Moved some material attributes to push constants

WIP updates to hello_cube smoke test; now rendering grid of cubes
This commit is contained in:
2025-05-16 01:44:19 -07:00
parent 6a136cf0ee
commit 9db005c55c
4 changed files with 58 additions and 20 deletions

View File

@@ -44,7 +44,8 @@ bool smoke_load()
enum
{
kCameraNodeHandle = 10,
kCubeNodeHandle = 11
kLightNodeHandle = 11,
kCubeNodeHandle = 12
};
KrLoadResourceInfo load_resource_info = {};
@@ -79,7 +80,7 @@ bool smoke_load()
res = KrCreateScene(&create_scene_info);
assert(res == KR_SUCCESS);
hydra::Vector3 cameraPos = hydra::Vector3::Create(1.0, 5.0, 3.0);
hydra::Vector3 cameraPos = hydra::Vector3::Create(70, 0.5, 0.25);
hydra::Matrix4 cameraMat = hydra::Matrix4::LookAt(cameraPos, hydra::Vector3::Create(0.0, 0.0, 0.0), hydra::Vector3::Up());
hydra::Quaternion cameraRot = hydra::Quaternion::FromRotationMatrix(cameraMat);
@@ -91,14 +92,32 @@ bool smoke_load()
create_camera_info.location = KR_SCENE_NODE_APPEND_CHILD;
create_camera_info.newNodeHandle = kCameraNodeHandle;
create_camera_info.sceneHandle = kSceneResourceHandle;
create_camera_info.node.pName = "my_camera";
create_camera_info.node.camera.surfaceHandle = 1;
create_camera_info.node.translate = hydra::Vector3::Create(1.0, 5.0, 3.0);
create_camera_info.node.rotate = cameraRot.eulerXYZ();
create_camera_info.node.pName = "default_camera";
create_camera_info.node.camera.surfaceHandle = 0;
create_camera_info.node.translate = cameraPos;
create_camera_info.node.rotate = -cameraRot.eulerXYZ();
//
// create_camera_info.node.translate = hydra::Vector3::Create(0.0, 5.0, 0.0);
// create_camera_info.node.camera.skybox_texture = kSkyboxTextureResourceHandle;
res = KrCreateNode(&create_camera_info);
assert(res == KR_SUCCESS);
/*
// Add a light to the scene
KrCreateNodeInfo create_light_info = { KR_STRUCTURE_TYPE_CREATE_NODE };
res = KrInitNodeInfo(&create_light_info.node, KR_STRUCTURE_TYPE_NODE_DIRECTIONAL_LIGHT);
assert(res == KR_SUCCESS);
create_light_info.relativeNodeHandle = KR_NULL_HANDLE;
create_light_info.location = KR_SCENE_NODE_APPEND_CHILD;
create_light_info.newNodeHandle = kLightNodeHandle;
create_light_info.sceneHandle = kSceneResourceHandle;
create_light_info.node.pName = "my_light";
create_light_info.node.rotate = hydra::Vector3::Create(0.25, 0.25, 0.37);
res = KrCreateNode(&create_light_info);
assert(res == KR_SUCCESS);
*/
// Add a cube to the scene
KrCreateNodeInfo create_cube_info = { KR_STRUCTURE_TYPE_CREATE_NODE };
res = KrInitNodeInfo(&create_cube_info.node, KR_STRUCTURE_TYPE_NODE_MODEL);
@@ -112,5 +131,17 @@ bool smoke_load()
res = KrCreateNode(&create_cube_info);
assert(res == KR_SUCCESS);
for (int x = -5; x < 5; x++) {
for (int y = -5; y < 5; y++) {
for (int z = -5; z < 5; z++) {
create_cube_info.node.translate.x = x * 10;
create_cube_info.node.translate.y = y * 10;
create_cube_info.node.translate.z = z * 10;
res = KrCreateNode(&create_cube_info);
assert(res == KR_SUCCESS);
}
}
}
return true;
}