Removed unused texture sampler binding for dust_particle shader
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@@ -87,7 +87,6 @@ void KRParticleSystemNewtonian::render(RenderInfo& ri)
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if (ri.renderPass == KRNode::RENDER_PASS_ADDITIVE_PARTICLES) {
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if (ri.viewport.visible(getBounds())) {
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KRTexture* pParticleTexture = m_pContext->getTextureManager()->getTexture("flare");
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m_pContext->getTextureManager()->selectTexture(0, pParticleTexture, 0.0f, KRTexture::TEXTURE_USAGE_PARTICLE);
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int particle_count = 10000;
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