On-screen Profiler / Debug visualizations in progress

Fixed a bug that caused framerate to drop drastically by executing an additional render pass.
This commit is contained in:
2013-03-21 19:58:35 -07:00
parent 98df6e7e87
commit a23b39a178
24 changed files with 147 additions and 42 deletions

View File

@@ -64,7 +64,8 @@ public:
int getCurrentLodMaxDim();
int getMaxMipMap();
int getMinMipMap();
bool hasMipmaps();
protected:
virtual bool createGLTexture(int lod_max_dim) = 0;
GLuint getHandle();