Renamed Vector3 class to KRVector3

KRObjPacker project updated to use KREngine_osx framework rather than having a copy of the files

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4015
This commit is contained in:
kearwood
2012-03-15 22:57:20 +00:00
parent a9786b80e6
commit bb38ede18e
28 changed files with 136 additions and 130 deletions

View File

@@ -65,7 +65,7 @@ KRModel::~KRModel() {
}
void KRModel::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &mvpMatrix, Vector3 &cameraPosition, Vector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers) {
void KRModel::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers) {
KRMaterial *pPrevBoundMaterial = NULL;
int iPrevBuffer = -1;
char szPrevShaderKey[128];