On-screen Profiler / Debug visualizations in progress
Fixed a bug that caused framerate to drop drastically by executing an additional render pass.
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@@ -69,6 +69,7 @@ public:
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long getCurrentFrame() const;
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float getAbsoluteTime() const;
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private:
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KRBundleManager *m_pBundleManager;
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KRSceneManager *m_pSceneManager;
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@@ -87,7 +88,6 @@ private:
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long m_current_frame;
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float m_absolute_time;
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mach_timebase_info_data_t m_timebase_info;
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};
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