Deferred lighting in progress

Now able to dynamically switch between shaders for lights and objects

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4046
This commit is contained in:
kearwood
2012-04-13 23:24:07 +00:00
parent 0d7cdffd24
commit 97d8054cd0
9 changed files with 66 additions and 75 deletions

View File

@@ -17,7 +17,7 @@
class KRContext {
public:
KRContext(const GLchar *szVertShaderSource, const GLchar *szFragShaderSource);
KRContext();
~KRContext();
void loadResource(std::string path);