Refactoring to pass command buffer through render calls, enabling Vulkan version of KRVBOData::Bind to replace the OpenGL version

This commit is contained in:
2022-02-28 20:14:22 -08:00
parent 0a18ddcbb3
commit b306670e9c
18 changed files with 39 additions and 55 deletions

View File

@@ -112,7 +112,7 @@ public:
std::vector<std::vector<float> > bone_weights;
} mesh_info;
void render(const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage = 0.0f);
void render(VkCommandBuffer& commandBuffer, const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage = 0.0f);
std::string m_lodBaseName;
@@ -127,7 +127,7 @@ public:
void optimize();
void optimizeIndexes();
void renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage);
void renderSubmesh(VkCommandBuffer& commandBuffer, int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage);
GLfloat getMaxDimension();