Moved some material attributes to push constants
WIP updates to hello_cube smoke test; now rendering grid of cubes
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@@ -105,6 +105,7 @@ void KRScene::render(KRNode::RenderInfo& ri)
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{
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// ---------- Start: Vulkan Debug Code ----------
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/*
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if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_FORWARD_OPAQUE) {
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KRMesh* sphereMesh = getContext().getMeshManager()->getMaxLODModel("__sphere");
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if (sphereMesh && sphereMesh->isReady()) {
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@@ -121,17 +122,13 @@ void KRScene::render(KRNode::RenderInfo& ri)
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sphereMesh->renderNoMaterials(ri.commandBuffer, info.renderPass, "Vulkan Test", "vulkan_test", 1.0);
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}
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}
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*/
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// ---------- End: Vulkan Debug Code ----------
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if (getFirstLight() == NULL) {
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addDefaultLights();
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}
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std::vector<KRPointLight*> point_lights;
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std::vector<KRDirectionalLight*>directional_lights;
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std::vector<KRSpotLight*>spot_lights;
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std::set<KRNode*> outerNodes = std::set<KRNode*>(m_nodeTree.getOuterSceneNodes()); // HACK - Copying the std::set as it is potentially modified as KRNode's update their bounds during the iteration. This is very expensive and will be eliminated in the future.
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// Get lights from outer nodes (directional lights, which have no bounds)
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@@ -139,15 +136,15 @@ void KRScene::render(KRNode::RenderInfo& ri)
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KRNode* node = (*itr);
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KRPointLight* point_light = dynamic_cast<KRPointLight*>(node);
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if (point_light) {
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point_lights.push_back(point_light);
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ri.point_lights.push_back(point_light);
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}
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KRDirectionalLight* directional_light = dynamic_cast<KRDirectionalLight*>(node);
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if (directional_light) {
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directional_lights.push_back(directional_light);
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ri.directional_lights.push_back(directional_light);
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}
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KRSpotLight* spot_light = dynamic_cast<KRSpotLight*>(node);
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if (spot_light) {
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spot_lights.push_back(spot_light);
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ri.spot_lights.push_back(spot_light);
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}
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}
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