Inlined, removed wrapper function KRPipelineManager::selectPipeline

This commit is contained in:
2022-07-06 21:59:50 -07:00
parent 8e9885b46c
commit b7e4415b16
11 changed files with 77 additions and 93 deletions

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@@ -567,7 +567,9 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info); KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
Vector3 rim_color; Vector3 rim_color;
getContext().getPipelineManager()->selectPipeline(surface, *this, postShader, m_viewport, Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, rim_color, 0.0f, m_fade_color);
postShader->bind(*this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, rim_color, 0.0f, m_fade_color);
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture); m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 1, compositeColorTexture); m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 1, compositeColorTexture);
@@ -743,7 +745,7 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
info.rasterMode = PipelineInfo::RasterMode::kAlphaBlendNoTest; info.rasterMode = PipelineInfo::RasterMode::kAlphaBlendNoTest;
info.cullMode = PipelineInfo::CullMode::kCullNone; info.cullMode = PipelineInfo::CullMode::kCullNone;
KRPipeline *fontShader = m_pContext->getPipelineManager()->getPipeline(surface, info); KRPipeline *fontShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
getContext().getPipelineManager()->selectPipeline(surface, *this, fontShader, m_viewport, Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero()); fontShader->bind(*this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero());
m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI); m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI);

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@@ -216,10 +216,10 @@ void KRCollider::render(RenderInfo& ri)
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { pShader->bind(*ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
for(int i=0; i < m_models[0]->getSubmeshCount(); i++) {
m_models[0]->renderSubmesh(ri.commandBuffer, i, ri.renderPass, getName(), "visualize_overlay", 1.0f); for(int i=0; i < m_models[0]->getSubmeshCount(); i++) {
} m_models[0]->renderSubmesh(ri.commandBuffer, i, ri.renderPass, getName(), "visualize_overlay", 1.0f);
} }
GL_POP_GROUP_MARKER; GL_POP_GROUP_MARKER;

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@@ -152,16 +152,15 @@ void KRDirectionalLight::render(RenderInfo& ri) {
info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP; info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { pShader->bind(*ri.camera, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f);
// Render a full screen quad // Render a full screen quad
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &vertices, 1.0f); m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &vertices, 1.0f);
vkCmdDraw(ri.commandBuffer, 4, 1, 0, 0); vkCmdDraw(ri.commandBuffer, 4, 1, 0, 0);
}
} }
} }

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@@ -319,24 +319,24 @@ void KRLight::render(RenderInfo& ri) {
KRPipeline *pFogShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *pFogShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pFogShader, ri.viewport, Matrix4(), &this_point_light, &this_directional_light, &this_spot_light, 0, KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE, Vector3::Zero(), 0.0f, Vector4::Zero())) { pFogShader->bind(*ri.camera, ri.viewport, Matrix4(), &this_point_light, &this_directional_light, &this_spot_light, KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE, Vector3::Zero(), 0.0f, Vector4::Zero());
int slice_count = (int)(ri.camera->settings.volumetric_environment_quality * 495.0) + 5;
float slice_near = -ri.camera->settings.getPerspectiveNearZ(); int slice_count = (int)(ri.camera->settings.volumetric_environment_quality * 495.0) + 5;
float slice_far = -ri.camera->settings.volumetric_environment_max_distance;
float slice_spacing = (slice_far - slice_near) / slice_count;
pFogShader->setUniform(KRPipeline::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, Vector2::Create(slice_near, slice_spacing)); float slice_near = -ri.camera->settings.getPerspectiveNearZ();
pFogShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * ri.camera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f)); float slice_far = -ri.camera->settings.volumetric_environment_max_distance;
float slice_spacing = (slice_far - slice_near) / slice_count;
KRDataBlock index_data; pFogShader->setUniform(KRPipeline::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE, Vector2::Create(slice_near, slice_spacing));
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, m_pContext->getMeshManager()->getVolumetricLightingVertexes(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX), true, 1.0f pFogShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, (m_color * ri.camera->settings.volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f));
KRDataBlock index_data;
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, m_pContext->getMeshManager()->getVolumetricLightingVertexes(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX), true, 1.0f
#if KRENGINE_DEBUG_GPU_LABELS #if KRENGINE_DEBUG_GPU_LABELS
, "Participating Media" , "Participating Media"
#endif #endif
); );
GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, slice_count*6)); GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, slice_count*6));
}
} }
@@ -417,13 +417,13 @@ void KRLight::render(RenderInfo& ri) {
info.cullMode = PipelineInfo::CullMode::kCullNone; info.cullMode = PipelineInfo::CullMode::kCullNone;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { pShader->bind(*ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize);
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f); m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE);
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
} GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
} }
} }
} }
@@ -525,12 +525,11 @@ void KRLight::renderShadowBuffers(RenderInfo& ri)
info.shader_name = &shader_name; info.shader_name = &shader_name;
info.pCamera = ri.camera; info.pCamera = ri.camera;
info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT; info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
info.rasterMode = PipelineInfo::RasterMode::kOpaqueLessTest; info.rasterMode = PipelineInfo::RasterMode::kOpaqueLessTest; // TODO - This is sub-optimal. Evaluate increasing depth buffer resolution instead of disabling depth test.
info.cullMode = PipelineInfo::CullMode::kCullNone; // Disabling culling, which eliminates some self-cast shadow artifacts info.cullMode = PipelineInfo::CullMode::kCullNone; // Disabling culling, which eliminates some self-cast shadow artifacts
KRPipeline *shadowShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *shadowShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, shadowShader, m_shadowViewports[iShadow], Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_SHADOWMAP, Vector3::Zero(), 0.0f, Vector4::Zero()); shadowShader->bind(*ri.camera, m_shadowViewports[iShadow], Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_SHADOWMAP, Vector3::Zero(), 0.0f, Vector4::Zero());
getScene().render(ri.commandBuffer, *ri.surface, ri.camera, m_shadowViewports[iShadow].getVisibleBounds(), m_shadowViewports[iShadow], KRNode::RENDER_PASS_SHADOWMAP, true); getScene().render(ri.commandBuffer, *ri.surface, ri.camera, m_shadowViewports[iShadow].getVisibleBounds(), m_shadowViewports[iShadow], KRNode::RENDER_PASS_SHADOWMAP, true);
} }

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@@ -349,10 +349,7 @@ bool KRMaterial::bind(const KRNode::RenderInfo& ri, const std::vector<KRBone *>
info.renderPass = ri.renderPass; info.renderPass = ri.renderPass;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
Vector4 fade_color; pShader->bind(*ri.camera, ri.viewport, matModel, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, rim_color, rim_power, Vector4::Zero());
if(!getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, matModel, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, rim_color, rim_power, fade_color)) {
return false;
}
// Bind bones // Bind bones
if(pShader->m_uniforms[KRPipeline::KRENGINE_UNIFORM_BONE_TRANSFORMS] != -1) { if(pShader->m_uniforms[KRPipeline::KRENGINE_UNIFORM_BONE_TRANSFORMS] != -1) {

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@@ -105,19 +105,17 @@ void KRParticleSystemNewtonian::render(RenderInfo& ri) {
KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
// Vector3 rim_color; Vector4 fade_color; pParticleShader->bind(*ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pParticleShader, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);
pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);
KRDataBlock index_data; KRDataBlock index_data;
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, m_pContext->getMeshManager()->getRandomParticles(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), false, 1.0f m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, m_pContext->getMeshManager()->getRandomParticles(), index_data, (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA), false, 1.0f
#if KRENGINE_DEBUG_GPU_LABELS #if KRENGINE_DEBUG_GPU_LABELS
, "Newtonian Particles" , "Newtonian Particles"
#endif #endif
); );
vkCmdDraw(ri.commandBuffer, particle_count * 3, 1, 0, 0); vkCmdDraw(ri.commandBuffer, particle_count * 3, 1, 0, 0);
}
} }
} }
} }

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@@ -294,15 +294,6 @@ KRPipeline *KRPipelineManager::getPipeline(KRSurface& surface, const PipelineInf
} }
*/ */
bool KRPipelineManager::selectPipeline(KRSurface& surface, KRCamera &camera, KRPipeline *pPipeline, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, int bone_count, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color)
{
if(pPipeline) {
return pPipeline->bind(camera, viewport, matModel, point_lights, directional_lights, spot_lights, renderPass, rim_color, rim_power, fade_color);
} else {
return false;
}
}
size_t KRPipelineManager::getPipelineHandlesUsed() { size_t KRPipelineManager::getPipelineHandlesUsed() {
return m_pipelines.size(); return m_pipelines.size();
} }

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@@ -58,7 +58,6 @@ public:
KRPipeline* get(const char* szKey); KRPipeline* get(const char* szKey);
KRPipeline* getPipeline(KRSurface& surface, const PipelineInfo& info); KRPipeline* getPipeline(KRSurface& surface, const PipelineInfo& info);
bool selectPipeline(KRSurface& surface, KRCamera &camera, KRPipeline *pPipeline, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, int bone_count, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color);
size_t getPipelineHandlesUsed(); size_t getPipelineHandlesUsed();

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@@ -110,26 +110,26 @@ void KRPointLight::render(RenderInfo& ri)
} }
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, sphereModelMatrix, &this_light, nullptr, nullptr, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { pShader->bind(*ri.camera, ri.viewport, sphereModelMatrix, &this_light, nullptr, nullptr, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DECAY_START, getDecayStart()); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DECAY_START, getDecayStart());
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_CUTOFF, KRLIGHT_MIN_INFLUENCE); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_CUTOFF, KRLIGHT_MIN_INFLUENCE);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_POSITION, light_position); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_POSITION, light_position);
if(bInsideLight) { if(bInsideLight) {
// Render a full screen quad // Render a full screen quad
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f); m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
} else { } else {
// Render sphere of light's influence // Render sphere of light's influence
generateMesh(); generateMesh();
GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, 0, m_sphereVertices)); GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, 0, m_sphereVertices));
GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, m_cVertices)); GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, m_cVertices));
}
} }
} }
} }
} }

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@@ -138,16 +138,15 @@ void KRReverbZone::render(RenderInfo& ri)
info.rasterMode = PipelineInfo::RasterMode::kAlphaBlend; info.rasterMode = PipelineInfo::RasterMode::kAlphaBlend;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
info.rasterMode = PipelineInfo::RasterMode::kAdditive;
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, sphereModelMatrix, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere"); pShader->bind(*ri.camera, ri.viewport, sphereModelMatrix, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) { std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
sphereModels[0]->renderSubmesh(ri.commandBuffer, i, ri.renderPass, getName(), "visualize_overlay", 1.0f); if(sphereModels.size()) {
} for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
sphereModels[0]->renderSubmesh(ri.commandBuffer, i, ri.renderPass, getName(), "visualize_overlay", 1.0f);
} }
} }
} }
} }

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@@ -158,14 +158,14 @@ void KRSprite::render(RenderInfo& ri) {
info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP; info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha); pShader->bind(*ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &vertices, 1.0f); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha);
vkCmdDraw(ri.commandBuffer, 4, 1, 0, 0); m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
} m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &vertices, 1.0f);
vkCmdDraw(ri.commandBuffer, 4, 1, 0, 0);
} }
} }
} }
} }