Inlined, removed wrapper function KRPipelineManager::selectPipeline

This commit is contained in:
2022-07-06 21:59:50 -07:00
parent 8e9885b46c
commit b7e4415b16
11 changed files with 77 additions and 93 deletions

View File

@@ -567,7 +567,9 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
Vector3 rim_color;
getContext().getPipelineManager()->selectPipeline(surface, *this, postShader, m_viewport, Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, rim_color, 0.0f, m_fade_color);
postShader->bind(*this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, rim_color, 0.0f, m_fade_color);
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 1, compositeColorTexture);
@@ -743,7 +745,7 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
info.rasterMode = PipelineInfo::RasterMode::kAlphaBlendNoTest;
info.cullMode = PipelineInfo::CullMode::kCullNone;
KRPipeline *fontShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
getContext().getPipelineManager()->selectPipeline(surface, *this, fontShader, m_viewport, Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero());
fontShader->bind(*this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero());
m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI);

View File

@@ -216,11 +216,11 @@ void KRCollider::render(RenderInfo& ri)
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->bind(*ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
for(int i=0; i < m_models[0]->getSubmeshCount(); i++) {
m_models[0]->renderSubmesh(ri.commandBuffer, i, ri.renderPass, getName(), "visualize_overlay", 1.0f);
}
}
GL_POP_GROUP_MARKER;
}

View File

@@ -152,7 +152,7 @@ void KRDirectionalLight::render(RenderInfo& ri) {
info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->bind(*ri.camera, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
@@ -162,7 +162,6 @@ void KRDirectionalLight::render(RenderInfo& ri) {
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &vertices, 1.0f);
vkCmdDraw(ri.commandBuffer, 4, 1, 0, 0);
}
}
}
AABB KRDirectionalLight::getBounds()

View File

@@ -319,7 +319,8 @@ void KRLight::render(RenderInfo& ri) {
KRPipeline *pFogShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pFogShader, ri.viewport, Matrix4(), &this_point_light, &this_directional_light, &this_spot_light, 0, KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pFogShader->bind(*ri.camera, ri.viewport, Matrix4(), &this_point_light, &this_directional_light, &this_spot_light, KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE, Vector3::Zero(), 0.0f, Vector4::Zero());
int slice_count = (int)(ri.camera->settings.volumetric_environment_quality * 495.0) + 5;
float slice_near = -ri.camera->settings.getPerspectiveNearZ();
@@ -336,7 +337,6 @@ void KRLight::render(RenderInfo& ri) {
#endif
);
GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, slice_count*6));
}
}
@@ -417,7 +417,8 @@ void KRLight::render(RenderInfo& ri) {
info.cullMode = PipelineInfo::CullMode::kCullNone;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->bind(*ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize);
m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE);
@@ -427,7 +428,6 @@ void KRLight::render(RenderInfo& ri) {
}
}
}
}
}
}
@@ -525,12 +525,11 @@ void KRLight::renderShadowBuffers(RenderInfo& ri)
info.shader_name = &shader_name;
info.pCamera = ri.camera;
info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
info.rasterMode = PipelineInfo::RasterMode::kOpaqueLessTest;
info.rasterMode = PipelineInfo::RasterMode::kOpaqueLessTest; // TODO - This is sub-optimal. Evaluate increasing depth buffer resolution instead of disabling depth test.
info.cullMode = PipelineInfo::CullMode::kCullNone; // Disabling culling, which eliminates some self-cast shadow artifacts
KRPipeline *shadowShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, shadowShader, m_shadowViewports[iShadow], Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_SHADOWMAP, Vector3::Zero(), 0.0f, Vector4::Zero());
shadowShader->bind(*ri.camera, m_shadowViewports[iShadow], Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_SHADOWMAP, Vector3::Zero(), 0.0f, Vector4::Zero());
getScene().render(ri.commandBuffer, *ri.surface, ri.camera, m_shadowViewports[iShadow].getVisibleBounds(), m_shadowViewports[iShadow], KRNode::RENDER_PASS_SHADOWMAP, true);
}

View File

@@ -349,10 +349,7 @@ bool KRMaterial::bind(const KRNode::RenderInfo& ri, const std::vector<KRBone *>
info.renderPass = ri.renderPass;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
Vector4 fade_color;
if(!getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, matModel, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, rim_color, rim_power, fade_color)) {
return false;
}
pShader->bind(*ri.camera, ri.viewport, matModel, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, rim_color, rim_power, Vector4::Zero());
// Bind bones
if(pShader->m_uniforms[KRPipeline::KRENGINE_UNIFORM_BONE_TRANSFORMS] != -1) {

View File

@@ -105,8 +105,7 @@ void KRParticleSystemNewtonian::render(RenderInfo& ri) {
KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
// Vector3 rim_color; Vector4 fade_color;
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pParticleShader, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pParticleShader->bind(*ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);
KRDataBlock index_data;
@@ -119,5 +118,4 @@ void KRParticleSystemNewtonian::render(RenderInfo& ri) {
vkCmdDraw(ri.commandBuffer, particle_count * 3, 1, 0, 0);
}
}
}
}

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@@ -294,15 +294,6 @@ KRPipeline *KRPipelineManager::getPipeline(KRSurface& surface, const PipelineInf
}
*/
bool KRPipelineManager::selectPipeline(KRSurface& surface, KRCamera &camera, KRPipeline *pPipeline, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, int bone_count, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color)
{
if(pPipeline) {
return pPipeline->bind(camera, viewport, matModel, point_lights, directional_lights, spot_lights, renderPass, rim_color, rim_power, fade_color);
} else {
return false;
}
}
size_t KRPipelineManager::getPipelineHandlesUsed() {
return m_pipelines.size();
}

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@@ -58,7 +58,6 @@ public:
KRPipeline* get(const char* szKey);
KRPipeline* getPipeline(KRSurface& surface, const PipelineInfo& info);
bool selectPipeline(KRSurface& surface, KRCamera &camera, KRPipeline *pPipeline, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, int bone_count, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color);
size_t getPipelineHandlesUsed();

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@@ -110,7 +110,7 @@ void KRPointLight::render(RenderInfo& ri)
}
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, sphereModelMatrix, &this_light, nullptr, nullptr, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->bind(*ri.camera, ri.viewport, sphereModelMatrix, &this_light, nullptr, nullptr, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_INTENSITY, m_intensity * 0.01f);
@@ -129,7 +129,7 @@ void KRPointLight::render(RenderInfo& ri)
GLDEBUG(glVertexAttribPointer(KRMesh::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, 0, m_sphereVertices));
GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, m_cVertices));
}
}
}
}
}

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@@ -138,17 +138,16 @@ void KRReverbZone::render(RenderInfo& ri)
info.rasterMode = PipelineInfo::RasterMode::kAlphaBlend;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
info.rasterMode = PipelineInfo::RasterMode::kAdditive;
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, sphereModelMatrix, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->bind(*ri.camera, ri.viewport, sphereModelMatrix, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
sphereModels[0]->renderSubmesh(ri.commandBuffer, i, ri.renderPass, getName(), "visualize_overlay", 1.0f);
}
}
}
}
}

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@@ -158,7 +158,9 @@ void KRSprite::render(RenderInfo& ri) {
info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
if(getContext().getPipelineManager()->selectPipeline(*ri.surface, *ri.camera, pShader, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, 0, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->bind(*ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha);
m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &vertices, 1.0f);
@@ -166,6 +168,4 @@ void KRSprite::render(RenderInfo& ri) {
}
}
}
}
}