Deferred lighting in progress
Now able to dynamically switch between shaders for lights and objects --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4046
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@@ -17,7 +17,7 @@
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class KRContext {
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public:
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KRContext(const GLchar *szVertShaderSource, const GLchar *szFragShaderSource);
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KRContext();
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~KRContext();
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void loadResource(std::string path);
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