Implemented collider visualization to aid in debugging navigation issues.

This commit is contained in:
2013-05-01 12:32:16 -07:00
parent 21a59080b5
commit b7b9bedf14
5 changed files with 110 additions and 65 deletions

View File

@@ -150,3 +150,47 @@ void KRCollider::setAudioOcclusion(float audio_occlusion)
{
m_audio_occlusion = audio_occlusion;
}
void KRCollider::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass)
{
KRNode::render(pCamera, point_lights, directional_lights, spot_lights, viewport, renderPass);
if(renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && pCamera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_COLLIDERS) {
loadModel();
if(m_models.size()) {
GL_PUSH_GROUP_MARKER("Debug Overlays");
KRShader *pShader = getContext().getShaderManager()->getShader("visualize_overlay", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
if(getContext().getShaderManager()->selectShader(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass)) {
// Enable additive blending
GLDEBUG(glEnable(GL_BLEND));
GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
// Disable z-buffer write
GLDEBUG(glDepthMask(GL_FALSE));
// Enable z-buffer test
GLDEBUG(glEnable(GL_DEPTH_TEST));
GLDEBUG(glDepthFunc(GL_LEQUAL));
GLDEBUG(glDepthRangef(0.0, 1.0));
for(int i=0; i < m_models[0]->getSubmeshCount(); i++) {
m_models[0]->renderSubmesh(i, renderPass, getName(), "visualize_overlay");
}
// Enable alpha blending
GLDEBUG(glEnable(GL_BLEND));
GLDEBUG(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
}
GL_POP_GROUP_MARKER;
}
}
}