Continued refactoring for multiple light support in forward rendering
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40158
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@@ -43,7 +43,7 @@
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#import "KRNode.h"
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#import "KROctree.h"
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class KRInstance;
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class KRDirectionalLight;
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class KRLight;
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using std::vector;
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@@ -58,13 +58,13 @@ public:
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static KRScene *Load(KRContext &context, const std::string &name, KRDataBlock *data);
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KRNode *getRootNode();
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KRDirectionalLight *getFirstDirectionalLight();
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KRLight *getFirstLight();
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#if TARGET_OS_IPHONE
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void render(KRCamera *pCamera, const std::set<KRAABB> &visibleBounds, const KRViewport &viewport, KRNode::RenderPass renderPass, std::set<KRAABB> &newVisibleBounds);
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void render(KROctreeNode *pOctreeNode, const std::set<KRAABB> &visibleBounds, KRCamera *pCamera, std::stack<KRLight *> lights, const KRViewport &viewport, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, std::set<KRAABB> &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
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void render(KROctreeNode *pOctreeNode, const std::set<KRAABB> &visibleBounds, KRCamera *pCamera, std::vector<KRLight *> lights, const KRViewport &viewport, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, std::set<KRAABB> &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
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#endif
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@@ -74,12 +74,13 @@ public:
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void notify_sceneGraphModify(KRNode *pNode);
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void physicsUpdate(float deltaTime);
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void addDefaultLights();
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private:
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KRDirectionalLight *findFirstDirectionalLight(KRNode &node);
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KRLight *findFirstLight(KRNode &node);
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KRNode *m_pRootNode;
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KRDirectionalLight *m_pFirstDirectionalLight;
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KRLight *m_pFirstLight;
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std::set<KRNode *> m_newNodes;
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std::set<KRNode *> m_modifiedNodes;
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