Continued refactoring for multiple light support in forward rendering
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40158
This commit is contained in:
@@ -150,7 +150,7 @@ KRNode *KRNode::LoadXML(KRScene &scene, tinyxml2::XMLElement *e) {
|
||||
} else if(strcmp(szElementName, "mesh") == 0) {
|
||||
float lod_min_coverage = 0.0f;
|
||||
if(e->QueryFloatAttribute("lod_min_coverage", &lod_min_coverage) != tinyxml2::XML_SUCCESS) {
|
||||
lod_min_coverage = 0.0f; //1.0f / 1024.0f / 768.0f; // FINDME - HACK - Need to dynamically select the absolute minimum based on the render buffer size
|
||||
lod_min_coverage = 0.0f;
|
||||
}
|
||||
bool receives_shadow = true;
|
||||
if(e->QueryBoolAttribute("receives_shadow", &receives_shadow) != tinyxml2::XML_SUCCESS) {
|
||||
@@ -168,7 +168,7 @@ KRNode *KRNode::LoadXML(KRScene &scene, tinyxml2::XMLElement *e) {
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
|
||||
void KRNode::render(KRCamera *pCamera, std::stack<KRLight *> &lights, const KRViewport &viewport, RenderPass renderPass)
|
||||
void KRNode::render(KRCamera *pCamera, std::vector<KRLight *> &lights, const KRViewport &viewport, RenderPass renderPass)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user