position;
m_normal = b.m_normal;
m_distance = b.m_distance;
m_node = b.m_node;
return *this;
}
} // namespace kraken

View File

@@ -1,448 +0,0 @@
//
// Matrix4.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "public/kraken.h"
#include <string.h>
namespace kraken {
Matrix4::Matrix4() {
// Default constructor - Initialize with an identity matrix
static const float IDENTITY_MATRIX[] = {
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
memcpy(c, IDENTITY_MATRIX, sizeof(float) * 16);
}
Matrix4::Matrix4(float *pMat) {
memcpy(c, pMat, sizeof(float) * 16);
}
Matrix4::Matrix4(const Vector3 &new_axis_x, const Vector3 &new_axis_y, const Vector3 &new_axis_z, const Vector3 &new_transform)
{
c[0] = new_axis_x.x; c[1] = new_axis_x.y; c[2] = new_axis_x.z; c[3] = 0.0f;
c[4] = new_axis_y.x; c[5] = new_axis_y.y; c[6] = new_axis_y.z; c[7] = 0.0f;
c[8] = new_axis_z.x; c[9] = new_axis_z.y; c[10] = new_axis_z.z; c[11] = 0.0f;
c[12] = new_transform.x; c[13] = new_transform.y; c[14] = new_transform.z; c[15] = 1.0f;
}
Matrix4::~Matrix4() {
}
float *Matrix4::getPointer() {
return c;
}
// Copy constructor
Matrix4::Matrix4(const Matrix4 &m) {
memcpy(c, m.c, sizeof(float) * 16);
}
Matrix4& Matrix4::operator=(const Matrix4 &m) {
if(this != &m) { // Prevent self-assignment.
memcpy(c, m.c, sizeof(float) * 16);
}
return *this;
}
float& Matrix4::operator[](unsigned i) {
return c[i];
}
float Matrix4::operator[](unsigned i) const {
return c[i];
}
// Overload comparison operator
bool Matrix4::operator==(const Matrix4 &m) const {
return memcmp(c, m.c, sizeof(float) * 16) == 0;
}
// Overload compound multiply operator
Matrix4& Matrix4::operator*=(const Matrix4 &m) {
float temp[16];
int x,y;
for (x=0; x < 4; x++)
{
for(y=0; y < 4; y++)
{
temp[y + (x*4)] = (c[x*4] * m.c[y]) +
(c[(x*4)+1] * m.c[y+4]) +
(c[(x*4)+2] * m.c[y+8]) +
(c[(x*4)+3] * m.c[y+12]);
}
}
memcpy(c, temp, sizeof(float) << 4);
return *this;
}
// Overload multiply operator
Matrix4 Matrix4::operator*(const Matrix4 &m) const {
Matrix4 ret = *this;
ret *= m;
return ret;
}
/* Generate a perspective view matrix using a field of view angle fov,
* window aspect ratio, near and far clipping planes */
void Matrix4::perspective(float fov, float aspect, float nearz, float farz) {
memset(c, 0, sizeof(float) * 16);
float range= tan(fov * 0.5) * nearz;
c[0] = (2 * nearz) / ((range * aspect) - (-range * aspect));
c[5] = (2 * nearz) / (2 * range);
c[10] = -(farz + nearz) / (farz - nearz);
c[11] = -1;
c[14] = -(2 * farz * nearz) / (farz - nearz);
/*
float range= atan(fov / 20.0f) * nearz;
float r = range * aspect;
float t = range * 1.0;
c[0] = nearz / r;
c[5] = nearz / t;
c[10] = -(farz + nearz) / (farz - nearz);
c[11] = -(2.0 * farz * nearz) / (farz - nearz);
c[14] = -1.0;
*/
}
/* Perform translation operations on a matrix */
void Matrix4::translate(float x, float y, float z) {
Matrix4 newMatrix; // Create new identity matrix
newMatrix.c[12] = x;
newMatrix.c[13] = y;
newMatrix.c[14] = z;
*this *= newMatrix;
}
void Matrix4::translate(const Vector3 &v)
{
translate(v.x, v.y, v.z);
}
/* Rotate a matrix by an angle on a X, Y, or Z axis */
void Matrix4::rotate(float angle, AXIS axis) {
const int cos1[3] = { 5, 0, 0 }; // cos(angle)
const int cos2[3] = { 10, 10, 5 }; // cos(angle)
const int sin1[3] = { 9, 2, 4 }; // -sin(angle)
const int sin2[3] = { 6, 8, 1 }; // sin(angle)
/*
X_AXIS:
1, 0, 0, 0
0, cos(angle), -sin(angle), 0
0, sin(angle), cos(angle), 0
0, 0, 0, 1
Y_AXIS:
cos(angle), 0, -sin(angle), 0
0, 1, 0, 0
sin(angle), 0, cos(angle), 0
0, 0, 0, 1
Z_AXIS:
cos(angle), -sin(angle), 0, 0
sin(angle), cos(angle), 0, 0
0, 0, 1, 0
0, 0, 0, 1
*/
Matrix4 newMatrix; // Create new identity matrix
newMatrix.c[cos1[axis]] = cos(angle);
newMatrix.c[sin1[axis]] = -sin(angle);
newMatrix.c[sin2[axis]] = -newMatrix.c[sin1[axis]];
newMatrix.c[cos2[axis]] = newMatrix.c[cos1[axis]];
*this *= newMatrix;
}
void Matrix4::rotate(const Quaternion &q)
{
*this *= q.rotationMatrix();
}
/* Scale matrix by separate x, y, and z amounts */
void Matrix4::scale(float x, float y, float z) {
Matrix4 newMatrix; // Create new identity matrix
newMatrix.c[0] = x;
newMatrix.c[5] = y;
newMatrix.c[10] = z;
*this *= newMatrix;
}
void Matrix4::scale(const Vector3 &v) {
scale(v.x, v.y, v.z);
}
/* Scale all dimensions equally */
void Matrix4::scale(float s) {
scale(s,s,s);
}
// Initialize with a bias matrix
void Matrix4::bias() {
static const float BIAS_MATRIX[] = {
0.5, 0.0, 0.0, 0.0,
0.0, 0.5, 0.0, 0.0,
0.0, 0.0, 0.5, 0.0,
0.5, 0.5, 0.5, 1.0
};
memcpy(c, BIAS_MATRIX, sizeof(float) * 16);
}
/* Generate an orthographic view matrix */
void Matrix4::ortho(float left, float right, float top, float bottom, float nearz, float farz) {
memset(c, 0, sizeof(float) * 16);
c[0] = 2.0f / (right - left);
c[5] = 2.0f / (bottom - top);
c[10] = -1.0f / (farz - nearz);
c[11] = -nearz / (farz - nearz);
c[15] = 1.0f;
}
/* Replace matrix with its inverse */
bool Matrix4::invert() {
// Based on gluInvertMatrix implementation
float inv[16], det;
int i;
inv[0] = c[5]*c[10]*c[15] - c[5]*c[11]*c[14] - c[9]*c[6]*c[15]
+ c[9]*c[7]*c[14] + c[13]*c[6]*c[11] - c[13]*c[7]*c[10];
inv[4] = -c[4]*c[10]*c[15] + c[4]*c[11]*c[14] + c[8]*c[6]*c[15]
- c[8]*c[7]*c[14] - c[12]*c[6]*c[11] + c[12]*c[7]*c[10];
inv[8] = c[4]*c[9]*c[15] - c[4]*c[11]*c[13] - c[8]*c[5]*c[15]
+ c[8]*c[7]*c[13] + c[12]*c[5]*c[11] - c[12]*c[7]*c[9];
inv[12] = -c[4]*c[9]*c[14] + c[4]*c[10]*c[13] + c[8]*c[5]*c[14]
- c[8]*c[6]*c[13] - c[12]*c[5]*c[10] + c[12]*c[6]*c[9];
inv[1] = -c[1]*c[10]*c[15] + c[1]*c[11]*c[14] + c[9]*c[2]*c[15]
- c[9]*c[3]*c[14] - c[13]*c[2]*c[11] + c[13]*c[3]*c[10];
inv[5] = c[0]*c[10]*c[15] - c[0]*c[11]*c[14] - c[8]*c[2]*c[15]
+ c[8]*c[3]*c[14] + c[12]*c[2]*c[11] - c[12]*c[3]*c[10];
inv[9] = -c[0]*c[9]*c[15] + c[0]*c[11]*c[13] + c[8]*c[1]*c[15]
- c[8]*c[3]*c[13] - c[12]*c[1]*c[11] + c[12]*c[3]*c[9];
inv[13] = c[0]*c[9]*c[14] - c[0]*c[10]*c[13] - c[8]*c[1]*c[14]
+ c[8]*c[2]*c[13] + c[12]*c[1]*c[10] - c[12]*c[2]*c[9];
inv[2] = c[1]*c[6]*c[15] - c[1]*c[7]*c[14] - c[5]*c[2]*c[15]
+ c[5]*c[3]*c[14] + c[13]*c[2]*c[7] - c[13]*c[3]*c[6];
inv[6] = -c[0]*c[6]*c[15] + c[0]*c[7]*c[14] + c[4]*c[2]*c[15]
- c[4]*c[3]*c[14] - c[12]*c[2]*c[7] + c[12]*c[3]*c[6];
inv[10] = c[0]*c[5]*c[15] - c[0]*c[7]*c[13] - c[4]*c[1]*c[15]
+ c[4]*c[3]*c[13] + c[12]*c[1]*c[7] - c[12]*c[3]*c[5];
inv[14] = -c[0]*c[5]*c[14] + c[0]*c[6]*c[13] + c[4]*c[1]*c[14]
- c[4]*c[2]*c[13] - c[12]*c[1]*c[6] + c[12]*c[2]*c[5];
inv[3] = -c[1]*c[6]*c[11] + c[1]*c[7]*c[10] + c[5]*c[2]*c[11]
- c[5]*c[3]*c[10] - c[9]*c[2]*c[7] + c[9]*c[3]*c[6];
inv[7] = c[0]*c[6]*c[11] - c[0]*c[7]*c[10] - c[4]*c[2]*c[11]
+ c[4]*c[3]*c[10] + c[8]*c[2]*c[7] - c[8]*c[3]*c[6];
inv[11] = -c[0]*c[5]*c[11] + c[0]*c[7]*c[9] + c[4]*c[1]*c[11]
- c[4]*c[3]*c[9] - c[8]*c[1]*c[7] + c[8]*c[3]*c[5];
inv[15] = c[0]*c[5]*c[10] - c[0]*c[6]*c[9] - c[4]*c[1]*c[10]
+ c[4]*c[2]*c[9] + c[8]*c[1]*c[6] - c[8]*c[2]*c[5];
det = c[0]*inv[0] + c[1]*inv[4] + c[2]*inv[8] + c[3]*inv[12];
if (det == 0) {
return false;
}
det = 1.0 / det;
for (i = 0; i < 16; i++) {
c[i] = inv[i] * det;
}
return true;
}
void Matrix4::transpose() {
float trans[16];
for(int x=0; x<4; x++) {
for(int y=0; y<4; y++) {
trans[x + y * 4] = c[y + x * 4];
}
}
memcpy(c, trans, sizeof(float) * 16);
}
/* Dot Product, returning Vector3 */
Vector3 Matrix4::Dot(const Matrix4 &m, const Vector3 &v) {
return Vector3(
v.c[0] * m.c[0] + v.c[1] * m.c[4] + v.c[2] * m.c[8] + m.c[12],
v.c[0] * m.c[1] + v.c[1] * m.c[5] + v.c[2] * m.c[9] + m.c[13],
v.c[0] * m.c[2] + v.c[1] * m.c[6] + v.c[2] * m.c[10] + m.c[14]
);
}
Vector4 Matrix4::Dot4(const Matrix4 &m, const Vector4 &v) {
#ifdef KRAKEN_USE_ARM_NEON
Vector4 d;
asm volatile (
"vld1.32 {d0, d1}, [%1] \n\t" //Q0 = v
"vld1.32 {d18, d19}, [%0]! \n\t" //Q1 = m
"vld1.32 {d20, d21}, [%0]! \n\t" //Q2 = m+4
"vld1.32 {d22, d23}, [%0]! \n\t" //Q3 = m+8
"vld1.32 {d24, d25}, [%0]! \n\t" //Q4 = m+12
"vmul.f32 q13, q9, d0[0] \n\t" //Q5 = Q1*Q0[0]
"vmla.f32 q13, q10, d0[1] \n\t" //Q5 += Q1*Q0[1]
"vmla.f32 q13, q11, d1[0] \n\t" //Q5 += Q2*Q0[2]
"vmla.f32 q13, q12, d1[1] \n\t" //Q5 += Q3*Q0[3]
"vst1.32 {d26, d27}, [%2] \n\t" //Q4 = m+12
: /* no output registers */
: "r"(m.c), "r"(v.c), "r"(d.c)
: "q0", "q9", "q10","q11", "q12", "q13", "memory"
);
return d;
#else
return Vector4(
v.c[0] * m.c[0] + v.c[1] * m.c[4] + v.c[2] * m.c[8] + m.c[12],
v.c[0] * m.c[1] + v.c[1] * m.c[5] + v.c[2] * m.c[9] + m.c[13],
v.c[0] * m.c[2] + v.c[1] * m.c[6] + v.c[2] * m.c[10] + m.c[14],
v.c[0] * m.c[3] + v.c[1] * m.c[7] + v.c[2] * m.c[11] + m.c[15]
);
#endif
}
// Dot product without including translation; useful for transforming normals and tangents
Vector3 Matrix4::DotNoTranslate(const Matrix4 &m, const Vector3 &v)
{
return Vector3(
v.x * m.c[0] + v.y * m.c[4] + v.z * m.c[8],
v.x * m.c[1] + v.y * m.c[5] + v.z * m.c[9],
v.x * m.c[2] + v.y * m.c[6] + v.z * m.c[10]
);
}
/* Dot Product, returning w component as if it were a Vector4 (This will be deprecated once Vector4 is implemented instead*/
float Matrix4::DotW(const Matrix4 &m, const Vector3 &v) {
return v.x * m.c[0*4 + 3] + v.y * m.c[1*4 + 3] + v.z * m.c[2*4 + 3] + m.c[3*4 + 3];
}
/* Dot Product followed by W-divide */
Vector3 Matrix4::DotWDiv(const Matrix4 &m, const Vector3 &v) {
Vector4 r = Dot4(m, Vector4(v, 1.0f));
return Vector3(r) / r.w;
}
Matrix4 Matrix4::LookAt(const Vector3 &cameraPos, const Vector3 &lookAtPos, const Vector3 &upDirection)
{
Matrix4 matLookat;
Vector3 lookat_z_axis = lookAtPos - cameraPos;
lookat_z_axis.normalize();
Vector3 lookat_x_axis = Vector3::Cross(upDirection, lookat_z_axis);
lookat_x_axis.normalize();
Vector3 lookat_y_axis = Vector3::Cross(lookat_z_axis, lookat_x_axis);
matLookat.getPointer()[0] = lookat_x_axis.x;
matLookat.getPointer()[1] = lookat_y_axis.x;
matLookat.getPointer()[2] = lookat_z_axis.x;
matLookat.getPointer()[4] = lookat_x_axis.y;
matLookat.getPointer()[5] = lookat_y_axis.y;
matLookat.getPointer()[6] = lookat_z_axis.y;
matLookat.getPointer()[8] = lookat_x_axis.z;
matLookat.getPointer()[9] = lookat_y_axis.z;
matLookat.getPointer()[10] = lookat_z_axis.z;
matLookat.getPointer()[12] = -Vector3::Dot(lookat_x_axis, cameraPos);
matLookat.getPointer()[13] = -Vector3::Dot(lookat_y_axis, cameraPos);
matLookat.getPointer()[14] = -Vector3::Dot(lookat_z_axis, cameraPos);
return matLookat;
}
Matrix4 Matrix4::Invert(const Matrix4 &m)
{
Matrix4 matInvert = m;
matInvert.invert();
return matInvert;
}
Matrix4 Matrix4::Transpose(const Matrix4 &m)
{
Matrix4 matTranspose = m;
matTranspose.transpose();
return matTranspose;
}
Matrix4 Matrix4::Translation(const Vector3 &v)
{
Matrix4 m;
m[12] = v.x;
m[13] = v.y;
m[14] = v.z;
// m.translate(v);
return m;
}
Matrix4 Matrix4::Rotation(const Vector3 &v)
{
Matrix4 m;
m.rotate(v.x, X_AXIS);
m.rotate(v.y, Y_AXIS);
m.rotate(v.z, Z_AXIS);
return m;
}
Matrix4 Matrix4::Scaling(const Vector3 &v)
{
Matrix4 m;
m.scale(v);
return m;
}
} // namespace kraken

View File

@@ -1,11 +1,2 @@
add_public_header(kraken.h) add_public_header(kraken.h)
add_public_header(scalar.h)
add_public_header(vector2.h)
add_public_header(vector3.h)
add_public_header(vector4.h)
add_public_header(triangle3.h)
add_public_header(quaternion.h)
add_public_header(aabb.h)
add_public_header(matrix4.h)
add_public_header(hitinfo.h)
set(KRAKEN_PUBLIC_HEADERS "${KRAKEN_PUBLIC_HEADERS}" PARENT_SCOPE) set(KRAKEN_PUBLIC_HEADERS "${KRAKEN_PUBLIC_HEADERS}" PARENT_SCOPE)

View File

@@ -1,102 +0,0 @@
//
// KRAABB.h
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
// Axis aligned bounding box (AABB)
#ifndef KRAKEN_AABB_H
#define KRAKEN_AABB_H
#include <functional> // for hash<>
#include "vector2.h"
#include "vector3.h"
namespace kraken {
class Matrix4;
class AABB {
public:
Vector3 min;
Vector3 max;
AABB(const Vector3 &minPoint, const Vector3 &maxPoint);
AABB(const Vector3 &corner1, const Vector3 &corner2, const Matrix4 &modelMatrix);
AABB();
~AABB();
void scale(const Vector3 &s);
void scale(float s);
Vector3 center() const;
Vector3 size() const;
float volume() const;
bool intersects(const AABB& b) const;
bool contains(const AABB &b) const;
bool contains(const Vector3 &v) const;
bool intersectsLine(const Vector3 &v1, const Vector3 &v2) const;
bool intersectsRay(const Vector3 &v1, const Vector3 &dir) const;
bool intersectsSphere(const Vector3 &center, float radius) const;
void encapsulate(const AABB & b);
AABB& operator =(const AABB& b);
bool operator ==(const AABB& b) const;
bool operator !=(const AABB& b) const;
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
bool operator >(const AABB& b) const;
bool operator <(const AABB& b) const;
static AABB Infinite();
static AABB Zero();
float longest_radius() const;
Vector3 nearestPoint(const Vector3 & v) const;
};
} // namespace kraken
namespace std {
template<>
struct hash<kraken::AABB> {
public:
size_t operator()(const kraken::AABB &s) const
{
size_t h1 = hash<kraken::Vector3>()(s.min);
size_t h2 = hash<kraken::Vector3>()(s.max);
return h1 ^ ( h2 << 1 );
}
};
} // namespace std
#endif /* defined(KRAKEN_AABB_H) */

View File

@@ -1,65 +0,0 @@
//
// hitinfo.h
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRAKEN_HITINFO_H
#define KRAKEN_HITINFO_H
#include "vector3.h"
class KRNode;
namespace kraken {
class HitInfo {
public:
HitInfo();
HitInfo(const Vector3 &position, const Vector3 &normal, const float distance);
HitInfo(const Vector3 &position, const Vector3 &normal, const float distance, KRNode *node);
~HitInfo();
Vector3 getPosition() const;
Vector3 getNormal() const;
float getDistance() const;
KRNode *getNode() const;
bool didHit() const;
HitInfo& operator =(const HitInfo& b);
private:
KRNode *m_node;
Vector3 m_position;
Vector3 m_normal;
float m_distance;
};
} // namespace kraken
#endif

View File

@@ -31,14 +31,5 @@
#ifndef KRAKEN_H #ifndef KRAKEN_H
#define KRAKEN_H #define KRAKEN_H
#include "scalar.h"
#include "vector2.h"
#include "vector3.h"
#include "vector4.h"
#include "matrix4.h"
#include "quaternion.h"
#include "aabb.h"
#include "triangle3.h"
#include "hitinfo.h"
#endif // KRAKEN_H #endif // KRAKEN_H

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@@ -1,136 +0,0 @@
//
// Matrix4.h
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "vector3.h"
#include "vector4.h"
#ifndef KRAKEN_MATRIX4_H
#define KRAKEN_MATRIX4_H
namespace kraken {
typedef enum {
X_AXIS,
Y_AXIS,
Z_AXIS
} AXIS;
class Quaternion;
class Matrix4 {
public:
union {
struct {
Vector4 axis_x, axis_y, axis_z, transform;
};
// Matrix components, in column-major order
float c[16];
};
// Default constructor - Creates an identity matrix
Matrix4();
Matrix4(float *pMat);
Matrix4(const Vector3 &new_axis_x, const Vector3 &new_axis_y, const Vector3 &new_axis_z, const Vector3 &new_transform);
// Destructor
~Matrix4();
// Copy constructor
Matrix4(const Matrix4 &m);
// Overload assignment operator
Matrix4& operator=(const Matrix4 &m);
// Overload comparison operator
bool operator==(const Matrix4 &m) const;
// Overload compound multiply operator
Matrix4& operator*=(const Matrix4 &m);
float& operator[](unsigned i);
float operator[](unsigned i) const;
// Overload multiply operator
//Matrix4& operator*(const Matrix4 &m);
Matrix4 operator*(const Matrix4 &m) const;
float *getPointer();
void perspective(float fov, float aspect, float nearz, float farz);
void ortho(float left, float right, float top, float bottom, float nearz, float farz);
void translate(float x, float y, float z);
void translate(const Vector3 &v);
void scale(float x, float y, float z);
void scale(const Vector3 &v);
void scale(float s);
void rotate(float angle, AXIS axis);
void rotate(const Quaternion &q);
void bias();
bool invert();
void transpose();
static Vector3 DotNoTranslate(const Matrix4 &m, const Vector3 &v); // Dot product without including translation; useful for transforming normals and tangents
static Matrix4 Invert(const Matrix4 &m);
static Matrix4 Transpose(const Matrix4 &m);
static Vector3 Dot(const Matrix4 &m, const Vector3 &v);
static Vector4 Dot4(const Matrix4 &m, const Vector4 &v);
static float DotW(const Matrix4 &m, const Vector3 &v);
static Vector3 DotWDiv(const Matrix4 &m, const Vector3 &v);
static Matrix4 LookAt(const Vector3 &cameraPos, const Vector3 &lookAtPos, const Vector3 &upDirection);
static Matrix4 Translation(const Vector3 &v);
static Matrix4 Rotation(const Vector3 &v);
static Matrix4 Scaling(const Vector3 &v);
};
} // namespace kraken
namespace std {
template<>
struct hash<kraken::Matrix4> {
public:
size_t operator()(const kraken::Matrix4 &s) const
{
size_t h1 = hash<kraken::Vector4>()(s.axis_x);
size_t h2 = hash<kraken::Vector4>()(s.axis_y);
size_t h3 = hash<kraken::Vector4>()(s.axis_z);
size_t h4 = hash<kraken::Vector4>()(s.transform);
return h1 ^ (h2 << 1) ^ (h3 << 2) ^ (h4 << 3);
}
};
} // namespace std
#endif // KRAKEN_MATRIX4_H

View File

@@ -1,110 +0,0 @@
//
// Quaternion.h
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRAKEN_QUATERNION_H
#define KRAKEN_QUATERNION_H
#include "vector3.h"
namespace kraken {
class Quaternion {
public:
union {
struct {
float w, x, y, z;
};
float c[4];
};
Quaternion();
Quaternion(float w, float x, float y, float z);
Quaternion(const Quaternion& p);
Quaternion(const Vector3 &euler);
Quaternion(const Vector3 &from_vector, const Vector3 &to_vector);
~Quaternion();
Quaternion& operator =( const Quaternion& p );
Quaternion operator +(const Quaternion &v) const;
Quaternion operator -(const Quaternion &v) const;
Quaternion operator +() const;
Quaternion operator -() const;
Quaternion operator *(const Quaternion &v);
Quaternion operator *(float num) const;
Quaternion operator /(float num) const;
Quaternion& operator +=(const Quaternion& v);
Quaternion& operator -=(const Quaternion& v);
Quaternion& operator *=(const Quaternion& v);
Quaternion& operator *=(const float& v);
Quaternion& operator /=(const float& v);
friend bool operator ==(Quaternion &v1, Quaternion &v2);
friend bool operator !=(Quaternion &v1, Quaternion &v2);
float& operator [](unsigned i);
float operator [](unsigned i) const;
void setEulerXYZ(const Vector3 &euler);
void setEulerZYX(const Vector3 &euler);
Vector3 eulerXYZ() const;
Matrix4 rotationMatrix() const;
void normalize();
static Quaternion Normalize(const Quaternion &v1);
void conjugate();
static Quaternion Conjugate(const Quaternion &v1);
static Quaternion FromAngleAxis(const Vector3 &axis, float angle);
static Quaternion Lerp(const Quaternion &a, const Quaternion &b, float t);
static Quaternion Slerp(const Quaternion &a, const Quaternion &b, float t);
static float Dot(const Quaternion &v1, const Quaternion &v2);
};
} // namespace kraken
namespace std {
template<>
struct hash<kraken::Quaternion> {
public:
size_t operator()(const kraken::Quaternion &s) const
{
size_t h1 = hash<float>()(s.c[0]);
size_t h2 = hash<float>()(s.c[1]);
size_t h3 = hash<float>()(s.c[2]);
size_t h4 = hash<float>()(s.c[3]);
return h1 ^ (h2 << 1) ^ (h3 << 2) ^ (h4 << 3);
}
};
} // namespace std
#endif // KRAKEN_QUATERNION_H

View File

@@ -1,41 +0,0 @@
//
// KRFloat.h
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRAKEN_SCALAR_H
#define KRAKEN_SCALAR_H
namespace kraken {
float SmoothStep(float a, float b, float t);
}; // namespace kraken
#endif // KRAKEN_SCALAR_H

View File

@@ -1,79 +0,0 @@
//
// KRTriangle.h
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRAKEN_TRIANGLE3_H
#define KRAKEN_TRIANGLE3_H
#include "vector3.h"
namespace kraken {
class Triangle3
{
public:
Vector3 vert[3];
Triangle3(const Triangle3 &tri);
Triangle3(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3);
~Triangle3();
Vector3 calculateNormal() const;
bool operator ==(const Triangle3& b) const;
bool operator !=(const Triangle3& b) const;
Triangle3& operator =(const Triangle3& b);
Vector3& operator[](unsigned int i);
Vector3 operator[](unsigned int i) const;
bool rayCast(const Vector3 &start, const Vector3 &dir, Vector3 &hit_point) const;
bool sphereCast(const Vector3 &start, const Vector3 &dir, float radius, Vector3 &hit_point, float &hit_distance) const;
bool containsPoint(const Vector3 &p) const;
Vector3 closestPointOnTriangle(const Vector3 &p) const;
};
} // namespace kraken
namespace std {
template<>
struct hash<kraken::Triangle3> {
public:
size_t operator()(const kraken::Triangle3 &s) const
{
size_t h1 = hash<kraken::Vector3>()(s.vert[0]);
size_t h2 = hash<kraken::Vector3>()(s.vert[1]);
size_t h3 = hash<kraken::Vector3>()(s.vert[2]);
return h1 ^ (h2 << 1) ^ (h3 << 2);
}
};
} // namespace std
#endif // KRAKEN_TRIANGLE3_H

View File

@@ -1,117 +0,0 @@
//
// vector2.h
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRAKEN_VECTOR2_H
#define KRAKEN_VECTOR2_H
#include <functional> // for hash<>
#include <limits> // for std::numeric_limits<>
#include <math.h> // for sqrtf
namespace kraken {
class Vector2 {
public:
union {
struct {
float x, y;
};
float c[2];
};
Vector2();
Vector2(float X, float Y);
Vector2(float v);
Vector2(float *v);
Vector2(const Vector2 &v);
~Vector2();
// Vector2 swizzle getters
Vector2 yx() const;
// Vector2 swizzle setters
void yx(const Vector2 &v);
Vector2& operator =(const Vector2& b);
Vector2 operator +(const Vector2& b) const;
Vector2 operator -(const Vector2& b) const;
Vector2 operator +() const;
Vector2 operator -() const;
Vector2 operator *(const float v) const;
Vector2 operator /(const float v) const;
Vector2& operator +=(const Vector2& b);
Vector2& operator -=(const Vector2& b);
Vector2& operator *=(const float v);
Vector2& operator /=(const float v);
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
bool operator >(const Vector2& b) const;
bool operator <(const Vector2& b) const;
bool operator ==(const Vector2& b) const;
bool operator !=(const Vector2& b) const;
float& operator[](unsigned i);
float operator[](unsigned i) const;
float sqrMagnitude() const;
float magnitude() const;
void normalize();
static Vector2 Normalize(const Vector2 &v);
static float Cross(const Vector2 &v1, const Vector2 &v2);
static float Dot(const Vector2 &v1, const Vector2 &v2);
static Vector2 Min();
static Vector2 Max();
static Vector2 Zero();
static Vector2 One();
};
} // namespace kraken
namespace std {
template<>
struct hash<kraken::Vector2> {
public:
size_t operator()(const kraken::Vector2 &s) const
{
size_t h1 = hash<float>()(s.x);
size_t h2 = hash<float>()(s.y);
return h1 ^ (h2 << 1);
}
};
} // namespace std
#endif // KRAKEN_VECTOR2_H

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//
// Vector3.h
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRAKEN_VECTOR3_H
#define KRAKEN_VECTOR3_H
#include <functional> // for hash<>
#include "vector2.h"
#include "vector4.h"
namespace kraken {
class Vector3 {
public:
union {
struct {
float x, y, z;
};
float c[3];
};
Vector3();
Vector3(float X, float Y, float Z);
Vector3(float v);
Vector3(float *v);
Vector3(double *v);
Vector3(const Vector3 &v);
Vector3(const Vector4 &v);
~Vector3();
// Vector2 swizzle getters
Vector2 xx() const;
Vector2 xy() const;
Vector2 xz() const;
Vector2 yx() const;
Vector2 yy() const;
Vector2 yz() const;
Vector2 zx() const;
Vector2 zy() const;
Vector2 zz() const;
// Vector2 swizzle setters
void xy(const Vector2 &v);
void xz(const Vector2 &v);
void yx(const Vector2 &v);
void yz(const Vector2 &v);
void zx(const Vector2 &v);
void zy(const Vector2 &v);
Vector3& operator =(const Vector3& b);
Vector3& operator =(const Vector4& b);
Vector3 operator +(const Vector3& b) const;
Vector3 operator -(const Vector3& b) const;
Vector3 operator +() const;
Vector3 operator -() const;
Vector3 operator *(const float v) const;
Vector3 operator /(const float v) const;
Vector3& operator +=(const Vector3& b);
Vector3& operator -=(const Vector3& b);
Vector3& operator *=(const float v);
Vector3& operator /=(const float v);
bool operator ==(const Vector3& b) const;
bool operator !=(const Vector3& b) const;
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
bool operator >(const Vector3& b) const;
bool operator <(const Vector3& b) const;
float& operator[](unsigned i);
float operator[](unsigned i) const;
float sqrMagnitude() const; // calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function)
float magnitude() const;
void scale(const Vector3 &v);
void normalize();
static Vector3 Normalize(const Vector3 &v);
static Vector3 Cross(const Vector3 &v1, const Vector3 &v2);
static float Dot(const Vector3 &v1, const Vector3 &v2);
static Vector3 Min();
static Vector3 Max();
static const Vector3 &Zero();
static Vector3 One();
static Vector3 Forward();
static Vector3 Backward();
static Vector3 Up();
static Vector3 Down();
static Vector3 Left();
static Vector3 Right();
static Vector3 Scale(const Vector3 &v1, const Vector3 &v2);
static Vector3 Lerp(const Vector3 &v1, const Vector3 &v2, float d);
static Vector3 Slerp(const Vector3 &v1, const Vector3 &v2, float d);
static void OrthoNormalize(Vector3 &normal, Vector3 &tangent); // Gram-Schmidt Orthonormalization
};
} // namespace kraken
namespace std {
template<>
struct hash<kraken::Vector3> {
public:
size_t operator()(const kraken::Vector3 &s) const
{
size_t h1 = hash<float>()(s.x);
size_t h2 = hash<float>()(s.y);
size_t h3 = hash<float>()(s.z);
return h1 ^ (h2 << 1) ^ (h3 << 2);
}
};
} // namespace std
#endif // KRAKEN_VECTOR3_H

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//
// Vector4.h
// Kraken
//
// Copyright 2018 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#ifndef KRAKEN_VECTOR4_H
#define KRAKEN_VECTOR4_H
#include <functional> // for hash<>
namespace kraken {
class Vector3;
class Vector4 {
public:
union {
struct {
float x, y, z, w;
};
float c[4];
};
Vector4();
Vector4(float X, float Y, float Z, float W);
Vector4(float v);
Vector4(float *v);
Vector4(const Vector4 &v);
Vector4(const Vector3 &v, float W);
~Vector4();
Vector4& operator =(const Vector4& b);
Vector4 operator +(const Vector4& b) const;
Vector4 operator -(const Vector4& b) const;
Vector4 operator +() const;
Vector4 operator -() const;
Vector4 operator *(const float v) const;
Vector4 operator /(const float v) const;
Vector4& operator +=(const Vector4& b);
Vector4& operator -=(const Vector4& b);
Vector4& operator *=(const float v);
Vector4& operator /=(const float v);
bool operator ==(const Vector4& b) const;
bool operator !=(const Vector4& b) const;
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
bool operator >(const Vector4& b) const;
bool operator <(const Vector4& b) const;
float& operator[](unsigned i);
float operator[](unsigned i) const;
float sqrMagnitude() const; // calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function)
float magnitude() const;
void normalize();
static Vector4 Normalize(const Vector4 &v);
static float Dot(const Vector4 &v1, const Vector4 &v2);
static Vector4 Min();
static Vector4 Max();
static const Vector4 &Zero();
static Vector4 One();
static Vector4 Forward();
static Vector4 Backward();
static Vector4 Up();
static Vector4 Down();
static Vector4 Left();
static Vector4 Right();
static Vector4 Lerp(const Vector4 &v1, const Vector4 &v2, float d);
static Vector4 Slerp(const Vector4 &v1, const Vector4 &v2, float d);
static void OrthoNormalize(Vector4 &normal, Vector4 &tangent); // Gram-Schmidt Orthonormalization
};
} // namespace kraken
namespace std {
template<>
struct hash<kraken::Vector4> {
public:
size_t operator()(const kraken::Vector4 &s) const
{
size_t h1 = hash<float>()(s.x);
size_t h2 = hash<float>()(s.y);
size_t h3 = hash<float>()(s.z);
size_t h4 = hash<float>()(s.w);
return h1 ^ (h2 << 1) ^ (h3 << 2) ^ (h4 << 3);
}
};
} // namespace std
#endif // KRAKEN_VECTOR4_H

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//
// Quaternion.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "public/kraken.h"
#include "KRHelpers.h"
namespace kraken {
Quaternion::Quaternion() {
c[0] = 1.0;
c[1] = 0.0;
c[2] = 0.0;
c[3] = 0.0;
}
Quaternion::Quaternion(float w, float x, float y, float z) {
c[0] = w;
c[1] = x;
c[2] = y;
c[3] = z;
}
Quaternion::Quaternion(const Quaternion& p) {
c[0] = p[0];
c[1] = p[1];
c[2] = p[2];
c[3] = p[3];
}
Quaternion& Quaternion::operator =( const Quaternion& p ) {
c[0] = p[0];
c[1] = p[1];
c[2] = p[2];
c[3] = p[3];
return *this;
}
Quaternion::Quaternion(const Vector3 &euler) {
setEulerZYX(euler);
}
Quaternion::Quaternion(const Vector3 &from_vector, const Vector3 &to_vector) {
Vector3 a = Vector3::Cross(from_vector, to_vector);
c[0] = a[0];
c[1] = a[1];
c[2] = a[2];
c[3] = sqrt(from_vector.sqrMagnitude() * to_vector.sqrMagnitude()) + Vector3::Dot(from_vector, to_vector);
normalize();
}
Quaternion::~Quaternion() {
}
void Quaternion::setEulerXYZ(const Vector3 &euler)
{
*this = Quaternion::FromAngleAxis(Vector3(1.0f, 0.0f, 0.0f), euler.x)
* Quaternion::FromAngleAxis(Vector3(0.0f, 1.0f, 0.0f), euler.y)
* Quaternion::FromAngleAxis(Vector3(0.0f, 0.0f, 1.0f), euler.z);
}
void Quaternion::setEulerZYX(const Vector3 &euler) {
// ZYX Order!
float c1 = cos(euler[0] * 0.5f);
float c2 = cos(euler[1] * 0.5f);
float c3 = cos(euler[2] * 0.5f);
float s1 = sin(euler[0] * 0.5f);
float s2 = sin(euler[1] * 0.5f);
float s3 = sin(euler[2] * 0.5f);
c[0] = c1 * c2 * c3 + s1 * s2 * s3;
c[1] = s1 * c2 * c3 - c1 * s2 * s3;
c[2] = c1 * s2 * c3 + s1 * c2 * s3;
c[3] = c1 * c2 * s3 - s1 * s2 * c3;
}
float Quaternion::operator [](unsigned i) const {
return c[i];
}
float &Quaternion::operator [](unsigned i) {
return c[i];
}
Vector3 Quaternion::eulerXYZ() const {
double a2 = 2 * (c[0] * c[2] - c[1] * c[3]);
if(a2 <= -0.99999) {
return Vector3(
2.0 * atan2(c[1], c[0]),
-PI * 0.5f,
0
);
} else if(a2 >= 0.99999) {
return Vector3(
2.0 * atan2(c[1], c[0]),
PI * 0.5f,
0
);
} else {
return Vector3(
atan2(2 * (c[0] * c[1] + c[2] * c[3]), (1 - 2 * (c[1] * c[1] + c[2] * c[2]))),
asin(a2),
atan2(2 * (c[0] * c[3] + c[1] * c[2]), (1 - 2 * (c[2] * c[2] + c[3] * c[3])))
);
}
}
bool operator ==(Quaternion &v1, Quaternion &v2) {
return
v1[0] == v2[0]
&& v1[1] == v2[1]
&& v1[2] == v2[2]
&& v1[3] == v2[3];
}
bool operator !=(Quaternion &v1, Quaternion &v2) {
return
v1[0] != v2[0]
|| v1[1] != v2[1]
|| v1[2] != v2[2]
|| v1[3] != v2[3];
}
Quaternion Quaternion::operator *(const Quaternion &v) {
float t0 = (c[3]-c[2])*(v[2]-v[3]);
float t1 = (c[0]+c[1])*(v[0]+v[1]);
float t2 = (c[0]-c[1])*(v[2]+v[3]);
float t3 = (c[3]+c[2])*(v[0]-v[1]);
float t4 = (c[3]-c[1])*(v[1]-v[2]);
float t5 = (c[3]+c[1])*(v[1]+v[2]);
float t6 = (c[0]+c[2])*(v[0]-v[3]);
float t7 = (c[0]-c[2])*(v[0]+v[3]);
float t8 = t5+t6+t7;
float t9 = (t4+t8)/2;
return Quaternion(
t0+t9-t5,
t1+t9-t8,
t2+t9-t7,
t3+t9-t6
);
}
Quaternion Quaternion::operator *(float v) const {
return Quaternion(c[0] * v, c[1] * v, c[2] * v, c[3] * v);
}
Quaternion Quaternion::operator /(float num) const {
float inv_num = 1.0f / num;
return Quaternion(c[0] * inv_num, c[1] * inv_num, c[2] * inv_num, c[3] * inv_num);
}
Quaternion Quaternion::operator +(const Quaternion &v) const {
return Quaternion(c[0] + v[0], c[1] + v[1], c[2] + v[2], c[3] + v[3]);
}
Quaternion Quaternion::operator -(const Quaternion &v) const {
return Quaternion(c[0] - v[0], c[1] - v[1], c[2] - v[2], c[3] - v[3]);
}
Quaternion& Quaternion::operator +=(const Quaternion& v) {
c[0] += v[0];
c[1] += v[1];
c[2] += v[2];
c[3] += v[3];
return *this;
}
Quaternion& Quaternion::operator -=(const Quaternion& v) {
c[0] -= v[0];
c[1] -= v[1];
c[2] -= v[2];
c[3] -= v[3];
return *this;
}
Quaternion& Quaternion::operator *=(const Quaternion& v) {
float t0 = (c[3]-c[2])*(v[2]-v[3]);
float t1 = (c[0]+c[1])*(v[0]+v[1]);
float t2 = (c[0]-c[1])*(v[2]+v[3]);
float t3 = (c[3]+c[2])*(v[0]-v[1]);
float t4 = (c[3]-c[1])*(v[1]-v[2]);
float t5 = (c[3]+c[1])*(v[1]+v[2]);
float t6 = (c[0]+c[2])*(v[0]-v[3]);
float t7 = (c[0]-c[2])*(v[0]+v[3]);
float t8 = t5+t6+t7;
float t9 = (t4+t8)/2;
c[0] = t0+t9-t5;
c[1] = t1+t9-t8;
c[2] = t2+t9-t7;
c[3] = t3+t9-t6;
return *this;
}
Quaternion& Quaternion::operator *=(const float& v) {
c[0] *= v;
c[1] *= v;
c[2] *= v;
c[3] *= v;
return *this;
}
Quaternion& Quaternion::operator /=(const float& v) {
float inv_v = 1.0f / v;
c[0] *= inv_v;
c[1] *= inv_v;
c[2] *= inv_v;
c[3] *= inv_v;
return *this;
}
Quaternion Quaternion::operator +() const {
return *this;
}
Quaternion Quaternion::operator -() const {
return Quaternion(-c[0], -c[1], -c[2], -c[3]);
}
Quaternion Normalize(const Quaternion &v1) {
float inv_magnitude = 1.0f / sqrtf(v1[0] * v1[0] + v1[1] * v1[1] + v1[2] * v1[2] + v1[3] * v1[3]);
return Quaternion(
v1[0] * inv_magnitude,
v1[1] * inv_magnitude,
v1[2] * inv_magnitude,
v1[3] * inv_magnitude
);
}
void Quaternion::normalize() {
float inv_magnitude = 1.0f / sqrtf(c[0] * c[0] + c[1] * c[1] + c[2] * c[2] + c[3] * c[3]);
c[0] *= inv_magnitude;
c[1] *= inv_magnitude;
c[2] *= inv_magnitude;
c[3] *= inv_magnitude;
}
Quaternion Conjugate(const Quaternion &v1) {
return Quaternion(v1[0], -v1[1], -v1[2], -v1[3]);
}
void Quaternion::conjugate() {
c[1] = -c[1];
c[2] = -c[2];
c[3] = -c[3];
}
Matrix4 Quaternion::rotationMatrix() const {
Matrix4 matRotate;
/*
Vector3 euler = eulerXYZ();
matRotate.rotate(euler.x, X_AXIS);
matRotate.rotate(euler.y, Y_AXIS);
matRotate.rotate(euler.z, Z_AXIS);
*/
// FINDME - Determine why the more optimal routine commented below wasn't working
matRotate.c[0] = 1.0 - 2.0 * (c[2] * c[2] + c[3] * c[3]);
matRotate.c[1] = 2.0 * (c[1] * c[2] - c[0] * c[3]);
matRotate.c[2] = 2.0 * (c[0] * c[2] + c[1] * c[3]);
matRotate.c[4] = 2.0 * (c[1] * c[2] + c[0] * c[3]);
matRotate.c[5] = 1.0 - 2.0 * (c[1] * c[1] + c[3] * c[3]);
matRotate.c[6] = 2.0 * (c[2] * c[3] - c[0] * c[1]);
matRotate.c[8] = 2.0 * (c[1] * c[3] - c[0] * c[2]);
matRotate.c[9] = 2.0 * (c[0] * c[1] + c[2] * c[3]);
matRotate.c[10] = 1.0 - 2.0 * (c[1] * c[1] + c[2] * c[2]);
return matRotate;
}
Quaternion Quaternion::FromAngleAxis(const Vector3 &axis, float angle)
{
float ha = angle * 0.5f;
float sha = sin(ha);
return Quaternion(cos(ha), axis.x * sha, axis.y * sha, axis.z * sha);
}
float Quaternion::Dot(const Quaternion &v1, const Quaternion &v2)
{
return v1.c[0] * v2.c[0] + v1.c[1] * v2.c[1] + v1.c[2] * v2.c[2] + v1.c[3] * v2.c[3];
}
Quaternion Quaternion::Lerp(const Quaternion &a, const Quaternion &b, float t)
{
if (t <= 0.0f) {
return a;
} else if (t >= 1.0f) {
return b;
}
return a * (1.0f - t) + b * t;
}
Quaternion Quaternion::Slerp(const Quaternion &a, const Quaternion &b, float t)
{
if (t <= 0.0f) {
return a;
}
if (t >= 1.0f) {
return b;
}
float coshalftheta = Dot(a, b);
Quaternion c = a;
// Angle is greater than 180. We can negate the angle/quat to get the
// shorter rotation to reach the same destination.
if ( coshalftheta < 0.0f ) {
coshalftheta = -coshalftheta;
c = -c;
}
if ( coshalftheta > (1.0f - std::numeric_limits<float>::epsilon())) {
// Angle is tiny - save some computation by lerping instead.
return Lerp(c, b, t);
}
float halftheta = acos(coshalftheta);
return (c * sin((1.0f - t) * halftheta) + b * sin(t * halftheta)) / sin(halftheta);
}
} // namespace kraken

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//
// KRFloat.cpp
// Kraken
//
// Created by Kearwood Gilbert on 2013-05-03.
// Copyright (c) 2013 Kearwood Software. All rights reserved.
//
#include "public/kraken.h"
namespace kraken {
float SmoothStep(float a, float b, float t)
{
float d = (3.0 * t * t - 2.0 * t * t * t);
return a * (1.0f - d) + b * d;
}
} // namespace kraken

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//
// KRTriangle.cpp
// Kraken
//
// Created by Kearwood Gilbert on 2/8/2014.
// Copyright (c) 2014 Kearwood Software. All rights reserved.
//
#include "public/kraken.h"
using namespace kraken;
namespace {
bool _intersectSphere(const Vector3 &start, const Vector3 &dir, const Vector3 &sphere_center, float sphere_radius, float &distance)
{
// dir must be normalized
// From: http://archive.gamedev.net/archive/reference/articles/article1026.html
// TODO - Move to another class?
Vector3 Q = sphere_center - start;
float c = Q.magnitude();
float v = Vector3::Dot(Q, dir);
float d = sphere_radius * sphere_radius - (c * c - v * v);
if (d < 0.0) {
// No intersection
return false;
}
// Return the distance to the [first] intersecting point
distance = v - sqrt(d);
if (distance < 0.0f) {
return false;
}
return true;
}
bool _sameSide(const Vector3 &p1, const Vector3 &p2, const Vector3 &a, const Vector3 &b)
{
// TODO - Move to Vector3 class?
// From: http://stackoverflow.com/questions/995445/determine-if-a-3d-point-is-within-a-triangle
Vector3 cp1 = Vector3::Cross(b - a, p1 - a);
Vector3 cp2 = Vector3::Cross(b - a, p2 - a);
if (Vector3::Dot(cp1, cp2) >= 0) return true;
return false;
}
Vector3 _closestPointOnLine(const Vector3 &a, const Vector3 &b, const Vector3 &p)
{
// From: http://stackoverflow.com/questions/995445/determine-if-a-3d-point-is-within-a-triangle
// Determine t (the length of the vector from a to p)
Vector3 c = p - a;
Vector3 V = Vector3::Normalize(b - a);
float d = (a - b).magnitude();
float t = Vector3::Dot(V, c);
// Check to see if t is beyond the extents of the line segment
if (t < 0) return a;
if (t > d) return b;
// Return the point between a and b
return a + V * t;
}
} // anonymous namespace
namespace kraken {
Triangle3::Triangle3(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
{
vert[0] = v1;
vert[1] = v2;
vert[2] = v3;
}
Triangle3::Triangle3(const Triangle3 &tri)
{
vert[0] = tri[0];
vert[1] = tri[1];
vert[3] = tri[3];
}
Triangle3::~Triangle3()
{
}
bool Triangle3::operator ==(const Triangle3& b) const
{
return vert[0] == b[0] && vert[1] == b[1] && vert[2] == b[2];
}
bool Triangle3::operator !=(const Triangle3& b) const
{
return vert[0] != b[0] || vert[1] != b[1] || vert[2] != b[2];
}
Triangle3& Triangle3::operator =(const Triangle3& b)
{
vert[0] = b[0];
vert[1] = b[1];
vert[3] = b[3];
return *this;
}
Vector3& Triangle3::operator[](unsigned int i)
{
return vert[i];
}
Vector3 Triangle3::operator[](unsigned int i) const
{
return vert[i];
}
bool Triangle3::rayCast(const Vector3 &start, const Vector3 &dir, Vector3 &hit_point) const
{
// algorithm based on Dan Sunday's implementation at http://geomalgorithms.com/a06-_intersect-2.html
const float SMALL_NUM = 0.00000001; // anything that avoids division overflow
Vector3 u, v, n; // triangle vectors
Vector3 w0, w; // ray vectors
float r, a, b; // params to calc ray-plane intersect
// get triangle edge vectors and plane normal
u = vert[1] - vert[0];
v = vert[2] - vert[0];
n = Vector3::Cross(u, v); // cross product
if (n == Vector3::Zero()) // triangle is degenerate
return false; // do not deal with this case
w0 = start - vert[0];
a = -Vector3::Dot(n, w0);
b = Vector3::Dot(n,dir);
if (fabs(b) < SMALL_NUM) { // ray is parallel to triangle plane
if (a == 0)
return false; // ray lies in triangle plane
else {
return false; // ray disjoint from plane
}
}
// get intersect point of ray with triangle plane
r = a / b;
if (r < 0.0) // ray goes away from triangle
return false; // => no intersect
// for a segment, also test if (r > 1.0) => no intersect
Vector3 plane_hit_point = start + dir * r; // intersect point of ray and plane
// is plane_hit_point inside triangle?
float uu, uv, vv, wu, wv, D;
uu = Vector3::Dot(u,u);
uv = Vector3::Dot(u,v);
vv = Vector3::Dot(v,v);
w = plane_hit_point - vert[0];
wu = Vector3::Dot(w,u);
wv = Vector3::Dot(w,v);
D = uv * uv - uu * vv;
// get and test parametric coords
float s, t;
s = (uv * wv - vv * wu) / D;
if (s < 0.0 || s > 1.0) // plane_hit_point is outside triangle
return false;
t = (uv * wu - uu * wv) / D;
if (t < 0.0 || (s + t) > 1.0) // plane_hit_point is outside triangle
return false;
// plane_hit_point is inside the triangle
hit_point = plane_hit_point;
return true;
}
Vector3 Triangle3::calculateNormal() const
{
Vector3 v1 = vert[1] - vert[0];
Vector3 v2 = vert[2] - vert[0];
return Vector3::Normalize(Vector3::Cross(v1, v2));
}
Vector3 Triangle3::closestPointOnTriangle(const Vector3 &p) const
{
Vector3 a = vert[0];
Vector3 b = vert[1];
Vector3 c = vert[2];
Vector3 Rab = _closestPointOnLine(a, b, p);
Vector3 Rbc = _closestPointOnLine(b, c, p);
Vector3 Rca = _closestPointOnLine(c, a, p);
// return closest [Rab, Rbc, Rca] to p;
float sd_Rab = (p - Rab).sqrMagnitude();
float sd_Rbc = (p - Rbc).sqrMagnitude();
float sd_Rca = (p - Rca).sqrMagnitude();
if(sd_Rab < sd_Rbc && sd_Rab < sd_Rca) {
return Rab;
} else if(sd_Rbc < sd_Rab && sd_Rbc < sd_Rca) {
return Rbc;
} else {
return Rca;
}
}
bool Triangle3::sphereCast(const Vector3 &start, const Vector3 &dir, float radius, Vector3 &hit_point, float &hit_distance) const
{
// Dir must be normalized
const float SMALL_NUM = 0.001f; // anything that avoids division overflow
Vector3 tri_normal = calculateNormal();
float d = Vector3::Dot(tri_normal, vert[0]);
float e = Vector3::Dot(tri_normal, start) - radius;
float cotangent_distance = e - d;
Vector3 plane_intersect;
float plane_intersect_distance;
float denom = Vector3::Dot(tri_normal, dir);
if(denom > -SMALL_NUM) {
return false; // dir is co-planar with the triangle or going in the direction of the normal; no intersection
}
// Detect an embedded plane, caused by a sphere that is already intersecting the plane.
if(cotangent_distance <= 0 && cotangent_distance >= -radius * 2.0f) {
// Embedded plane - Sphere is already intersecting the plane.
// Use the point closest to the origin of the sphere as the intersection
plane_intersect = start - tri_normal * (cotangent_distance + radius);
plane_intersect_distance = 0.0f;
} else {
// Sphere is not intersecting the plane
// Determine the first point hit by the swept sphere on the triangle's plane
plane_intersect_distance = -(cotangent_distance / denom);
plane_intersect = start + dir * plane_intersect_distance - tri_normal * radius;
}
if(plane_intersect_distance < 0.0f) {
return false;
}
if(containsPoint(plane_intersect)) {
// Triangle contains point
hit_point = plane_intersect;
hit_distance = plane_intersect_distance;
return true;
} else {
// Triangle does not contain point, cast ray back to sphere from closest point on triangle edge or vertice
Vector3 closest_point = closestPointOnTriangle(plane_intersect);
float reverse_hit_distance;
if(_intersectSphere(closest_point, -dir, start, radius, reverse_hit_distance)) {
// Reverse cast hit sphere
hit_distance = reverse_hit_distance;
hit_point = closest_point;
return true;
} else {
// Reverse cast did not hit sphere
return false;
}
}
}
bool Triangle3::containsPoint(const Vector3 &p) const
{
/*
// From: http://stackoverflow.com/questions/995445/determine-if-a-3d-point-is-within-a-triangle
const float SMALL_NUM = 0.00000001f; // anything that avoids division overflow
// Vector3 A = vert[0], B = vert[1], C = vert[2];
if (_sameSide(p, vert[0], vert[1], vert[2]) && _sameSide(p, vert[1], vert[0], vert[2]) && _sameSide(p, vert[2], vert[0], vert[1])) {
Vector3 vc1 = Vector3::Cross(vert[0] - vert[1], vert[0] - vert[2]);
if(fabs(Vector3::Dot(vert[0] - p, vc1)) <= SMALL_NUM) {
return true;
}
}
return false;
*/
// From: http://blogs.msdn.com/b/rezanour/archive/2011/08/07/barycentric-coordinates-and-point-in-triangle-tests.aspx
Vector3 A = vert[0];
Vector3 B = vert[1];
Vector3 C = vert[2];
Vector3 P = p;
// Prepare our barycentric variables
Vector3 u = B - A;
Vector3 v = C - A;
Vector3 w = P - A;
Vector3 vCrossW = Vector3::Cross(v, w);
Vector3 vCrossU = Vector3::Cross(v, u);
// Test sign of r
if (Vector3::Dot(vCrossW, vCrossU) < 0)
return false;
Vector3 uCrossW = Vector3::Cross(u, w);
Vector3 uCrossV = Vector3::Cross(u, v);
// Test sign of t
if (Vector3::Dot(uCrossW, uCrossV) < 0)
return false;
// At this point, we know that r and t and both > 0.
// Therefore, as long as their sum is <= 1, each must be less <= 1
float denom = uCrossV.magnitude();
float r = vCrossW.magnitude() / denom;
float t = uCrossW.magnitude() / denom;
return (r + t <= 1);
}
} // namespace kraken

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@@ -1,215 +0,0 @@
//
// Vector2.cpp
// KREngine
//
// Created by Kearwood Gilbert on 12-03-22.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#include "public/kraken.h"
namespace kraken {
Vector2::Vector2() {
x = 0.0;
y = 0.0;
}
Vector2::Vector2(float X, float Y) {
x = X;
y = Y;
}
Vector2::Vector2(float v) {
x = v;
y = v;
}
Vector2::Vector2(float *v) {
x = v[0];
y = v[1];
}
Vector2::Vector2(const Vector2 &v) {
x = v.x;
y = v.y;
}
// Vector2 swizzle getters
Vector2 Vector2::yx() const
{
return Vector2(y,x);
}
// Vector2 swizzle setters
void Vector2::yx(const Vector2 &v)
{
y = v.x;
x = v.y;
}
Vector2 Vector2::Min() {
return Vector2(-std::numeric_limits<float>::max());
}
Vector2 Vector2::Max() {
return Vector2(std::numeric_limits<float>::max());
}
Vector2 Vector2::Zero() {
return Vector2(0.0f);
}
Vector2 Vector2::One() {
return Vector2(1.0f);
}
Vector2::~Vector2() {
}
Vector2& Vector2::operator =(const Vector2& b) {
x = b.x;
y = b.y;
return *this;
}
Vector2 Vector2::operator +(const Vector2& b) const {
return Vector2(x + b.x, y + b.y);
}
Vector2 Vector2::operator -(const Vector2& b) const {
return Vector2(x - b.x, y - b.y);
}
Vector2 Vector2::operator +() const {
return *this;
}
Vector2 Vector2::operator -() const {
return Vector2(-x, -y);
}
Vector2 Vector2::operator *(const float v) const {
return Vector2(x * v, y * v);
}
Vector2 Vector2::operator /(const float v) const {
float inv_v = 1.0f / v;
return Vector2(x * inv_v, y * inv_v);
}
Vector2& Vector2::operator +=(const Vector2& b) {
x += b.x;
y += b.y;
return *this;
}
Vector2& Vector2::operator -=(const Vector2& b) {
x -= b.x;
y -= b.y;
return *this;
}
Vector2& Vector2::operator *=(const float v) {
x *= v;
y *= v;
return *this;
}
Vector2& Vector2::operator /=(const float v) {
float inv_v = 1.0f / v;
x *= inv_v;
y *= inv_v;
return *this;
}
bool Vector2::operator ==(const Vector2& b) const {
return x == b.x && y == b.y;
}
bool Vector2::operator !=(const Vector2& b) const {
return x != b.x || y != b.y;
}
bool Vector2::operator >(const Vector2& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if(x > b.x) {
return true;
} else if(x < b.x) {
return false;
} else if(y > b.y) {
return true;
} else {
return false;
}
}
bool Vector2::operator <(const Vector2& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if(x < b.x) {
return true;
} else if(x > b.x) {
return false;
} else if(y < b.y) {
return true;
} else {
return false;
}
}
float& Vector2::operator[] (unsigned i) {
switch(i) {
case 0:
return x;
case 1:
default:
return y;
}
}
float Vector2::operator[](unsigned i) const {
switch(i) {
case 0:
return x;
case 1:
default:
return y;
}
}
void Vector2::normalize() {
float inv_magnitude = 1.0f / sqrtf(x * x + y * y);
x *= inv_magnitude;
y *= inv_magnitude;
}
float Vector2::sqrMagnitude() const {
return x * x + y * y;
}
float Vector2::magnitude() const {
return sqrtf(x * x + y * y);
}
Vector2 Vector2::Normalize(const Vector2 &v) {
float inv_magnitude = 1.0f / sqrtf(v.x * v.x + v.y * v.y);
return Vector2(v.x * inv_magnitude, v.y * inv_magnitude);
}
float Vector2::Cross(const Vector2 &v1, const Vector2 &v2) {
return v1.x * v2.y - v1.y * v2.x;
}
float Vector2::Dot(const Vector2 &v1, const Vector2 &v2) {
return v1.x * v2.x + v1.y * v2.y;
}
} // namepsace kraken

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@@ -1,418 +0,0 @@
//
// Vector3.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "public/kraken.h"
namespace kraken {
const Vector3 Vector3_ZERO(0.0f, 0.0f, 0.0f);
//default constructor
Vector3::Vector3()
{
x = 0.0f;
y = 0.0f;
z = 0.0f;
}
Vector3::Vector3(const Vector3 &v) {
x = v.x;
y = v.y;
z = v.z;
}
Vector3::Vector3(const Vector4 &v) {
x = v.x;
y = v.y;
z = v.z;
}
Vector3::Vector3(float *v) {
x = v[0];
y = v[1];
z = v[2];
}
Vector3::Vector3(double *v) {
x = (float)v[0];
y = (float)v[1];
z = (float)v[2];
}
Vector2 Vector3::xx() const
{
return Vector2(x,x);
}
Vector2 Vector3::xy() const
{
return Vector2(x,y);
}
Vector2 Vector3::xz() const
{
return Vector2(x,z);
}
Vector2 Vector3::yx() const
{
return Vector2(y,x);
}
Vector2 Vector3::yy() const
{
return Vector2(y,y);
}
Vector2 Vector3::yz() const
{
return Vector2(y,z);
}
Vector2 Vector3::zx() const
{
return Vector2(z,x);
}
Vector2 Vector3::zy() const
{
return Vector2(z,y);
}
Vector2 Vector3::zz() const
{
return Vector2(z,z);
}
void Vector3::xy(const Vector2 &v)
{
x = v.x;
y = v.y;
}
void Vector3::xz(const Vector2 &v)
{
x = v.x;
z = v.y;
}
void Vector3::yx(const Vector2 &v)
{
y = v.x;
x = v.y;
}
void Vector3::yz(const Vector2 &v)
{
y = v.x;
z = v.y;
}
void Vector3::zx(const Vector2 &v)
{
z = v.x;
x = v.y;
}
void Vector3::zy(const Vector2 &v)
{
z = v.x;
y = v.y;
}
Vector3 Vector3::Min() {
return Vector3(-std::numeric_limits<float>::max());
}
Vector3 Vector3::Max() {
return Vector3(std::numeric_limits<float>::max());
}
const Vector3 &Vector3::Zero() {
return Vector3_ZERO;
}
Vector3 Vector3::One() {
return Vector3(1.0f, 1.0f, 1.0f);
}
Vector3 Vector3::Forward() {
return Vector3(0.0f, 0.0f, 1.0f);
}
Vector3 Vector3::Backward() {
return Vector3(0.0f, 0.0f, -1.0f);
}
Vector3 Vector3::Up() {
return Vector3(0.0f, 1.0f, 0.0f);
}
Vector3 Vector3::Down() {
return Vector3(0.0f, -1.0f, 0.0f);
}
Vector3 Vector3::Left() {
return Vector3(-1.0f, 0.0f, 0.0f);
}
Vector3 Vector3::Right() {
return Vector3(1.0f, 0.0f, 0.0f);
}
void Vector3::scale(const Vector3 &v)
{
x *= v.x;
y *= v.y;
z *= v.z;
}
Vector3 Vector3::Scale(const Vector3 &v1, const Vector3 &v2)
{
return Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z);
}
Vector3 Vector3::Lerp(const Vector3 &v1, const Vector3 &v2, float d) {
return v1 + (v2 - v1) * d;
}
Vector3 Vector3::Slerp(const Vector3 &v1, const Vector3 &v2, float d) {
// From: http://keithmaggio.wordpress.com/2011/02/15/math-magician-lerp-slerp-and-nlerp/
// Dot product - the cosine of the angle between 2 vectors.
float dot = Vector3::Dot(v1, v2);
// Clamp it to be in the range of Acos()
if(dot < -1.0f) dot = -1.0f;
if(dot > 1.0f) dot = 1.0f;
// Acos(dot) returns the angle between start and end,
// And multiplying that by percent returns the angle between
// start and the final result.
float theta = acos(dot)*d;
Vector3 RelativeVec = v2 - v1*dot;
RelativeVec.normalize(); // Orthonormal basis
// The final result.
return ((v1*cos(theta)) + (RelativeVec*sin(theta)));
}
void Vector3::OrthoNormalize(Vector3 &normal, Vector3 &tangent) {
// Gram-Schmidt Orthonormalization
normal.normalize();
Vector3 proj = normal * Dot(tangent, normal);
tangent = tangent - proj;
tangent.normalize();
}
Vector3::Vector3(float v) {
x = v;
y = v;
z = v;
}
Vector3::Vector3(float X, float Y, float Z)
{
x = X;
y = Y;
z = Z;
}
Vector3::~Vector3()
{
}
Vector3& Vector3::operator =(const Vector3& b) {
x = b.x;
y = b.y;
z = b.z;
return *this;
}
Vector3& Vector3::operator =(const Vector4 &b) {
x = b.x;
y = b.y;
z = b.z;
return *this;
}
Vector3 Vector3::operator +(const Vector3& b) const {
return Vector3(x + b.x, y + b.y, z + b.z);
}
Vector3 Vector3::operator -(const Vector3& b) const {
return Vector3(x - b.x, y - b.y, z - b.z);
}
Vector3 Vector3::operator +() const {
return *this;
}
Vector3 Vector3::operator -() const {
return Vector3(-x, -y, -z);
}
Vector3 Vector3::operator *(const float v) const {
return Vector3(x * v, y * v, z * v);
}
Vector3 Vector3::operator /(const float v) const {
float inv_v = 1.0f / v;
return Vector3(x * inv_v, y * inv_v, z * inv_v);
}
Vector3& Vector3::operator +=(const Vector3& b) {
x += b.x;
y += b.y;
z += b.z;
return *this;
}
Vector3& Vector3::operator -=(const Vector3& b) {
x -= b.x;
y -= b.y;
z -= b.z;
return *this;
}
Vector3& Vector3::operator *=(const float v) {
x *= v;
y *= v;
z *= v;
return *this;
}
Vector3& Vector3::operator /=(const float v) {
float inv_v = 1.0f / v;
x *= inv_v;
y *= inv_v;
z *= inv_v;
return *this;
}
bool Vector3::operator ==(const Vector3& b) const {
return x == b.x && y == b.y && z == b.z;
}
bool Vector3::operator !=(const Vector3& b) const {
return x != b.x || y != b.y || z != b.z;
}
float& Vector3::operator[](unsigned i) {
switch(i) {
case 0:
return x;
case 1:
return y;
default:
case 2:
return z;
}
}
float Vector3::operator[](unsigned i) const {
switch(i) {
case 0:
return x;
case 1:
return y;
case 2:
default:
return z;
}
}
float Vector3::sqrMagnitude() const {
// calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function)
return x * x + y * y + z * z;
}
float Vector3::magnitude() const {
return sqrtf(x * x + y * y + z * z);
}
void Vector3::normalize() {
float inv_magnitude = 1.0f / sqrtf(x * x + y * y + z * z);
x *= inv_magnitude;
y *= inv_magnitude;
z *= inv_magnitude;
}
Vector3 Vector3::Normalize(const Vector3 &v) {
float inv_magnitude = 1.0f / sqrtf(v.x * v.x + v.y * v.y + v.z * v.z);
return Vector3(v.x * inv_magnitude, v.y * inv_magnitude, v.z * inv_magnitude);
}
Vector3 Vector3::Cross(const Vector3 &v1, const Vector3 &v2) {
return Vector3(v1.y * v2.z - v1.z * v2.y,
v1.z * v2.x - v1.x * v2.z,
v1.x * v2.y - v1.y * v2.x);
}
float Vector3::Dot(const Vector3 &v1, const Vector3 &v2) {
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
}
bool Vector3::operator >(const Vector3& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if(x > b.x) {
return true;
} else if(x < b.x) {
return false;
} else if(y > b.y) {
return true;
} else if(y < b.y) {
return false;
} else if(z > b.z) {
return true;
} else {
return false;
}
}
bool Vector3::operator <(const Vector3& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if(x < b.x) {
return true;
} else if(x > b.x) {
return false;
} else if(y < b.y) {
return true;
} else if(y > b.y) {
return false;
} else if(z < b.z) {
return true;
} else {
return false;
}
}
} // namespace kraken

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@@ -1,303 +0,0 @@
//
// Vector4.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "public/kraken.h"
namespace kraken {
const Vector4 Vector4_ZERO(0.0f, 0.0f, 0.0f, 0.0f);
//default constructor
Vector4::Vector4()
{
x = 0.0f;
y = 0.0f;
z = 0.0f;
w = 0.0f;
}
Vector4::Vector4(const Vector4 &v) {
x = v.x;
y = v.y;
z = v.z;
w = v.w;
}
Vector4::Vector4(const Vector3 &v, float W) {
x = v.x;
y = v.y;
z = v.z;
w = W;
}
Vector4::Vector4(float *v) {
x = v[0];
y = v[1];
z = v[2];
w = v[3];
}
Vector4 Vector4::Min() {
return Vector4(-std::numeric_limits<float>::max());
}
Vector4 Vector4::Max() {
return Vector4(std::numeric_limits<float>::max());
}
const Vector4 &Vector4::Zero() {
return Vector4_ZERO;
}
Vector4 Vector4::One() {
return Vector4(1.0f, 1.0f, 1.0f, 1.0f);
}
Vector4 Vector4::Forward() {
return Vector4(0.0f, 0.0f, 1.0f, 1.0f);
}
Vector4 Vector4::Backward() {
return Vector4(0.0f, 0.0f, -1.0f, 1.0f);
}
Vector4 Vector4::Up() {
return Vector4(0.0f, 1.0f, 0.0f, 1.0f);
}
Vector4 Vector4::Down() {
return Vector4(0.0f, -1.0f, 0.0f, 1.0f);
}
Vector4 Vector4::Left() {
return Vector4(-1.0f, 0.0f, 0.0f, 1.0f);
}
Vector4 Vector4::Right() {
return Vector4(1.0f, 0.0f, 0.0f, 1.0f);
}
Vector4 Vector4::Lerp(const Vector4 &v1, const Vector4 &v2, float d) {
return v1 + (v2 - v1) * d;
}
Vector4 Vector4::Slerp(const Vector4 &v1, const Vector4 &v2, float d) {
// From: http://keithmaggio.wordpress.com/2011/02/15/math-magician-lerp-slerp-and-nlerp/
// Dot product - the cosine of the angle between 2 vectors.
float dot = Vector4::Dot(v1, v2);
// Clamp it to be in the range of Acos()
if(dot < -1.0f) dot = -1.0f;
if(dot > 1.0f) dot = 1.0f;
// Acos(dot) returns the angle between start and end,
// And multiplying that by percent returns the angle between
// start and the final result.
float theta = acos(dot)*d;
Vector4 RelativeVec = v2 - v1*dot;
RelativeVec.normalize(); // Orthonormal basis
// The final result.
return ((v1*cos(theta)) + (RelativeVec*sin(theta)));
}
void Vector4::OrthoNormalize(Vector4 &normal, Vector4 &tangent) {
// Gram-Schmidt Orthonormalization
normal.normalize();
Vector4 proj = normal * Dot(tangent, normal);
tangent = tangent - proj;
tangent.normalize();
}
Vector4::Vector4(float v) {
x = v;
y = v;
z = v;
w = v;
}
Vector4::Vector4(float X, float Y, float Z, float W)
{
x = X;
y = Y;
z = Z;
w = W;
}
Vector4::~Vector4()
{
}
Vector4& Vector4::operator =(const Vector4& b) {
x = b.x;
y = b.y;
z = b.z;
w = b.w;
return *this;
}
Vector4 Vector4::operator +(const Vector4& b) const {
return Vector4(x + b.x, y + b.y, z + b.z, w + b.w);
}
Vector4 Vector4::operator -(const Vector4& b) const {
return Vector4(x - b.x, y - b.y, z - b.z, w - b.w);
}
Vector4 Vector4::operator +() const {
return *this;
}
Vector4 Vector4::operator -() const {
return Vector4(-x, -y, -z, -w);
}
Vector4 Vector4::operator *(const float v) const {
return Vector4(x * v, y * v, z * v, w * v);
}
Vector4 Vector4::operator /(const float v) const {
return Vector4(x / v, y / v, z / v, w/ v);
}
Vector4& Vector4::operator +=(const Vector4& b) {
x += b.x;
y += b.y;
z += b.z;
w += b.w;
return *this;
}
Vector4& Vector4::operator -=(const Vector4& b) {
x -= b.x;
y -= b.y;
z -= b.z;
w -= b.w;
return *this;
}
Vector4& Vector4::operator *=(const float v) {
x *= v;
y *= v;
z *= v;
w *= v;
return *this;
}
Vector4& Vector4::operator /=(const float v) {
float inv_v = 1.0f / v;
x *= inv_v;
y *= inv_v;
z *= inv_v;
w *= inv_v;
return *this;
}
bool Vector4::operator ==(const Vector4& b) const {
return x == b.x && y == b.y && z == b.z && w == b.w;
}
bool Vector4::operator !=(const Vector4& b) const {
return x != b.x || y != b.y || z != b.z || w != b.w;
}
float& Vector4::operator[](unsigned i) {
switch(i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
case 3:
return w;
}
}
float Vector4::operator[](unsigned i) const {
switch(i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
case 3:
return w;
}
}
float Vector4::sqrMagnitude() const {
// calculate the square of the magnitude (useful for comparison of magnitudes without the cost of a sqrt() function)
return x * x + y * y + z * z + w * w;
}
float Vector4::magnitude() const {
return sqrtf(x * x + y * y + z * z + w * w);
}
void Vector4::normalize() {
float inv_magnitude = 1.0f / sqrtf(x * x + y * y + z * z + w * w);
x *= inv_magnitude;
y *= inv_magnitude;
z *= inv_magnitude;
w *= inv_magnitude;
}
Vector4 Vector4::Normalize(const Vector4 &v) {
float inv_magnitude = 1.0f / sqrtf(v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w);
return Vector4(v.x * inv_magnitude, v.y * inv_magnitude, v.z * inv_magnitude, v.w * inv_magnitude);
}
float Vector4::Dot(const Vector4 &v1, const Vector4 &v2) {
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z + v1.w * v2.w;
}
bool Vector4::operator >(const Vector4& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if(x != b.x) return x > b.x;
if(y != b.y) return y > b.y;
if(z != b.z) return z > b.z;
if(w != b.w) return w > b.w;
return false;
}
bool Vector4::operator <(const Vector4& b) const
{
// Comparison operators are implemented to allow insertion into sorted containers such as std::set
if(x != b.x) return x < b.x;
if(y != b.y) return y < b.y;
if(z != b.z) return z < b.z;
if(w != b.w) return w < b.w;
return false;
}
} // namespace kraken