Fixes for mipmap streaming system.
Some checks failed
CMake on multiple platforms / build (Release, cl, cl, windows-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, macos-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, ubuntu-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, gcc, g++, ubuntu-latest) (push) Has been cancelled

Added KRNode::alwaysStreamResources()
KRCamera now set to always stream its resources, so that the debug font texture and textures used for post-processing will always be loaded.
This commit is contained in:
2026-03-23 22:45:51 -07:00
parent b205fe2e0d
commit 9d5d269feb
10 changed files with 194 additions and 159 deletions

View File

@@ -479,6 +479,22 @@ void KRCamera::renderPost(RenderInfo& ri)
void KRCamera::renderDebug(RenderInfo& ri)
{
const char* szText = settings.m_debug_text.c_str();
if (*szText == '\0') {
if (m_debug_text_vertices.getSize() > 0) {
m_debug_text_vertices = Block();
}
return;
}
if (!m_fontTexture.isBound())
{
return;
}
KRTexture* fontTexture = m_fontTexture.get();
if (fontTexture->getStreamLevel() == kraken_stream_level::STREAM_LEVEL_OUT) {
return;
}
std::string debug_text;
if (settings.debug_display != KRRenderSettings::KRENGINE_DEBUG_DISPLAY_NONE) {
@@ -488,151 +504,140 @@ void KRCamera::renderDebug(RenderInfo& ri)
}
}
if (*szText) {
int row_count = 1;
const int MAX_TABS = 5;
const int TAB_EXTRA = 2;
int tab_cols[MAX_TABS] = { 0, 0, 0, 0, 0 };
int iCol = 0;
int iTab = 0;
const char* pChar = szText;
while (*pChar) {
char c = *pChar++;
if (c == '\n') {
row_count++;
iCol = 0;
iTab = 0;
} else if (c == '\t') {
iCol = 0;
iTab++;
} else {
iCol++;
if (iCol > tab_cols[iTab]) tab_cols[iTab] = iCol;
}
}
iCol = 0;
for (iTab = 0; iTab < MAX_TABS; iTab++) {
iCol += tab_cols[iTab] + TAB_EXTRA;
tab_cols[iTab] = iCol;
}
const int DEBUG_TEXT_COLUMNS = 256;
const int DEBUG_TEXT_ROWS = 128;
if (m_debug_text_vertices.getSize() == 0) {
m_debug_text_vertices.expand(sizeof(DebugTextVertexData) * DEBUG_TEXT_COLUMNS * DEBUG_TEXT_ROWS * 6);
}
int vertex_count = 0;
m_debug_text_vertices.lock();
DebugTextVertexData* vertex_data = (DebugTextVertexData*)m_debug_text_vertices.getStart();
pChar = szText;
float dScaleX = 2.0f / (1024.0f / 16.0f);
float dScaleY = 2.0f / (768.0f / 16.0f);
float dTexScale = 1.0f / 16.0f;
int iRow = row_count - 1; iCol = 0; iTab = 0;
while (*pChar) {
char c = *pChar++;
if (c == '\n') {
iCol = 0;
iTab = 0;
iRow--;
} else if (c == '\t') {
iCol = tab_cols[iTab++];
} else {
if (iCol < DEBUG_TEXT_COLUMNS && iRow < DEBUG_TEXT_ROWS) {
int iChar = c - '\0';
int iTexCol = iChar % 16;
int iTexRow = 15 - (iChar - iTexCol) / 16;
Vector2 top_left_pos = Vector2::Create(-1.0f + dScaleX * iCol, dScaleY * iRow - 1.0f);
Vector2 bottom_right_pos = Vector2::Create(-1.0f + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0f);
top_left_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
bottom_right_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
Vector2 top_left_uv = Vector2::Create(dTexScale * iTexCol, dTexScale * iTexRow + dTexScale);
Vector2 bottom_right_uv = Vector2::Create(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow);
vertex_data[vertex_count].x = top_left_pos.x;
vertex_data[vertex_count].y = top_left_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = top_left_uv.x;
vertex_data[vertex_count].v = top_left_uv.y;
vertex_count++;
vertex_data[vertex_count].x = bottom_right_pos.x;
vertex_data[vertex_count].y = bottom_right_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = bottom_right_uv.x;
vertex_data[vertex_count].v = bottom_right_uv.y;
vertex_count++;
vertex_data[vertex_count].x = top_left_pos.x;
vertex_data[vertex_count].y = bottom_right_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = top_left_uv.x;
vertex_data[vertex_count].v = bottom_right_uv.y;
vertex_count++;
vertex_data[vertex_count].x = top_left_pos.x;
vertex_data[vertex_count].y = top_left_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = top_left_uv.x;
vertex_data[vertex_count].v = top_left_uv.y;
vertex_count++;
vertex_data[vertex_count].x = bottom_right_pos.x;
vertex_data[vertex_count].y = top_left_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = bottom_right_uv.x;
vertex_data[vertex_count].v = top_left_uv.y;
vertex_count++;
vertex_data[vertex_count].x = bottom_right_pos.x;
vertex_data[vertex_count].y = bottom_right_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = bottom_right_uv.x;
vertex_data[vertex_count].v = bottom_right_uv.y;
vertex_count++;
}
iCol++;
}
}
m_debug_text_vbo_data.load(ri.commandBuffer);
KRTexture* fontTexture = m_fontTexture.get();
if (fontTexture->getStreamLevel() != kraken_stream_level::STREAM_LEVEL_OUT) {
PipelineInfo info{};
std::string shader_name("debug_font");
info.shader_name = &shader_name;
info.pCamera = this;
info.renderPass = ri.renderPass;
info.rasterMode = RasterMode::kAlphaBlendNoTest;
info.cullMode = CullMode::kCullNone;
info.vertexAttributes = (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA);
info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
KRPipeline* fontShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
fontShader->setImageBinding("fontTexture", fontTexture, getContext().getSamplerManager()->DEFAULT_CLAMPED_SAMPLER);
fontShader->bind(ri, Matrix4());
m_debug_text_vbo_data.bind(ri.commandBuffer);
vkCmdDraw(ri.commandBuffer, vertex_count, 1, 0, 0);
}
m_debug_text_vertices.unlock();
} else {
if (m_debug_text_vertices.getSize() > 0) {
m_debug_text_vertices = Block();
int row_count = 1;
const int MAX_TABS = 5;
const int TAB_EXTRA = 2;
int tab_cols[MAX_TABS] = { 0, 0, 0, 0, 0 };
int iCol = 0;
int iTab = 0;
const char* pChar = szText;
while (*pChar) {
char c = *pChar++;
if (c == '\n') {
row_count++;
iCol = 0;
iTab = 0;
} else if (c == '\t') {
iCol = 0;
iTab++;
} else {
iCol++;
if (iCol > tab_cols[iTab]) tab_cols[iTab] = iCol;
}
}
iCol = 0;
for (iTab = 0; iTab < MAX_TABS; iTab++) {
iCol += tab_cols[iTab] + TAB_EXTRA;
tab_cols[iTab] = iCol;
}
const int DEBUG_TEXT_COLUMNS = 256;
const int DEBUG_TEXT_ROWS = 128;
if (m_debug_text_vertices.getSize() == 0) {
m_debug_text_vertices.expand(sizeof(DebugTextVertexData) * DEBUG_TEXT_COLUMNS * DEBUG_TEXT_ROWS * 6);
}
int vertex_count = 0;
m_debug_text_vertices.lock();
DebugTextVertexData* vertex_data = (DebugTextVertexData*)m_debug_text_vertices.getStart();
pChar = szText;
float dScaleX = 2.0f / (1024.0f / 16.0f);
float dScaleY = 2.0f / (768.0f / 16.0f);
float dTexScale = 1.0f / 16.0f;
int iRow = row_count - 1; iCol = 0; iTab = 0;
while (*pChar) {
char c = *pChar++;
if (c == '\n') {
iCol = 0;
iTab = 0;
iRow--;
} else if (c == '\t') {
iCol = tab_cols[iTab++];
} else {
if (iCol < DEBUG_TEXT_COLUMNS && iRow < DEBUG_TEXT_ROWS) {
int iChar = c - '\0';
int iTexCol = iChar % 16;
int iTexRow = 15 - (iChar - iTexCol) / 16;
Vector2 top_left_pos = Vector2::Create(-1.0f + dScaleX * iCol, dScaleY * iRow - 1.0f);
Vector2 bottom_right_pos = Vector2::Create(-1.0f + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0f);
top_left_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
bottom_right_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
Vector2 top_left_uv = Vector2::Create(dTexScale * iTexCol, dTexScale * iTexRow + dTexScale);
Vector2 bottom_right_uv = Vector2::Create(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow);
vertex_data[vertex_count].x = top_left_pos.x;
vertex_data[vertex_count].y = top_left_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = top_left_uv.x;
vertex_data[vertex_count].v = top_left_uv.y;
vertex_count++;
vertex_data[vertex_count].x = bottom_right_pos.x;
vertex_data[vertex_count].y = bottom_right_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = bottom_right_uv.x;
vertex_data[vertex_count].v = bottom_right_uv.y;
vertex_count++;
vertex_data[vertex_count].x = top_left_pos.x;
vertex_data[vertex_count].y = bottom_right_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = top_left_uv.x;
vertex_data[vertex_count].v = bottom_right_uv.y;
vertex_count++;
vertex_data[vertex_count].x = top_left_pos.x;
vertex_data[vertex_count].y = top_left_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = top_left_uv.x;
vertex_data[vertex_count].v = top_left_uv.y;
vertex_count++;
vertex_data[vertex_count].x = bottom_right_pos.x;
vertex_data[vertex_count].y = top_left_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = bottom_right_uv.x;
vertex_data[vertex_count].v = top_left_uv.y;
vertex_count++;
vertex_data[vertex_count].x = bottom_right_pos.x;
vertex_data[vertex_count].y = bottom_right_pos.y;
vertex_data[vertex_count].z = 0.0f;
vertex_data[vertex_count].u = bottom_right_uv.x;
vertex_data[vertex_count].v = bottom_right_uv.y;
vertex_count++;
}
iCol++;
}
}
m_debug_text_vbo_data.load(ri.commandBuffer);
PipelineInfo info{};
std::string shader_name("debug_font");
info.shader_name = &shader_name;
info.pCamera = this;
info.renderPass = ri.renderPass;
info.rasterMode = RasterMode::kAlphaBlendNoTest;
info.cullMode = CullMode::kCullNone;
info.vertexAttributes = (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA);
info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES;
KRPipeline* fontShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
fontShader->setImageBinding("fontTexture", fontTexture, getContext().getSamplerManager()->DEFAULT_CLAMPED_SAMPLER);
fontShader->bind(ri, Matrix4());
m_debug_text_vbo_data.bind(ri.commandBuffer);
vkCmdDraw(ri.commandBuffer, vertex_count, 1, 0, 0);
m_debug_text_vertices.unlock();
}
@@ -853,3 +858,8 @@ bool KRCamera::getShaderValue(ShaderValue value, hydra::Vector4* output) const
return KRNode::getShaderValue(value, output);
}
bool KRCamera::alwaysStreamResources()
{
return true;
}

View File

@@ -63,6 +63,7 @@ public:
void getResourceBindings(std::list<KRResourceBinding*>& bindings) final;
void render(KRNode::RenderInfo& ri) final;
bool alwaysStreamResources() override;
KRRenderSettings settings;

View File

@@ -671,6 +671,11 @@ void KRNode::getResourceBindings(std::list<KRResourceBinding*>& bindings)
}
bool KRNode::alwaysStreamResources()
{
return false;
}
void KRNode::render(RenderInfo& ri)
{
m_lastRenderFrame = getContext().getCurrentFrame();

View File

@@ -240,6 +240,7 @@ public:
virtual void preStream(const KRViewport& viewport, std::list<KRResourceRequest>& resourceRequests);
virtual void getResourceBindings(std::list<KRResourceBinding*>& bindings);
virtual bool alwaysStreamResources();
virtual void render(RenderInfo& ri);
virtual void physicsUpdate(float deltaTime);