Hard-coded dummy values for streamer thread configuration. (To be replaced after Vulkan conversion)
Eliminated KRContext::KRENGINE_MAX_SHADER_HANDLES
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@@ -48,12 +48,16 @@
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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int KRContext::KRENGINE_MAX_PIPELINE_HANDLES;
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// TODO - Make values dynamic after Vulkan conversion:
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int KRContext::KRENGINE_GPU_MEM_MAX;
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int KRContext::KRENGINE_MAX_PIPELINE_HANDLES = 4000;
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int KRContext::KRENGINE_GPU_MEM_TARGET;
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int KRContext::KRENGINE_GPU_MEM_MAX = 256000000;
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int KRContext::KRENGINE_MAX_TEXTURE_DIM;
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int KRContext::KRENGINE_GPU_MEM_TARGET = 192000000;
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int KRContext::KRENGINE_MIN_TEXTURE_DIM;
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int KRContext::KRENGINE_MAX_TEXTURE_DIM = 8192;
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int KRContext::KRENGINE_PRESTREAM_DISTANCE;
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int KRContext::KRENGINE_MIN_TEXTURE_DIM = 64;
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// TODO - This should be configured per-scene? Or auto/dynamic?
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int KRContext::KRENGINE_PRESTREAM_DISTANCE = 1000.0f;
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int KRContext::KRENGINE_SYS_ALLOCATION_GRANULARITY;
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int KRContext::KRENGINE_SYS_ALLOCATION_GRANULARITY;
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int KRContext::KRENGINE_SYS_PAGE_SIZE;
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int KRContext::KRENGINE_SYS_PAGE_SIZE;
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