Fixed bug that caused moving objects to disappear if they travelled outside of their original octree node. (Including point lights)
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@@ -304,6 +304,8 @@ void KRNode::invalidateModelMatrix()
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KRNode *child = (*itr);
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KRNode *child = (*itr);
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child->invalidateModelMatrix();
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child->invalidateModelMatrix();
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}
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}
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getScene().notify_sceneGraphModify(this);
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}
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}
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void KRNode::invalidateBindPoseMatrix()
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void KRNode::invalidateBindPoseMatrix()
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