Updated texture memory management code to eliminate inter-frame texture swapping and glFinish() calls, favouring performance over maximum texture resolution when memory is insufficient for textures at full resolution.
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40159
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@@ -519,10 +519,10 @@
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E491018013C99BDC0098455B /* KRTextureManager.cpp */,
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E491018613C99BDC0098455B /* KRTexture2D.h */,
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E491018113C99BDC0098455B /* KRTexture2D.cpp */,
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E4B175AA161F5A1000B8FB80 /* KRTexture.cpp */,
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E4B175AB161F5A1000B8FB80 /* KRTexture.h */,
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E4B175B0161F5FAE00B8FB80 /* KRTextureCube.cpp */,
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E4B175AA161F5A1000B8FB80 /* KRTexture.cpp */,
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E4B175B1161F5FAF00B8FB80 /* KRTextureCube.h */,
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E4B175B0161F5FAE00B8FB80 /* KRTextureCube.cpp */,
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E4CA10E41637BD0A005D9400 /* KRTexturePVR.h */,
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E4CA10E81637BD2B005D9400 /* KRTexturePVR.cpp */,
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E4CA10EB1637BD47005D9400 /* KRTextureTGA.h */,
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