Minor math library update
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4060
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@@ -61,7 +61,7 @@ void KRPointLight::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolu
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KRMat4 matViewToModel = m_modelMatrix * viewMatrix;
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matViewToModel.invert();
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KRVector3 view_space_light_position = matModelToView2.dot(KRVector3(0.0)); // Origin point of model space is the light source position. No perspective, so no w divide required
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KRVector3 view_space_light_position = KRMat4::Dot(matModelToView2, KRVector3::Zero()); // Origin point of model space is the light source position. No perspective, so no w divide required
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KRBoundingVolume influence_extents = KRBoundingVolume(KRVector3(-1.0), KRVector3(1.0), m_modelMatrix);
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