/s/KRVector4/Vector4/g
/s/KRFloat/Scalar/g
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@@ -55,7 +55,7 @@ KRCamera::KRCamera(KRScene &scene, std::string name) : KRNode(scene, name) {
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m_frame_times_filled = 0;
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m_downsample = Vector2::One();
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m_fade_color = KRVector4::Zero();
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m_fade_color = Vector4::Zero();
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}
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KRCamera::~KRCamera() {
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@@ -312,7 +312,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
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}
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if(m_pSkyBoxTexture) {
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getContext().getShaderManager()->selectShader("sky_box", *this, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, m_viewport, KRMat4(), false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_OPAQUE, Vector3::Zero(), 0.0f, KRVector4::Zero());
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getContext().getShaderManager()->selectShader("sky_box", *this, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, m_viewport, KRMat4(), false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_OPAQUE, Vector3::Zero(), 0.0f, Vector4::Zero());
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getContext().getTextureManager()->selectTexture(0, m_pSkyBoxTexture, 0.0f, KRTexture::TEXTURE_USAGE_SKY_CUBE);
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@@ -480,7 +480,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
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KRMat4 matModel = KRMat4();
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matModel.scale((*itr).first.size() * 0.5f);
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matModel.translate((*itr).first.center());
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if(getContext().getShaderManager()->selectShader(*this, pVisShader, m_viewport, matModel, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, KRVector4::Zero())) {
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if(getContext().getShaderManager()->selectShader(*this, pVisShader, m_viewport, matModel, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero())) {
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 14));
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}
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}
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@@ -879,7 +879,7 @@ void KRCamera::renderPost()
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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KRShader *fontShader = m_pContext->getShaderManager()->getShader("debug_font", this, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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getContext().getShaderManager()->selectShader(*this, fontShader, m_viewport, KRMat4(), std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, KRVector4::Zero());
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getContext().getShaderManager()->selectShader(*this, fontShader, m_viewport, KRMat4(), std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero());
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m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI);
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@@ -1106,12 +1106,12 @@ void KRCamera::setDownsample(float v)
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m_downsample = v;
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}
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void KRCamera::setFadeColor(const KRVector4 &fade_color)
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void KRCamera::setFadeColor(const Vector4 &fade_color)
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{
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m_fade_color = fade_color;
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}
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KRVector4 KRCamera::getFadeColor()
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Vector4 KRCamera::getFadeColor()
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{
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return m_fade_color;
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}
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