Profiler / Debug visualizations in progress
Implemented support for dynamic VBO's (used by text rendering system)
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@@ -77,6 +77,17 @@ private:
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KRViewport m_viewport;
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float m_particlesAbsoluteTime;
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typedef struct {
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GLfloat x;
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GLfloat y;
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GLfloat z;
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GLfloat u;
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GLfloat v;
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} DebugTextVertexData;
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DebugTextVertexData *m_debug_text_vertices;
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};
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#endif
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