KRLight is now using KRNodeProperty for texture binding

This commit is contained in:
2025-11-23 15:45:08 -08:00
parent 3d69a7154c
commit c239d68950
2 changed files with 8 additions and 15 deletions

View File

@@ -90,7 +90,7 @@ protected:
KRNODE_PROPERTY(float, m_dust_particle_density, 0.1f, "dust_particle_density");
KRNODE_PROPERTY(float, m_dust_particle_size, 1.f, "dust_particle_size");
KRNODE_PROPERTY(float, m_dust_particle_intensity, 1.f, "dust_particle_intensity");
KRTextureBinding m_flareTexture;
KRNODE_PROPERTY(KRTextureBinding, m_flareTexture, KRTexture::TEXTURE_USAGE_LIGHT_FLARE, "flare_texture");
int m_occlusionQuery; // Occlusion query for attenuating occluded flares