Updating call sites to use struct argument version of KRPipelineManager::getPipeline
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@@ -130,6 +130,9 @@ void KRDirectionalLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamer
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std::vector<KRDirectionalLight *> this_light;
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this_light.push_back(this);
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std::vector<KRPointLight*> no_point_lights;
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std::vector<KRSpotLight*> no_spot_lights;
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Matrix4 matModelViewInverseTranspose = viewport.getViewMatrix() * getModelMatrix();
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matModelViewInverseTranspose.transpose();
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matModelViewInverseTranspose.invert();
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@@ -138,8 +141,17 @@ void KRDirectionalLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamer
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light_direction_view_space = Matrix4::Dot(matModelViewInverseTranspose, light_direction_view_space);
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light_direction_view_space.normalize();
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KRPipeline *pShader = getContext().getPipelineManager()->getPipeline("light_directional", pCamera, std::vector<KRPointLight *>(), this_light, std::vector<KRSpotLight *>(), 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
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if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), std::vector<KRPointLight *>(), this_light, std::vector<KRSpotLight *>(), 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
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KRPipelineManager::PipelineInfo info{};
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std::string shader_name("light_directional");
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info.shader_name = &shader_name;
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info.pCamera = pCamera;
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info.point_lights = &no_point_lights;
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info.directional_lights = &this_light;
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info.spot_lights = &no_spot_lights;
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info.renderPass = renderPass;
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KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
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if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), no_point_lights, this_light, no_spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
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