On-screen Profiler / Debug visualizations in progress
Fixed a bug that caused framerate to drop drastically by executing an additional render pass.
This commit is contained in:
@@ -64,7 +64,8 @@ public:
|
||||
int getCurrentLodMaxDim();
|
||||
int getMaxMipMap();
|
||||
int getMinMipMap();
|
||||
|
||||
bool hasMipmaps();
|
||||
|
||||
protected:
|
||||
virtual bool createGLTexture(int lod_max_dim) = 0;
|
||||
GLuint getHandle();
|
||||
|
||||
Reference in New Issue
Block a user