Moved the post processing shader to KRShaderManager / KRShader
Changed many vertex buffers to VBO's --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40100
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@@ -78,6 +78,8 @@ void KRModel::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &matModelToV
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m_materials.push_back(pMaterial);
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if(pMaterial) {
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m_uniqueMaterials.insert(pMaterial);
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} else {
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fprintf(stderr, "Missing material: %s\n", szMaterialName);
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}
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}
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