Moved the post processing shader to KRShaderManager / KRShader
Changed many vertex buffers to VBO's --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40100
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@@ -38,6 +38,11 @@ KRModelManager::KRModelManager(KRContext &context) : KRContextObject(context) {
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m_currentVBO.handle = 0;
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m_currentVBO.data = NULL;
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m_vboMemUsed = 0;
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m_bVBOAttribEnabled_Vertex = false;
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m_bVBOAttribEnabled_Normal = false;
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m_bVBOAttribEnabled_Tangent = false;
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m_bVBOAttribEnabled_UVA = false;
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m_bVBOAttribEnabled_UVB = false;
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}
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KRModelManager::~KRModelManager() {
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@@ -81,7 +86,7 @@ void KRModelManager::unbindVBO() {
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}
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}
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void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size) {
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void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb) {
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if(m_currentVBO.data != data || m_currentVBO.size != size) {
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@@ -120,11 +125,106 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size) {
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m_vbosActive[data] = m_currentVBO;
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}
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
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}
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// fprintf(stderr, "VBO Mem: %i Kbyte Texture Mem: %i Kbyte\n", (int)m_pContext->getModelManager()->getMemUsed() / 1024, (int)m_pContext->getTextureManager()->getMemUsed() / 1024);
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}
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void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb)
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{
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bool reconfigured = false;
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if(m_bVBOAttribEnabled_Vertex != enable_vertex) {
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if(enable_vertex) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
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}
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m_bVBOAttribEnabled_Vertex = enable_vertex;
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reconfigured = true;
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}
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if(m_bVBOAttribEnabled_Normal != enable_normal) {
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if(enable_normal) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
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}
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m_bVBOAttribEnabled_Normal = enable_normal;
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reconfigured = true;
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}
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if(m_bVBOAttribEnabled_Tangent != enable_tangent) {
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if(enable_tangent) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
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}
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m_bVBOAttribEnabled_Tangent = enable_tangent;
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reconfigured = true;
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}
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if(m_bVBOAttribEnabled_UVA != enable_uva) {
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if(enable_uva) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
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}
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m_bVBOAttribEnabled_UVA = enable_uva;
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reconfigured = true;
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}
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if(m_bVBOAttribEnabled_UVB != enable_uvb) {
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if(enable_uvb) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
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}
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m_bVBOAttribEnabled_UVB = enable_uvb;
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reconfigured = true;
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}
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if(reconfigured || true) {
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int data_size = 0;
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if(enable_vertex) {
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data_size += sizeof(KRMesh::KRVector3D);
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}
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if(enable_normal) {
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data_size += sizeof(KRMesh::KRVector3D);
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}
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if(enable_tangent) {
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data_size += sizeof(KRMesh::KRVector3D);
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}
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if(enable_uva) {
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data_size += sizeof(KRMesh::TexCoord);
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}
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if(enable_uvb) {
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data_size += sizeof(KRMesh::TexCoord);
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}
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int offset = 0;
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if(enable_vertex) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRMesh::KRVector3D);
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}
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if(enable_normal) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_NORMAL, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRMesh::KRVector3D);
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}
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if(enable_tangent) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TANGENT, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRMesh::KRVector3D);
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}
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if(enable_uva) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRMesh::TexCoord);
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}
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if(enable_uvb) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVB, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRMesh::TexCoord);
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}
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}
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}
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long KRModelManager::getMemUsed()
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{
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return m_vboMemUsed;
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@@ -139,4 +239,5 @@ void KRModelManager::rotateBuffers()
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m_vbosPool.erase(m_currentVBO.data);
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m_vbosActive[m_currentVBO.data] = m_currentVBO;
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}
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}
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