Refactoring to pass command buffer through render calls, enabling Vulkan version of KRVBOData::Bind to replace the OpenGL version
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@@ -148,7 +148,7 @@ void KRAmbientZone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, st
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std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
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sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
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}
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}
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