Attached depth buffer to KRSurface and enabled depth testing in render pass
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@@ -49,6 +49,7 @@ public:
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void destroy();
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uint32_t getWidth() const;
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uint32_t getHeight() const;
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VkFormat getDepthFormat() const;
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KRSurface(const KRSurface&) = delete;
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KRSurface& operator=(const KRSurface&) = delete;
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