Implemented KRModel::setLightMap
Implemented KRModel::getLightMap Corrected logging bugs and crashes during fbx import pipeline --HG-- branch : nfb
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@@ -66,6 +66,9 @@ public:
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KRVector3 getRimColor();
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float getRimPower();
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void setLightMap(const std::string &name);
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std::string getLightMap();
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private:
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std::vector<KRMesh *> m_models;
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unordered_map<KRMesh *, std::vector<KRBone *> > m_bones; // Outer std::map connects model to set of bones
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