Moved the post processing shader to KRShaderManager / KRShader

Changed many vertex buffers to VBO's

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40100
This commit is contained in:
kearwood
2012-09-19 20:26:30 +00:00
parent 283460acc7
commit 9f4608a888
18 changed files with 241 additions and 195 deletions

View File

@@ -38,6 +38,11 @@ KRModelManager::KRModelManager(KRContext &context) : KRContextObject(context) {
m_currentVBO.handle = 0;
m_currentVBO.data = NULL;
m_vboMemUsed = 0;
m_bVBOAttribEnabled_Vertex = false;
m_bVBOAttribEnabled_Normal = false;
m_bVBOAttribEnabled_Tangent = false;
m_bVBOAttribEnabled_UVA = false;
m_bVBOAttribEnabled_UVB = false;
}
KRModelManager::~KRModelManager() {
@@ -81,7 +86,7 @@ void KRModelManager::unbindVBO() {
}
}
void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size) {
void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb) {
if(m_currentVBO.data != data || m_currentVBO.size != size) {
@@ -120,11 +125,106 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size) {
m_vbosActive[data] = m_currentVBO;
}
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
}
// fprintf(stderr, "VBO Mem: %i Kbyte Texture Mem: %i Kbyte\n", (int)m_pContext->getModelManager()->getMemUsed() / 1024, (int)m_pContext->getTextureManager()->getMemUsed() / 1024);
}
void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb)
{
bool reconfigured = false;
if(m_bVBOAttribEnabled_Vertex != enable_vertex) {
if(enable_vertex) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
}
m_bVBOAttribEnabled_Vertex = enable_vertex;
reconfigured = true;
}
if(m_bVBOAttribEnabled_Normal != enable_normal) {
if(enable_normal) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
}
m_bVBOAttribEnabled_Normal = enable_normal;
reconfigured = true;
}
if(m_bVBOAttribEnabled_Tangent != enable_tangent) {
if(enable_tangent) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
}
m_bVBOAttribEnabled_Tangent = enable_tangent;
reconfigured = true;
}
if(m_bVBOAttribEnabled_UVA != enable_uva) {
if(enable_uva) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
}
m_bVBOAttribEnabled_UVA = enable_uva;
reconfigured = true;
}
if(m_bVBOAttribEnabled_UVB != enable_uvb) {
if(enable_uvb) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
}
m_bVBOAttribEnabled_UVB = enable_uvb;
reconfigured = true;
}
if(reconfigured || true) {
int data_size = 0;
if(enable_vertex) {
data_size += sizeof(KRMesh::KRVector3D);
}
if(enable_normal) {
data_size += sizeof(KRMesh::KRVector3D);
}
if(enable_tangent) {
data_size += sizeof(KRMesh::KRVector3D);
}
if(enable_uva) {
data_size += sizeof(KRMesh::TexCoord);
}
if(enable_uvb) {
data_size += sizeof(KRMesh::TexCoord);
}
int offset = 0;
if(enable_vertex) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRMesh::KRVector3D);
}
if(enable_normal) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_NORMAL, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRMesh::KRVector3D);
}
if(enable_tangent) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TANGENT, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRMesh::KRVector3D);
}
if(enable_uva) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRMesh::TexCoord);
}
if(enable_uvb) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVB, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRMesh::TexCoord);
}
}
}
long KRModelManager::getMemUsed()
{
return m_vboMemUsed;
@@ -139,4 +239,5 @@ void KRModelManager::rotateBuffers()
m_vbosPool.erase(m_currentVBO.data);
m_vbosActive[m_currentVBO.data] = m_currentVBO;
}
}