Updated realtime occlusion culling algorithm to reduce the number of occlusion tests.

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40160
This commit is contained in:
kearwood
2012-11-17 05:20:26 +00:00
parent a0549b4cfb
commit aae50ff178
6 changed files with 56 additions and 55 deletions

View File

@@ -62,9 +62,9 @@ public:
#if TARGET_OS_IPHONE
void render(KRCamera *pCamera, const std::set<KRAABB> &visibleBounds, const KRViewport &viewport, KRNode::RenderPass renderPass, std::set<KRAABB> &newVisibleBounds);
void render(KRCamera *pCamera, std::map<KRAABB, int> &visibleBounds, const KRViewport &viewport, KRNode::RenderPass renderPass);
void render(KROctreeNode *pOctreeNode, const std::set<KRAABB> &visibleBounds, KRCamera *pCamera, std::vector<KRLight *> lights, const KRViewport &viewport, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, std::set<KRAABB> &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
void render(KROctreeNode *pOctreeNode, std::map<KRAABB, int> &visibleBounds, KRCamera *pCamera, std::vector<KRLight *> lights, const KRViewport &viewport, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
#endif