Refactoring to pass command buffer through render calls, enabling Vulkan version of KRVBOData::Bind to replace the OpenGL version
This commit is contained in:
@@ -148,7 +148,7 @@ void KRAmbientZone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, st
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std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
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sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
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}
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}
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@@ -215,7 +215,7 @@ void KRAudioSource::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, st
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std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
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sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
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}
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}
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@@ -97,7 +97,7 @@ void KRBone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vect
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std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
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sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
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}
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}
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@@ -324,7 +324,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, GLint defaultFBO, GLi
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getContext().getTextureManager()->selectTexture(0, m_pSkyBoxTexture, 0.0f, KRTexture::TEXTURE_USAGE_SKY_CUBE);
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// Render a full screen quad
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m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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}
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@@ -482,7 +482,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, GLint defaultFBO, GLi
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KRPipeline *pVisShader = getContext().getPipelineManager()->getPipeline("visualize_overlay", this, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f);
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for(unordered_map<AABB, int>::iterator itr=m_viewport.getVisibleBounds().begin(); itr != m_viewport.getVisibleBounds().end(); itr++) {
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Matrix4 matModel = Matrix4();
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matModel.scale((*itr).first.size() * 0.5f);
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@@ -503,7 +503,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, GLint defaultFBO, GLi
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GL_PUSH_GROUP_MARKER("Post Processing");
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GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO));
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renderPost();
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renderPost(commandBuffer);
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m_pContext->getMeshManager()->unbindVBO();
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GL_POP_GROUP_MARKER;
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@@ -669,7 +669,7 @@ void KRCamera::destroyBuffers()
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}
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}
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void KRCamera::renderPost()
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void KRCamera::renderPost(VkCommandBuffer& commandBuffer)
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{
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// Disable alpha blending
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GLDEBUG(glDisable(GL_BLEND));
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@@ -712,7 +712,7 @@ void KRCamera::renderPost()
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}
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// Update attribute values.
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m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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@@ -891,7 +891,7 @@ void KRCamera::renderPost()
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m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI);
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KRDataBlock index_data;
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m_pContext->getMeshManager()->bindVBO(m_debug_text_vertices, index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), true, 1.0f
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m_pContext->getMeshManager()->bindVBO(commandBuffer, m_debug_text_vertices, index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), true, 1.0f
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#if KRENGINE_DEBUG_GPU_LABELS
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, "Debug Text"
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@@ -88,7 +88,7 @@ private:
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GLuint volumetricLightAccumulationBuffer, volumetricLightAccumulationTexture;
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void renderPost();
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void renderPost(VkCommandBuffer& commandBuffer);
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void destroyBuffers();
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@@ -223,7 +223,7 @@ void KRCollider::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::
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for(int i=0; i < m_models[0]->getSubmeshCount(); i++) {
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m_models[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
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m_models[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
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}
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// Enable alpha blending
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@@ -153,7 +153,7 @@ void KRDirectionalLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamer
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GLDEBUG(glDisable(GL_DEPTH_TEST));
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// Render a full screen quad
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m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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}
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}
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@@ -268,7 +268,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
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pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_dust_particle_size);
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KRDataBlock particle_index_data;
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m_pContext->getMeshManager()->bindVBO(m_pContext->getMeshManager()->getRandomParticles(), particle_index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), true, 1.0f
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m_pContext->getMeshManager()->bindVBO(commandBuffer, m_pContext->getMeshManager()->getRandomParticles(), particle_index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), true, 1.0f
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#if KRENGINE_DEBUG_GPU_LABELS
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, "Light Particles"
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#endif
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@@ -312,7 +312,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
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pFogShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * pCamera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
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KRDataBlock index_data;
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m_pContext->getMeshManager()->bindVBO(m_pContext->getMeshManager()->getVolumetricLightingVertexes(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX), true, 1.0f
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m_pContext->getMeshManager()->bindVBO(commandBuffer, m_pContext->getMeshManager()->getVolumetricLightingVertexes(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX), true, 1.0f
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#if KRENGINE_DEBUG_GPU_LABELS
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, "Participating Media"
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#endif
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@@ -345,7 +345,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
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std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(i, renderPass, getName(), "occlusion_test", 1.0f);
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sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "occlusion_test", 1.0f);
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}
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}
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@@ -385,7 +385,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize);
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m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE);
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m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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}
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}
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@@ -240,7 +240,7 @@ kraken_stream_level KRMesh::getStreamLevel()
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return stream_level;
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}
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void KRMesh::render(const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage) {
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void KRMesh::render(VkCommandBuffer& commandBuffer, const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage) {
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//fprintf(stderr, "Rendering model: %s\n", m_name.c_str());
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if(renderPass != KRNode::RENDER_PASS_ADDITIVE_PARTICLES && renderPass != KRNode::RENDER_PASS_PARTICLE_OCCLUSION && renderPass != KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE) {
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@@ -261,7 +261,7 @@ void KRMesh::render(const std::string &object_name, KRCamera *pCamera, std::vect
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if(!pMaterial->isTransparent()) {
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// Exclude transparent and semi-transparent meshes from shadow maps
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renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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}
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}
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@@ -283,19 +283,19 @@ void KRMesh::render(const std::string &object_name, KRCamera *pCamera, std::vect
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switch(pMaterial->getAlphaMode()) {
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case KRMaterial::KRMATERIAL_ALPHA_MODE_OPAQUE: // Non-transparent materials
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case KRMaterial::KRMATERIAL_ALPHA_MODE_TEST: // Alpha in diffuse texture is interpreted as punch-through when < 0.5
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renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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break;
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case KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDONESIDE: // Blended alpha with backface culling
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renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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break;
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case KRMaterial::KRMATERIAL_ALPHA_MODE_BLENDTWOSIDE: // Blended alpha rendered in two passes. First pass renders backfaces; second pass renders frontfaces.
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// Render back faces first
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GLDEBUG(glCullFace(GL_FRONT));
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renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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// Render front faces second
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GLDEBUG(glCullFace(GL_BACK));
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renderSubmesh(iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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renderSubmesh(commandBuffer, iSubmesh, renderPass, object_name, pMaterial->getName(), lod_coverage);
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break;
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}
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}
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@@ -426,7 +426,7 @@ void KRMesh::createDataBlocks(KRMeshManager::KRVBOData::vbo_type t)
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}
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}
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void KRMesh::renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage) {
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void KRMesh::renderSubmesh(VkCommandBuffer& commandBuffer, int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage) {
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getSubmeshes();
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Submesh *pSubmesh = m_submeshes[iSubmesh];
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@@ -445,7 +445,7 @@ void KRMesh::renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const st
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KRMeshManager::KRVBOData *vbo_data_block = m_submeshes[iSubmesh]->vbo_data_blocks[vbo_index++];
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assert(vbo_data_block->isVBOReady());
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m_pContext->getMeshManager()->bindVBO(vbo_data_block, lodCoverage);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, vbo_data_block, lodCoverage);
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int vertex_draw_count = cVertexes;
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@@ -467,7 +467,7 @@ void KRMesh::renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const st
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KRMeshManager::KRVBOData *vbo_data_block = m_submeshes[iSubmesh]->vbo_data_blocks[vbo_index++];
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assert(vbo_data_block->isVBOReady());
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m_pContext->getMeshManager()->bindVBO(vbo_data_block, lodCoverage);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, vbo_data_block, lodCoverage);
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if(iVertex + cVertexes >= MAX_VBO_SIZE) {
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@@ -112,7 +112,7 @@ public:
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std::vector<std::vector<float> > bone_weights;
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} mesh_info;
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void render(const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage = 0.0f);
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void render(VkCommandBuffer& commandBuffer, const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage = 0.0f);
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std::string m_lodBaseName;
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@@ -127,7 +127,7 @@ public:
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void optimize();
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void optimizeIndexes();
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void renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage);
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void renderSubmesh(VkCommandBuffer& commandBuffer, int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage);
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GLfloat getMaxDimension();
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@@ -185,7 +185,7 @@ void KRMeshManager::unbindVBO() {
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}
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}
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void KRMeshManager::bindVBO(KRVBOData *vbo_data, float lodCoverage)
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void KRMeshManager::bindVBO(VkCommandBuffer& commandBuffer, KRVBOData *vbo_data, float lodCoverage)
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{
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vbo_data->resetPoolExpiry(lodCoverage);
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@@ -209,7 +209,7 @@ void KRMeshManager::bindVBO(KRVBOData *vbo_data, float lodCoverage)
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m_vbosActive[vbo_data->m_data] = m_currentVBO;
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}
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m_currentVBO->bind();
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m_currentVBO->bind(commandBuffer);
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}
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if(!used_vbo_data && vbo_data->getType() == KRVBOData::TEMPORARY) {
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@@ -323,7 +323,7 @@ void KRMeshManager::balanceVBOMemory(long &memoryRemaining, long &memoryRemainin
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*/
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}
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void KRMeshManager::bindVBO(KRDataBlock &data, KRDataBlock &index_data, int vertex_attrib_flags, bool static_vbo, float lodCoverage
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void KRMeshManager::bindVBO(VkCommandBuffer& commandBuffer, KRDataBlock &data, KRDataBlock &index_data, int vertex_attrib_flags, bool static_vbo, float lodCoverage
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#if KRENGINE_DEBUG_GPU_LABELS
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, const char* debug_label
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#endif
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@@ -335,7 +335,7 @@ void KRMeshManager::bindVBO(KRDataBlock &data, KRDataBlock &index_data, int vert
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#endif
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);
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vbo_data->load();
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bindVBO(vbo_data, lodCoverage);
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bindVBO(commandBuffer, vbo_data, lodCoverage);
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}
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void KRMeshManager::configureAttribs(__int32_t attributes)
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@@ -794,21 +794,6 @@ void KRMeshManager::KRVBOData::unload()
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m_is_vbo_ready = false;
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}
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void KRMeshManager::KRVBOData::bind()
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{
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#if GL_OES_vertex_array_object
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GLDEBUG(glBindVertexArrayOES(m_vao_handle));
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#else
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_vbo_handle));
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KRMeshManager::configureAttribs(m_vertex_attrib_flags);
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if(m_vbo_handle_indexes == -1) {
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GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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} else {
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GLDEBUG(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_vbo_handle_indexes));
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}
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#endif
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}
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void KRMeshManager::KRVBOData::bind(VkCommandBuffer& commandBuffer)
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{
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VkBuffer vertexBuffers[] = { getVertexBuffer() };
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@@ -95,7 +95,6 @@ public:
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bool isVBOReady() { return m_is_vbo_ready; }
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void load();
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void unload();
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void bind();
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void bind(VkCommandBuffer& commandBuffer);
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// Disable copy constructors
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@@ -147,8 +146,8 @@ public:
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#endif
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};
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void bindVBO(KRVBOData *vbo_data, float lodCoverage);
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void bindVBO(KRDataBlock &data, KRDataBlock &index_data, int vertex_attrib_flags, bool static_vbo, float lodCoverage
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void bindVBO(VkCommandBuffer& commandBuffer, KRVBOData *vbo_data, float lodCoverage);
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void bindVBO(VkCommandBuffer& commandBuffer, KRDataBlock &data, KRDataBlock &index_data, int vertex_attrib_flags, bool static_vbo, float lodCoverage
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#if KRENGINE_DEBUG_GPU_LABELS
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, const char* debug_label
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#endif
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|
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@@ -216,7 +216,7 @@ void KRModel::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
|
||||
matModel = Quaternion::Create(Vector3::Forward(), Vector3::Normalize(camera_pos - model_center)).rotationMatrix() * matModel;
|
||||
}
|
||||
|
||||
pModel->render(getName(), pCamera, point_lights, directional_lights, spot_lights, viewport, matModel, m_pLightMap, renderPass, m_bones[pModel], m_rim_color, m_rim_power, lod_coverage);
|
||||
pModel->render(commandBuffer, getName(), pCamera, point_lights, directional_lights, spot_lights, viewport, matModel, m_pLightMap, renderPass, m_bones[pModel], m_rim_color, m_rim_power, lod_coverage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ void KRParticleSystemNewtonian::render(VkCommandBuffer& commandBuffer, KRCamera
|
||||
pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);
|
||||
|
||||
KRDataBlock index_data;
|
||||
m_pContext->getMeshManager()->bindVBO(m_pContext->getMeshManager()->getRandomParticles(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), false, 1.0f
|
||||
m_pContext->getMeshManager()->bindVBO(commandBuffer, m_pContext->getMeshManager()->getRandomParticles(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), false, 1.0f
|
||||
|
||||
#if KRENGINE_DEBUG_GPU_LABELS
|
||||
, "Newtonian Particles"
|
||||
|
||||
@@ -124,7 +124,7 @@ void KRPointLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std
|
||||
GLDEBUG(glDisable(GL_DEPTH_TEST));
|
||||
|
||||
// Render a full screen quad
|
||||
m_pContext->getMeshManager()->bindVBO(&m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
|
||||
m_pContext->getMeshManager()->bindVBO(commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
|
||||
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
|
||||
} else {
|
||||
#if GL_OES_vertex_array_object
|
||||
|
||||
@@ -147,7 +147,7 @@ void KRReverbZone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std
|
||||
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
|
||||
if(sphereModels.size()) {
|
||||
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
|
||||
sphereModels[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay", 1.0f);
|
||||
sphereModels[0]->renderSubmesh(commandBuffer, i, renderPass, getName(), "visualize_overlay", 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -280,7 +280,7 @@ void KRScene::render(VkCommandBuffer& commandBuffer, KROctreeNode *pOctreeNode,
|
||||
Matrix4 mvpmatrix = matModel * viewport.getViewProjectionMatrix();
|
||||
|
||||
|
||||
getContext().getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f);
|
||||
getContext().getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f);
|
||||
|
||||
// Enable additive blending
|
||||
if(renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT && renderPass != KRNode::RENDER_PASS_ADDITIVE_PARTICLES && renderPass != KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE) {
|
||||
|
||||
@@ -161,7 +161,7 @@ void KRSprite::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::ve
|
||||
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
|
||||
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha);
|
||||
m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
|
||||
m_pContext->getMeshManager()->bindVBO(&m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
|
||||
m_pContext->getMeshManager()->bindVBO(commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
|
||||
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user