OSX Build now running, although some textures will not appear and the frame buffer size is hard-coded. (Will need DXT compression for desktop).
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@@ -25,7 +25,7 @@
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// or implied, of Kearwood Gilbert.
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//
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#extension GL_EXT_shadow_samplers : require
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//#extension GL_EXT_shadow_samplers : require
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#if FOG_TYPE > 0
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// FOG_TYPE 1 - Linear
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