Refactoring to pass command buffer through render calls, enabling Vulkan version of KRVBOData::Bind to replace the OpenGL version

This commit is contained in:
2022-02-28 20:14:22 -08:00
parent 0a18ddcbb3
commit b306670e9c
18 changed files with 39 additions and 55 deletions

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@@ -148,7 +148,7 @@ void KRAmbientZone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, st
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere"); std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
if(sphereModels.size()) { if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) { for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f); sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
} }
} }

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@@ -215,7 +215,7 @@ void KRAudioSource::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, st
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere"); std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
if(sphereModels.size()) { if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) { for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f); sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
} }
} }

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@@ -97,7 +97,7 @@ void KRBone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vect
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere"); std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
if(sphereModels.size()) { if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) { for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f); sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
} }
} }

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@@ -324,7 +324,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, GLint defaultFBO, GLi
getContext().getTextureManager()->selectTexture(0, m_pSkyBoxTexture, 0.0f, KRTexture::TEXTURE_USAGE_SKY_CUBE); getContext().getTextureManager()->selectTexture(0, m_pSkyBoxTexture, 0.0f, KRTexture::TEXTURE_USAGE_SKY_CUBE);
// Render a full screen quad // Render a full screen quad
m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f); m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
} }
@@ -482,7 +482,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, GLint defaultFBO, GLi
KRPipeline *pVisShader = getContext().getPipelineManager()->getPipeline("visualize_overlay", this, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_TRANSPARENT); KRPipeline *pVisShader = getContext().getPipelineManager()->getPipeline("visualize_overlay", this, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f); m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f);
for(unordered_map<AABB, int>::iterator itr=m_viewport.getVisibleBounds().begin(); itr != m_viewport.getVisibleBounds().end(); itr++) { for(unordered_map<AABB, int>::iterator itr=m_viewport.getVisibleBounds().begin(); itr != m_viewport.getVisibleBounds().end(); itr++) {
Matrix4 matModel = Matrix4(); Matrix4 matModel = Matrix4();
matModel.scale((*itr).first.size() * 0.5f); matModel.scale((*itr).first.size() * 0.5f);
@@ -503,7 +503,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, GLint defaultFBO, GLi
GL_PUSH_GROUP_MARKER("Post Processing"); GL_PUSH_GROUP_MARKER("Post Processing");
GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO)); GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO));
renderPost(); renderPost(commandBuffer);
m_pContext->getMeshManager()->unbindVBO(); m_pContext->getMeshManager()->unbindVBO();
GL_POP_GROUP_MARKER; GL_POP_GROUP_MARKER;
@@ -669,7 +669,7 @@ void KRCamera::destroyBuffers()
} }
} }
void KRCamera::renderPost() void KRCamera::renderPost(VkCommandBuffer& commandBuffer)
{ {
// Disable alpha blending // Disable alpha blending
GLDEBUG(glDisable(GL_BLEND)); GLDEBUG(glDisable(GL_BLEND));
@@ -712,7 +712,7 @@ void KRCamera::renderPost()
} }
// Update attribute values. // Update attribute values.
m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f); m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
@@ -891,7 +891,7 @@ void KRCamera::renderPost()
m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI); m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI);
KRDataBlock index_data; KRDataBlock index_data;
m_pContext->getMeshManager()->bindVBO(m_debug_text_vertices, index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), true, 1.0f m_pContext->getMeshManager()->bindVBO(commandBuffer, m_debug_text_vertices, index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), true, 1.0f
#if KRENGINE_DEBUG_GPU_LABELS #if KRENGINE_DEBUG_GPU_LABELS
, "Debug Text" , "Debug Text"

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@@ -88,7 +88,7 @@ private:
GLuint volumetricLightAccumulationBuffer, volumetricLightAccumulationTexture; GLuint volumetricLightAccumulationBuffer, volumetricLightAccumulationTexture;
void renderPost(); void renderPost(VkCommandBuffer& commandBuffer);
void destroyBuffers(); void destroyBuffers();

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@@ -223,7 +223,7 @@ void KRCollider::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::
for(int i=0; i < m_models[0]->getSubmeshCount(); i++) { for(int i=0; i < m_models[0]->getSubmeshCount(); i++) {
m_models[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f); m_models[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
} }
// Enable alpha blending // Enable alpha blending

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@@ -153,7 +153,7 @@ void KRDirectionalLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamer
GLDEBUG(glDisable(GL_DEPTH_TEST)); GLDEBUG(glDisable(GL_DEPTH_TEST));
// Render a full screen quad // Render a full screen quad
m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f); m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
} }
} }

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@@ -268,7 +268,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_dust_particle_size); pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_dust_particle_size);
KRDataBlock particle_index_data; KRDataBlock particle_index_data;
m_pContext->getMeshManager()->bindVBO(m_pContext->getMeshManager()->getRandomParticles(), particle_index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), true, 1.0f m_pContext->getMeshManager()->bindVBO(commandBuffer, m_pContext->getMeshManager()->getRandomParticles(), particle_index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), true, 1.0f
#if KRENGINE_DEBUG_GPU_LABELS #if KRENGINE_DEBUG_GPU_LABELS
, "Light Particles" , "Light Particles"
#endif #endif
@@ -312,7 +312,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
pFogShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * pCamera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f)); pFogShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * pCamera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
KRDataBlock index_data; KRDataBlock index_data;
m_pContext->getMeshManager()->bindVBO(m_pContext->getMeshManager()->getVolumetricLightingVertexes(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX), true, 1.0f m_pContext->getMeshManager()->bindVBO(commandBuffer, m_pContext->getMeshManager()->getVolumetricLightingVertexes(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX), true, 1.0f
#if KRENGINE_DEBUG_GPU_LABELS #if KRENGINE_DEBUG_GPU_LABELS
, "Participating Media" , "Participating Media"
#endif #endif
@@ -345,7 +345,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere"); std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
if(sphereModels.size()) { if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) { for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
sphereModels[0]->renderSubmesh(i, renderPass, getName(), "occlusion_test", 1.0f); sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "occlusion_test", 1.0f);
} }
} }
@@ -385,7 +385,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize);
m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE); m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE);
m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f); m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
} }
} }

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@@ -240,7 +240,7 @@ kraken_stream_level KRMesh::getStreamLevel()
return stream_level; return stream_level;
} }
void KRMesh::render(const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage) { void KRMesh::render(VkCommandBuffer& commandBuffer, const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage) {
//fprintf(stderr, "Rendering model: %s\n", m_name.c_str()); //fprintf(stderr, "Rendering model: %s\n", m_name.c_str());
if(renderPass != KRNode::RENDER_PASS_ADDITIVE_PARTICLES && renderPass != KRNode::RENDER_PASS_PARTICLE_OCCLUSION && renderPass != KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE) { if(renderPass != KRNode::RENDER_PASS_ADDITIVE_PARTICLES && renderPass != KRNode::RENDER_PASS_PARTICLE_OCCLUSION && renderPass != KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE) {
@@ -261,7 +261,7 @@ void KRMesh::render(const std::string &object_name, KRCamera *pCamera, std::vect
if(!pMaterial->isTransparent()) { if(!pMaterial->isTransparent()) {
// Exclude transparent and semi-transparent meshes from shadow maps // Exclude transparent and semi-transparent meshes from shadow maps
renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage); renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
} }
} }
@@ -283,19 +283,19 @@ void KRMesh::render(const std::string &object_name, KRCamera *pCamera, std::vect
switch(pMaterial->getAlphaMode()) { switch(pMaterial->getAlphaMode()) {
case KRMaterial::KRMATERIAL_ALPHA_MODE_OPAQUE: // Non-transparent materials case KRMaterial::KRMATERIAL_ALPHA_MODE_OPAQUE: // Non-transparent materials
case KRMaterial::KRMATERIAL_ALPHA_MODE_TEST: // Alpha in diffuse texture is interpreted as punch-through when < 0.5 case KRMaterial::KRMATERIAL_ALPHA_MODE_TEST: // Alpha in diffuse texture is interpreted as punch-through when < 0.5
renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage); renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
break; break;
case KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDONESIDE: // Blended alpha with backface culling case KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDONESIDE: // Blended alpha with backface culling
renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage); renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
break; break;
case KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDTWOSIDE: // Blended alpha rendered in two passes. First pass renders backfaces; second pass renders frontfaces. case KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDTWOSIDE: // Blended alpha rendered in two passes. First pass renders backfaces; second pass renders frontfaces.
// Render back faces first // Render back faces first
GLDEBUG(glCullFace(GL_FRONT)); GLDEBUG(glCullFace(GL_FRONT));
renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage); renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
// Render front faces second // Render front faces second
GLDEBUG(glCullFace(GL_BACK)); GLDEBUG(glCullFace(GL_BACK));
renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage); renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
break; break;
} }
} }
@@ -426,7 +426,7 @@ void KRMesh::createDataBlocks(KRMeshManager::KRVBOData::vbo_type t)
} }
} }
void KRMesh::renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage) { void KRMesh::renderSubmesh(VkCommandBuffer& commandBuffer, int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage) {
getSubmeshes(); getSubmeshes();
Submesh *pSubmesh = m_submeshes[iSubmesh]; Submesh *pSubmesh = m_submeshes[iSubmesh];
@@ -445,7 +445,7 @@ void KRMesh::renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const st
KRMeshManager::KRVBOData *vbo_data_block = m_submeshes[iSubmesh]->vbo_data_blocks[vbo_index++]; KRMeshManager::KRVBOData *vbo_data_block = m_submeshes[iSubmesh]->vbo_data_blocks[vbo_index++];
assert(vbo_data_block->isVBOReady()); assert(vbo_data_block->isVBOReady());
m_pContext->getMeshManager()->bindVBO(vbo_data_block, lodCoverage); m_pContext->getMeshManager()->bindVBO(commandBuffer, vbo_data_block, lodCoverage);
int vertex_draw_count = cVertexes; int vertex_draw_count = cVertexes;
@@ -467,7 +467,7 @@ void KRMesh::renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const st
KRMeshManager::KRVBOData *vbo_data_block = m_submeshes[iSubmesh]->vbo_data_blocks[vbo_index++]; KRMeshManager::KRVBOData *vbo_data_block = m_submeshes[iSubmesh]->vbo_data_blocks[vbo_index++];
assert(vbo_data_block->isVBOReady()); assert(vbo_data_block->isVBOReady());
m_pContext->getMeshManager()->bindVBO(vbo_data_block, lodCoverage); m_pContext->getMeshManager()->bindVBO(commandBuffer, vbo_data_block, lodCoverage);
if(iVertex + cVertexes >= MAX_VBO_SIZE) { if(iVertex + cVertexes >= MAX_VBO_SIZE) {

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@@ -112,7 +112,7 @@ public:
std::vector<std::vector<float> > bone_weights; std::vector<std::vector<float> > bone_weights;
} mesh_info; } mesh_info;
void render(const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage = 0.0f); void render(VkCommandBuffer& commandBuffer, const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage = 0.0f);
std::string m_lodBaseName; std::string m_lodBaseName;
@@ -127,7 +127,7 @@ public:
void optimize(); void optimize();
void optimizeIndexes(); void optimizeIndexes();
void renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage); void renderSubmesh(VkCommandBuffer& commandBuffer, int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage);
GLfloat getMaxDimension(); GLfloat getMaxDimension();

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@@ -185,7 +185,7 @@ void KRMeshManager::unbindVBO() {
} }
} }
void KRMeshManager::bindVBO(KRVBOData *vbo_data, float lodCoverage) void KRMeshManager::bindVBO(VkCommandBuffer& commandBuffer, KRVBOData *vbo_data, float lodCoverage)
{ {
vbo_data->resetPoolExpiry(lodCoverage); vbo_data->resetPoolExpiry(lodCoverage);
@@ -209,7 +209,7 @@ void KRMeshManager::bindVBO(KRVBOData *vbo_data, float lodCoverage)
m_vbosActive[vbo_data->m_data] = m_currentVBO; m_vbosActive[vbo_data->m_data] = m_currentVBO;
} }
m_currentVBO->bind(); m_currentVBO->bind(commandBuffer);
} }
if(!used_vbo_data && vbo_data->getType() == KRVBOData::TEMPORARY) { if(!used_vbo_data && vbo_data->getType() == KRVBOData::TEMPORARY) {
@@ -323,7 +323,7 @@ void KRMeshManager::balanceVBOMemory(long &memoryRemaining, long &memoryRemainin
*/ */
} }
void KRMeshManager::bindVBO(KRDataBlock &data, KRDataBlock &index_data, int vertex_attrib_flags, bool static_vbo, float lodCoverage void KRMeshManager::bindVBO(VkCommandBuffer& commandBuffer, KRDataBlock &data, KRDataBlock &index_data, int vertex_attrib_flags, bool static_vbo, float lodCoverage
#if KRENGINE_DEBUG_GPU_LABELS #if KRENGINE_DEBUG_GPU_LABELS
, const char* debug_label , const char* debug_label
#endif #endif
@@ -335,7 +335,7 @@ void KRMeshManager::bindVBO(KRDataBlock &data, KRDataBlock &index_data, int vert
#endif #endif
); );
vbo_data->load(); vbo_data->load();
bindVBO(vbo_data, lodCoverage); bindVBO(commandBuffer, vbo_data, lodCoverage);
} }
void KRMeshManager::configureAttribs(__int32_t attributes) void KRMeshManager::configureAttribs(__int32_t attributes)
@@ -794,21 +794,6 @@ void KRMeshManager::KRVBOData::unload()
m_is_vbo_ready = false; m_is_vbo_ready = false;
} }
void KRMeshManager::KRVBOData::bind()
{
#if GL_OES_vertex_array_object
GLDEBUG(glBindVertexArrayOES(m_vao_handle));
#else
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_vbo_handle));
KRMeshManager::configureAttribs(m_vertex_attrib_flags);
if(m_vbo_handle_indexes == -1) {
GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
} else {
GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_vbo_handle_indexes));
}
#endif
}
void KRMeshManager::KRVBOData::bind(VkCommandBuffer& commandBuffer) void KRMeshManager::KRVBOData::bind(VkCommandBuffer& commandBuffer)
{ {
VkBuffer vertexBuffers[] = { getVertexBuffer() }; VkBuffer vertexBuffers[] = { getVertexBuffer() };

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@@ -95,7 +95,6 @@ public:
bool isVBOReady() { return m_is_vbo_ready; } bool isVBOReady() { return m_is_vbo_ready; }
void load(); void load();
void unload(); void unload();
void bind();
void bind(VkCommandBuffer& commandBuffer); void bind(VkCommandBuffer& commandBuffer);
// Disable copy constructors // Disable copy constructors
@@ -147,8 +146,8 @@ public:
#endif #endif
}; };
void bindVBO(KRVBOData *vbo_data, float lodCoverage); void bindVBO(VkCommandBuffer& commandBuffer, KRVBOData *vbo_data, float lodCoverage);
void bindVBO(KRDataBlock &data, KRDataBlock &index_data, int vertex_attrib_flags, bool static_vbo, float lodCoverage void bindVBO(VkCommandBuffer& commandBuffer, KRDataBlock &data, KRDataBlock &index_data, int vertex_attrib_flags, bool static_vbo, float lodCoverage
#if KRENGINE_DEBUG_GPU_LABELS #if KRENGINE_DEBUG_GPU_LABELS
, const char* debug_label , const char* debug_label
#endif #endif

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@@ -216,7 +216,7 @@ void KRModel::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
matModel = Quaternion::Create(Vector3::Forward(), Vector3::Normalize(camera_pos - model_center)).rotationMatrix() * matModel; matModel = Quaternion::Create(Vector3::Forward(), Vector3::Normalize(camera_pos - model_center)).rotationMatrix() * matModel;
} }
pModel->render(getName(), pCamera, point_lights, directional_lights, spot_lights, viewport, matModel, m_pLightMap, renderPass, m_bones[pModel], m_rim_color, m_rim_power, lod_coverage); pModel->render(commandBuffer, getName(), pCamera, point_lights, directional_lights, spot_lights, viewport, matModel, m_pLightMap, renderPass, m_bones[pModel], m_rim_color, m_rim_power, lod_coverage);
} }
} }
} }

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@@ -104,7 +104,7 @@ void KRParticleSystemNewtonian::render(VkCommandBuffer& commandBuffer, KRCamera
pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f); pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);
KRDataBlock index_data; KRDataBlock index_data;
m_pContext->getMeshManager()->bindVBO(m_pContext->getMeshManager()->getRandomParticles(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), false, 1.0f m_pContext->getMeshManager()->bindVBO(commandBuffer, m_pContext->getMeshManager()->getRandomParticles(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), false, 1.0f
#if KRENGINE_DEBUG_GPU_LABELS #if KRENGINE_DEBUG_GPU_LABELS
, "Newtonian Particles" , "Newtonian Particles"

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@@ -124,7 +124,7 @@ void KRPointLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std
GLDEBUG(glDisable(GL_DEPTH_TEST)); GLDEBUG(glDisable(GL_DEPTH_TEST));
// Render a full screen quad // Render a full screen quad
m_pContext->getMeshManager()->bindVBO(&m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f); m_pContext->getMeshManager()->bindVBO(commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
} else { } else {
#if GL_OES_vertex_array_object #if GL_OES_vertex_array_object

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@@ -147,7 +147,7 @@ void KRReverbZone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere"); std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
if(sphereModels.size()) { if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) { for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f); sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
} }
} }

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@@ -280,7 +280,7 @@ void KRScene::render(VkCommandBuffer& commandBuffer, KROctreeNode *pOctreeNode,
Matrix4 mvpmatrix = matModel * viewport.getViewProjectionMatrix(); Matrix4 mvpmatrix = matModel * viewport.getViewProjectionMatrix();
getContext().getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f); getContext().getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f);
// Enable additive blending // Enable additive blending
if(renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT && renderPass != KRNode::RENDER_PASS_ADDITIVE_PARTICLES && renderPass != KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE) { if(renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT && renderPass != KRNode::RENDER_PASS_ADDITIVE_PARTICLES && renderPass != KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE) {

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@@ -161,7 +161,7 @@ void KRSprite::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::ve
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha);
m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE); m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
m_pContext->getMeshManager()->bindVBO(&m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f); m_pContext->getMeshManager()->bindVBO(commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
} }
} }