Fixed bug that caused moving objects to disappear if they travelled outside of their original octree node. (Including point lights)

This commit is contained in:
2013-04-11 20:31:37 -07:00
parent 94cf3f7760
commit 97d5949891

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@@ -304,6 +304,8 @@ void KRNode::invalidateModelMatrix()
KRNode *child = (*itr); KRNode *child = (*itr);
child->invalidateModelMatrix(); child->invalidateModelMatrix();
} }
getScene().notify_sceneGraphModify(this);
} }
void KRNode::invalidateBindPoseMatrix() void KRNode::invalidateBindPoseMatrix()