Refactoring to pass command buffer through render calls, enabling Vulkan version of KRVBOData::Bind to replace the OpenGL version
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@@ -153,7 +153,7 @@ void KRDirectionalLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamer
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GLDEBUG(glDisable(GL_DEPTH_TEST));
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// Render a full screen quad
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m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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}
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}
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