On-screen Profiler / Debug visualizations in progress
Fixed a bug that caused framerate to drop drastically by executing an additional render pass.
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@@ -225,7 +225,7 @@ void KRAudioSource::render(KRCamera *pCamera, std::vector<KRLight *> &lights, co
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std::vector<KRMesh *> sphereModels = getContext().getModelManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(i);
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sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay");
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}
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}
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