All non-3rdparty warnings cleared.

This commit is contained in:
2019-01-14 22:20:04 -08:00
parent 5096b391de
commit c4bc9c5f2f
22 changed files with 184 additions and 184 deletions

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@@ -309,7 +309,7 @@ void KRAudioManager::renderReverb()
for(unordered_map<std::string, siren_reverb_zone_weight_info>::iterator zone_itr=m_reverb_zone_weights.begin(); zone_itr != m_reverb_zone_weights.end(); zone_itr++) { for(unordered_map<std::string, siren_reverb_zone_weight_info>::iterator zone_itr=m_reverb_zone_weights.begin(); zone_itr != m_reverb_zone_weights.end(); zone_itr++) {
siren_reverb_zone_weight_info zi = (*zone_itr).second; siren_reverb_zone_weight_info zi = (*zone_itr).second;
if(zi.reverb_sample) { if(zi.reverb_sample) {
int zone_sample_blocks = KRMIN(zi.reverb_sample->getFrameCount(), (int)(m_reverb_max_length * 44100.0f)) / KRENGINE_AUDIO_BLOCK_LENGTH + 1; int zone_sample_blocks = KRMIN((int)zi.reverb_sample->getFrameCount(), (int)(m_reverb_max_length * 44100.0f)) / KRENGINE_AUDIO_BLOCK_LENGTH + 1;
impulse_response_blocks = KRMAX(impulse_response_blocks, zone_sample_blocks); impulse_response_blocks = KRMAX(impulse_response_blocks, zone_sample_blocks);
} }
} }

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@@ -84,7 +84,7 @@ int KRAudioSample::getChannelCount()
return m_channelsPerFrame; return m_channelsPerFrame;
} }
int KRAudioSample::getFrameCount() __int64_t KRAudioSample::getFrameCount()
{ {
loadInfo(); loadInfo();
//return (int)((__int64_t)m_totalFrames * (__int64_t)frame_rate / (__int64_t)m_frameRate); //return (int)((__int64_t)m_totalFrames * (__int64_t)frame_rate / (__int64_t)m_frameRate);
@@ -113,7 +113,7 @@ float KRAudioSample::sample(int frame_offset, int frame_rate, int channel)
if(buffer_index >= m_bufferCount) { if(buffer_index >= m_bufferCount) {
return 0.0f; // Past the end of the recording return 0.0f; // Past the end of the recording
} else { } else {
int buffer_offset = frame_offset - buffer_index * maxFramesPerBuffer; __int64_t buffer_offset = frame_offset - buffer_index * maxFramesPerBuffer;
KRAudioBuffer *buffer = getContext().getAudioManager()->getBuffer(*this, buffer_index); KRAudioBuffer *buffer = getContext().getAudioManager()->getBuffer(*this, buffer_index);
if(buffer == NULL) { if(buffer == NULL) {
@@ -132,12 +132,12 @@ void KRAudioSample::sample(__int64_t frame_offset, int frame_count, int channel,
{ {
loadInfo(); loadInfo();
m_last_frame_used = getContext().getAudioManager()->getAudioFrame(); m_last_frame_used = (int)getContext().getAudioManager()->getAudioFrame();
if(loop) { if(loop) {
int buffer_offset = 0; int buffer_offset = 0;
int frames_left = frame_count; int frames_left = frame_count;
int sample_length = getFrameCount(); int sample_length = (int)getFrameCount();
while(frames_left) { while(frames_left) {
int next_frame = (int)(((__int64_t)frame_offset + (__int64_t)buffer_offset) % sample_length); int next_frame = (int)(((__int64_t)frame_offset + (__int64_t)buffer_offset) % sample_length);
if(next_frame + frames_left >= sample_length) { if(next_frame + frames_left >= sample_length) {
@@ -160,8 +160,8 @@ void KRAudioSample::sample(__int64_t frame_offset, int frame_count, int channel,
// Range is entirely after the sample // Range is entirely after the sample
memset(buffer, 0, frame_count * sizeof(float)); memset(buffer, 0, frame_count * sizeof(float));
} else { } else {
int start_frame = frame_offset < 0 ? 0 : frame_offset; int start_frame = (int)(frame_offset < 0 ? 0 : frame_offset);
int prefix_frames = frame_offset < 0 ? -frame_offset : 0; int prefix_frames = (int)(frame_offset < 0 ? -frame_offset : 0);
if(prefix_frames > 0) { if(prefix_frames > 0) {
// Prefix with padding of 0's // Prefix with padding of 0's
memset(buffer, 0, prefix_frames * sizeof(float)); memset(buffer, 0, prefix_frames * sizeof(float));
@@ -386,7 +386,7 @@ KRAudioBuffer *KRAudioSample::getBuffer(int index)
void KRAudioSample::_endFrame() void KRAudioSample::_endFrame()
{ {
const __int64_t AUDIO_SAMPLE_EXPIRY_FRAMES = 500; const __int64_t AUDIO_SAMPLE_EXPIRY_FRAMES = 500;
long current_frame = getContext().getAudioManager()->getAudioFrame(); __int64_t current_frame = getContext().getAudioManager()->getAudioFrame();
if(current_frame > m_last_frame_used + AUDIO_SAMPLE_EXPIRY_FRAMES) { if(current_frame > m_last_frame_used + AUDIO_SAMPLE_EXPIRY_FRAMES) {
closeFile(); closeFile();
} }

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@@ -56,14 +56,14 @@ public:
// Siren audio engine interface // Siren audio engine interface
int getChannelCount(); int getChannelCount();
int getFrameCount(); __int64_t getFrameCount();
float sample(int frame_offset, int frame_rate, int channel); float sample(int frame_offset, int frame_rate, int channel);
void sample(__int64_t frame_offset, int frame_count, int channel, float *buffer, float amplitude, bool loop); void sample(__int64_t frame_offset, int frame_count, int channel, float *buffer, float amplitude, bool loop);
void _endFrame(); void _endFrame();
private: private:
long m_last_frame_used; __int64_t m_last_frame_used;
std::string m_extension; std::string m_extension;
KRDataBlock *m_pData; KRDataBlock *m_pData;

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@@ -54,14 +54,14 @@ KRBundle::KRBundle(KRContext &context, std::string name, KRDataBlock *pData) : K
m_pData = pData; m_pData = pData;
__int64_t file_pos = 0; __int64_t file_pos = 0;
while(file_pos < m_pData->getSize()) { while(file_pos < (__int64_t)m_pData->getSize()) {
tar_header_type file_header; tar_header_type file_header;
m_pData->copy(&file_header, file_pos, sizeof(file_header)); m_pData->copy(&file_header, (int)file_pos, sizeof(file_header));
size_t file_size = strtol(file_header.file_size, NULL, 8); size_t file_size = strtol(file_header.file_size, NULL, 8);
file_pos += 512; // Skip past the header to the file contents file_pos += 512; // Skip past the header to the file contents
if(file_header.file_name[0] != '\0' && file_header.file_name[0] != '.') { if(file_header.file_name[0] != '\0' && file_header.file_name[0] != '.') {
// We ignore the last two records in the tar file, which are zero'ed out tar_header structures // We ignore the last two records in the tar file, which are zero'ed out tar_header structures
KRDataBlock *pFileData = pData->getSubBlock(file_pos, file_size); KRDataBlock *pFileData = pData->getSubBlock((int)file_pos, (int)file_size);
context.loadResource(file_header.file_name, pFileData); context.loadResource(file_header.file_name, pFileData);
} }
file_pos += RoundUpSize(file_size); file_pos += RoundUpSize(file_size);

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@@ -113,7 +113,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
//Matrix4 viewMatrix = Matrix4::Invert(getModelMatrix()); //Matrix4 viewMatrix = Matrix4::Invert(getModelMatrix());
settings.setViewportSize(Vector2::Create(m_backingWidth, m_backingHeight)); settings.setViewportSize(Vector2::Create((float)m_backingWidth, (float)m_backingHeight));
Matrix4 projectionMatrix; Matrix4 projectionMatrix;
projectionMatrix.perspective(settings.perspective_fov, settings.m_viewportSize.x / settings.m_viewportSize.y, settings.perspective_nearz, settings.perspective_farz); projectionMatrix.perspective(settings.perspective_fov, settings.m_viewportSize.x / settings.m_viewportSize.y, settings.perspective_nearz, settings.perspective_farz);
m_viewport = KRViewport(settings.getViewportSize(), viewMatrix, projectionMatrix); m_viewport = KRViewport(settings.getViewportSize(), viewMatrix, projectionMatrix);
@@ -132,7 +132,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
GL_PUSH_GROUP_MARKER("Generate Shadowmaps"); GL_PUSH_GROUP_MARKER("Generate Shadowmaps");
scene.render(this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_GENERATE_SHADOWMAPS, false /*settings.bEnableDeferredLighting*/); scene.render(this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_GENERATE_SHADOWMAPS, false /*settings.bEnableDeferredLighting*/);
GLDEBUG(glViewport(0, 0, m_viewport.getSize().x, m_viewport.getSize().y)); GLDEBUG(glViewport(0, 0, (GLsizei)m_viewport.getSize().x, (GLsizei)m_viewport.getSize().y));
GL_POP_GROUP_MARKER; GL_POP_GROUP_MARKER;
} }
@@ -184,7 +184,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
// Set render target // Set render target
GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, lightAccumulationBuffer)); GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, lightAccumulationBuffer));
GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0)); GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0));
GLDEBUG(glViewport(0, 0, m_viewport.getSize().x * m_downsample.x, m_viewport.getSize().y * m_downsample.y)); GLDEBUG(glViewport(0, 0, (GLsizei)(m_viewport.getSize().x * m_downsample.x), (GLsizei)(m_viewport.getSize().y * m_downsample.y)));
GLDEBUG(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); GLDEBUG(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
GLDEBUG(glClear(GL_COLOR_BUFFER_BIT)); GLDEBUG(glClear(GL_COLOR_BUFFER_BIT));
@@ -251,7 +251,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
// Set render target // Set render target
GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, compositeFramebuffer)); GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, compositeFramebuffer));
GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0)); GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0));
GLDEBUG(glViewport(0, 0, m_viewport.getSize().x * m_downsample.x, m_viewport.getSize().y * m_downsample.y)); GLDEBUG(glViewport(0, 0, (GLsizei)(m_viewport.getSize().x * m_downsample.x), (GLsizei)(m_viewport.getSize().y * m_downsample.y)));
// Disable alpha blending // Disable alpha blending
GLDEBUG(glDisable(GL_BLEND)); GLDEBUG(glDisable(GL_BLEND));
@@ -419,7 +419,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
GL_PUSH_GROUP_MARKER("Volumetric Lighting"); GL_PUSH_GROUP_MARKER("Volumetric Lighting");
KRViewport volumetricLightingViewport = KRViewport(Vector2::Create(volumetricBufferWidth, volumetricBufferHeight), m_viewport.getViewMatrix(), m_viewport.getProjectionMatrix()); KRViewport volumetricLightingViewport = KRViewport(Vector2::Create((float)volumetricBufferWidth, (float)volumetricBufferHeight), m_viewport.getViewMatrix(), m_viewport.getProjectionMatrix());
if(settings.volumetric_environment_downsample != 0) { if(settings.volumetric_environment_downsample != 0) {
// Set render target // Set render target
@@ -431,7 +431,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
GLDEBUG(glDisable(GL_DEPTH_TEST)); GLDEBUG(glDisable(GL_DEPTH_TEST));
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture); m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
GLDEBUG(glViewport(0, 0, volumetricLightingViewport.getSize().x, volumetricLightingViewport.getSize().y)); GLDEBUG(glViewport(0, 0, (GLsizei)volumetricLightingViewport.getSize().x, (GLsizei)volumetricLightingViewport.getSize().y));
} else { } else {
// Enable z-buffer test // Enable z-buffer test
GLDEBUG(glEnable(GL_DEPTH_TEST)); GLDEBUG(glEnable(GL_DEPTH_TEST));
@@ -446,7 +446,7 @@ void KRCamera::renderFrame(GLint defaultFBO, GLint renderBufferWidth, GLint rend
GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, compositeFramebuffer)); GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, compositeFramebuffer));
GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0)); GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0));
GLDEBUG(glViewport(0, 0, m_viewport.getSize().x, m_viewport.getSize().y)); GLDEBUG(glViewport(0, 0, (GLsizei)m_viewport.getSize().x, (GLsizei)m_viewport.getSize().y));
} }
GL_POP_GROUP_MARKER; GL_POP_GROUP_MARKER;
@@ -690,7 +690,7 @@ void KRCamera::renderPost()
*/ */
GLDEBUG(glViewport(0, 0, m_viewport.getSize().x, m_viewport.getSize().y)); GLDEBUG(glViewport(0, 0, (GLsizei)m_viewport.getSize().x, (GLsizei)m_viewport.getSize().y));
GLDEBUG(glDisable(GL_DEPTH_TEST)); GLDEBUG(glDisable(GL_DEPTH_TEST));
KRShader *postShader = m_pContext->getShaderManager()->getShader("PostShader", this, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_TRANSPARENT); KRShader *postShader = m_pContext->getShaderManager()->getShader("PostShader", this, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
@@ -809,7 +809,7 @@ void KRCamera::renderPost()
int iTexRow = 15 - (iChar - iTexCol) / 16; int iTexRow = 15 - (iChar - iTexCol) / 16;
Vector2 top_left_pos = Vector2::Create(-1.0f + dScaleX * iCol, dScaleY * iRow - 1.0f); Vector2 top_left_pos = Vector2::Create(-1.0f + dScaleX * iCol, dScaleY * iRow - 1.0f);
Vector2 bottom_right_pos = Vector2::Create(-1.0 + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0f); Vector2 bottom_right_pos = Vector2::Create(-1.0f + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0f);
top_left_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f); top_left_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
bottom_right_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f); bottom_right_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
Vector2 top_left_uv = Vector2::Create(dTexScale * iTexCol, dTexScale * iTexRow); Vector2 top_left_uv = Vector2::Create(dTexScale * iTexCol, dTexScale * iTexRow);
@@ -967,13 +967,13 @@ std::string KRCamera::getDebugText()
#endif // defined(__APPLE__) #endif // defined(__APPLE__)
// ---- GPU Memory ---- // ---- GPU Memory ----
int texture_count_active = m_pContext->getTextureManager()->getActiveTextures().size(); size_t texture_count_active = m_pContext->getTextureManager()->getActiveTextures().size();
int texture_count = texture_count_active; size_t texture_count = texture_count_active;
long texture_mem_active = m_pContext->getTextureManager()->getMemActive(); long texture_mem_active = m_pContext->getTextureManager()->getMemActive();
long texture_mem_used = m_pContext->getTextureManager()->getMemUsed(); long texture_mem_used = m_pContext->getTextureManager()->getMemUsed();
long texture_mem_throughput = m_pContext->getTextureManager()->getMemoryTransferedThisFrame(); long texture_mem_throughput = m_pContext->getTextureManager()->getMemoryTransferedThisFrame();
int vbo_count_active = m_pContext->getMeshManager()->getActiveVBOCount(); size_t vbo_count_active = m_pContext->getMeshManager()->getActiveVBOCount();
long vbo_mem_active = m_pContext->getMeshManager()->getMemActive(); long vbo_mem_active = m_pContext->getMeshManager()->getMemActive();
long vbo_mem_used = m_pContext->getMeshManager()->getMemUsed(); long vbo_mem_used = m_pContext->getMeshManager()->getMemUsed();
long vbo_mem_throughput = m_pContext->getMeshManager()->getMemoryTransferedThisFrame(); long vbo_mem_throughput = m_pContext->getMeshManager()->getMemoryTransferedThisFrame();

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@@ -81,13 +81,13 @@ void FFTForward(const FFTWorkspace &workspace, SplitComplex *src, size_t count)
assert((count & (count - 1)) == 0); assert((count & (count - 1)) == 0);
unsigned int levels = 0; unsigned int levels = 0;
while (1 << levels <= count) { while (1 << levels <= (int)count) {
levels++; levels++;
} }
for (size_t i = 0; i < count; i++) { for (size_t i = 0; i < count; i++) {
size_t j = 0; size_t j = 0;
for (int k = 0; k < levels; k++) { for (int k = 0; k < (int)levels; k++) {
j <<= 1; j <<= 1;
j |= ((i >> k) & 1); j |= ((i >> k) & 1);
} }

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@@ -140,7 +140,6 @@ bool KRDataBlock::load(const std::string &path)
bool success = false; bool success = false;
unload(); unload();
struct stat statbuf;
m_bReadOnly = true; m_bReadOnly = true;
#if defined(_WIN32) || defined(_WIN64) #if defined(_WIN32) || defined(_WIN64)
@@ -160,6 +159,7 @@ bool KRDataBlock::load(const std::string &path)
if(m_fdPackFile >= 0) { if(m_fdPackFile >= 0) {
m_fileOwnerDataBlock = this; m_fileOwnerDataBlock = this;
m_fileName = KRResource::GetFileBase(path); m_fileName = KRResource::GetFileBase(path);
struct stat statbuf;
if(fstat(m_fdPackFile, &statbuf) >= 0) { if(fstat(m_fdPackFile, &statbuf) >= 0) {
m_data_size = statbuf.st_size; m_data_size = statbuf.st_size;
m_data_offset = 0; m_data_offset = 0;
@@ -269,7 +269,7 @@ void KRDataBlock::append(void *data, size_t size) {
// Copy the entire data block to the destination pointer // Copy the entire data block to the destination pointer
void KRDataBlock::copy(void *dest) { void KRDataBlock::copy(void *dest) {
copy(dest, 0, m_data_size); copy(dest, 0, (int)m_data_size);
} }
// Copy a range of data to the destination pointer // Copy a range of data to the destination pointer

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@@ -121,12 +121,12 @@ KRNode::LodVisibility KRLODGroup::calcLODVisibility(const KRViewport &viewport)
if(m_use_world_units) { if(m_use_world_units) {
Vector3 world_reference_point = localToWorld(local_reference_point); Vector3 world_reference_point = localToWorld(local_reference_point);
sqr_distance = (world_camera_position - world_reference_point).sqrMagnitude() * (lod_bias * lod_bias); sqr_distance = (world_camera_position - world_reference_point).sqrMagnitude() * (lod_bias * lod_bias);
sqr_prestream_distance = getContext().KRENGINE_PRESTREAM_DISTANCE * getContext().KRENGINE_PRESTREAM_DISTANCE; sqr_prestream_distance = (float)(getContext().KRENGINE_PRESTREAM_DISTANCE * getContext().KRENGINE_PRESTREAM_DISTANCE);
} else { } else {
sqr_distance = (local_camera_position - local_reference_point).sqrMagnitude() * (lod_bias * lod_bias); sqr_distance = (local_camera_position - local_reference_point).sqrMagnitude() * (lod_bias * lod_bias);
Vector3 world_reference_point = localToWorld(local_reference_point); Vector3 world_reference_point = localToWorld(local_reference_point);
sqr_prestream_distance = worldToLocal(Vector3::Normalize(world_reference_point - world_camera_position) * getContext().KRENGINE_PRESTREAM_DISTANCE).sqrMagnitude(); // TODO, FINDME - Optimize with precalc? sqr_prestream_distance = worldToLocal(Vector3::Normalize(world_reference_point - world_camera_position) * (float)getContext().KRENGINE_PRESTREAM_DISTANCE).sqrMagnitude(); // TODO, FINDME - Optimize with precalc?
} }

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@@ -384,7 +384,7 @@ void KRLight::allocateShadowBuffers(int cBuffers) {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_EXT, GL_COMPARE_REF_TO_TEXTURE_EXT)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_EXT, GL_COMPARE_REF_TO_TEXTURE_EXT)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_EXT, GL_LEQUAL)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_EXT, GL_LEQUAL)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available
#endif #endif
GLDEBUG(glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, viewportSize.x, viewportSize.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL)); GLDEBUG(glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, (GLsizei)viewportSize.x, (GLsizei)viewportSize.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL));
GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowDepthTexture[iShadow], 0)); GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowDepthTexture[iShadow], 0));
} }

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@@ -319,7 +319,7 @@ bool KRMaterial::bind(KRCamera *pCamera, std::vector<KRPointLight *> &point_ligh
bool bAlphaTest = (m_alpha_mode == KRMATERIAL_ALPHA_MODE_TEST) && bDiffuseMap; bool bAlphaTest = (m_alpha_mode == KRMATERIAL_ALPHA_MODE_TEST) && bDiffuseMap;
bool bAlphaBlend = (m_alpha_mode == KRMATERIAL_ALPHA_MODE_BLENDONESIDE) || (m_alpha_mode == KRMATERIAL_ALPHA_MODE_BLENDTWOSIDE); bool bAlphaBlend = (m_alpha_mode == KRMATERIAL_ALPHA_MODE_BLENDONESIDE) || (m_alpha_mode == KRMATERIAL_ALPHA_MODE_BLENDTWOSIDE);
KRShader *pShader = getContext().getShaderManager()->getShader("ObjectShader", pCamera, point_lights, directional_lights, spot_lights, bones.size(), bDiffuseMap, bNormalMap, bSpecMap, bReflectionMap, bReflectionCubeMap, bLightMap, m_diffuseMapScale != default_scale && bDiffuseMap, m_specularMapScale != default_scale && bSpecMap, m_normalMapScale != default_scale && bNormalMap, m_reflectionMapScale != default_scale && bReflectionMap, m_diffuseMapOffset != default_offset && bDiffuseMap, m_specularMapOffset != default_offset && bSpecMap, m_normalMapOffset != default_offset && bNormalMap, m_reflectionMapOffset != default_offset && bReflectionMap, bAlphaTest, bAlphaBlend, renderPass, rim_power != 0.0f); KRShader *pShader = getContext().getShaderManager()->getShader("ObjectShader", pCamera, point_lights, directional_lights, spot_lights, (int)bones.size(), bDiffuseMap, bNormalMap, bSpecMap, bReflectionMap, bReflectionCubeMap, bLightMap, m_diffuseMapScale != default_scale && bDiffuseMap, m_specularMapScale != default_scale && bSpecMap, m_normalMapScale != default_scale && bNormalMap, m_reflectionMapScale != default_scale && bReflectionMap, m_diffuseMapOffset != default_offset && bDiffuseMap, m_specularMapOffset != default_offset && bSpecMap, m_normalMapOffset != default_offset && bNormalMap, m_reflectionMapOffset != default_offset && bReflectionMap, bAlphaTest, bAlphaBlend, renderPass, rim_power != 0.0f);
Vector4 fade_color; Vector4 fade_color;
@@ -356,7 +356,7 @@ bool KRMaterial::bind(KRCamera *pCamera, std::vector<KRPointLight *> &point_ligh
} }
} }
if(pShader->m_uniforms[KRShader::KRENGINE_UNIFORM_BONE_TRANSFORMS] != -1) { if(pShader->m_uniforms[KRShader::KRENGINE_UNIFORM_BONE_TRANSFORMS] != -1) {
glUniformMatrix4fv(pShader->m_uniforms[KRShader::KRENGINE_UNIFORM_BONE_TRANSFORMS], bones.size(), GL_FALSE, bone_mats); glUniformMatrix4fv(pShader->m_uniforms[KRShader::KRENGINE_UNIFORM_BONE_TRANSFORMS], (GLsizei)bones.size(), GL_FALSE, bone_mats);
} }
} }

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@@ -55,7 +55,7 @@ KRMeshCube::KRMeshCube(KRContext &context) : KRMesh(context, "__cube")
mi.submesh_starts.push_back(0); mi.submesh_starts.push_back(0);
mi.submesh_lengths.push_back(mi.vertices.size()); mi.submesh_lengths.push_back((int)mi.vertices.size());
mi.material_names.push_back(""); mi.material_names.push_back("");
mi.format = KRENGINE_MODEL_FORMAT_STRIP; mi.format = KRENGINE_MODEL_FORMAT_STRIP;

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@@ -50,7 +50,7 @@ KRMeshQuad::KRMeshQuad(KRContext &context) : KRMesh(context, "__quad")
mi.submesh_starts.push_back(0); mi.submesh_starts.push_back(0);
mi.submesh_lengths.push_back(mi.vertices.size()); mi.submesh_lengths.push_back((int)mi.vertices.size());
mi.material_names.push_back(""); mi.material_names.push_back("");
mi.format = KRENGINE_MODEL_FORMAT_STRIP; mi.format = KRENGINE_MODEL_FORMAT_STRIP;

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@@ -42,7 +42,7 @@ KRMeshSphere::KRMeshSphere(KRContext &context) : KRMesh(context, "__sphere")
// Based on algorithm from Paul Bourke: http://paulbourke.net/miscellaneous/sphere_cylinder/ // Based on algorithm from Paul Bourke: http://paulbourke.net/miscellaneous/sphere_cylinder/
int iterations = 3; int iterations = 3;
int facet_count = pow(4, iterations) * 8; int facet_count = (int)(pow(4, iterations) * 8.0f);
class Facet3 { class Facet3 {
public: public:
@@ -74,7 +74,7 @@ KRMeshSphere::KRMeshSphere(KRContext &context) : KRMesh(context, "__sphere")
int nt = 0,ntold; int nt = 0,ntold;
/* Create the level 0 object */ /* Create the level 0 object */
a = 1 / sqrt(2.0); a = 1.0f / sqrtf(2.0f);
for (i=0;i<6;i++) { for (i=0;i<6;i++) {
p[i].x *= a; p[i].x *= a;
p[i].y *= a; p[i].y *= a;
@@ -121,7 +121,7 @@ KRMeshSphere::KRMeshSphere(KRContext &context) : KRMesh(context, "__sphere")
} }
mi.submesh_starts.push_back(0); mi.submesh_starts.push_back(0);
mi.submesh_lengths.push_back(mi.vertices.size()); mi.submesh_lengths.push_back((int)mi.vertices.size());
mi.material_names.push_back(""); mi.material_names.push_back("");

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@@ -76,7 +76,7 @@ void KRParticleSystemNewtonian::render(KRCamera *pCamera, std::vector<KRPointLig
KRShader *pParticleShader = m_pContext->getShaderManager()->getShader("dust_particle", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass); KRShader *pParticleShader = m_pContext->getShaderManager()->getShader("dust_particle", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
Vector3 rim_color; Vector4 fade_color; // Vector3 rim_color; Vector4 fade_color;
if(getContext().getShaderManager()->selectShader(*pCamera, pParticleShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getShaderManager()->selectShader(*pCamera, pParticleShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pParticleShader->setUniform(KRShader::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f); pParticleShader->setUniform(KRShader::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);

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@@ -127,7 +127,7 @@ void KRPointLight::generateMesh() {
// Based on algorithm from Paul Bourke: http://paulbourke.net/miscellaneous/sphere_cylinder/ // Based on algorithm from Paul Bourke: http://paulbourke.net/miscellaneous/sphere_cylinder/
int iterations = 3; int iterations = 3;
int facet_count = pow(4, iterations) * 8; int facet_count = (int)(pow(4, iterations) * 8);
if(m_cVertices != facet_count * 3) { if(m_cVertices != facet_count * 3) {
if(m_sphereVertices) { if(m_sphereVertices) {

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@@ -216,7 +216,7 @@ std::vector<KRResource *> KRResource::LoadObj(KRContext &context, const std::str
} else if(strcmp(szSymbol[0], "usemtl") == 0) { } else if(strcmp(szSymbol[0], "usemtl") == 0) {
// Use Material (usemtl) // Use Material (usemtl)
if(pFace - pMaterialFaces > 1) { if(pFace - pMaterialFaces > 1) {
*pMaterialFaces = pFace - pMaterialFaces - 1; *pMaterialFaces = (int)(pFace - pMaterialFaces - 1);
pMaterialFaces = pFace++; pMaterialFaces = pFace++;
} }
} }
@@ -224,7 +224,7 @@ std::vector<KRResource *> KRResource::LoadObj(KRContext &context, const std::str
} }
*pMaterialFaces = pFace - pMaterialFaces - 1; *pMaterialFaces = (int)(pFace - pMaterialFaces - 1);
*pFace++ = 0; *pFace++ = 0;

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@@ -246,7 +246,7 @@ void KRShader::setUniform(int location, float value)
int value_index = m_uniform_value_index[location]; int value_index = m_uniform_value_index[location];
bool needs_update = true; bool needs_update = true;
if(value_index == -1) { if(value_index == -1) {
m_uniform_value_index[location] = m_uniform_value_float.size(); m_uniform_value_index[location] = (int)m_uniform_value_float.size();
m_uniform_value_float.push_back(value); m_uniform_value_float.push_back(value);
} else if(m_uniform_value_float[value_index] == value) { } else if(m_uniform_value_float[value_index] == value) {
needs_update = false; needs_update = false;
@@ -264,7 +264,7 @@ void KRShader::setUniform(int location, int value)
int value_index = m_uniform_value_index[location]; int value_index = m_uniform_value_index[location];
bool needs_update = true; bool needs_update = true;
if(value_index == -1) { if(value_index == -1) {
m_uniform_value_index[location] = m_uniform_value_int.size(); m_uniform_value_index[location] = (int)m_uniform_value_int.size();
m_uniform_value_int.push_back(value); m_uniform_value_int.push_back(value);
} else if(m_uniform_value_int[value_index] == value) { } else if(m_uniform_value_int[value_index] == value) {
needs_update = false; needs_update = false;
@@ -283,7 +283,7 @@ void KRShader::setUniform(int location, const Vector2 &value)
int value_index = m_uniform_value_index[location]; int value_index = m_uniform_value_index[location];
bool needs_update = true; bool needs_update = true;
if(value_index == -1) { if(value_index == -1) {
m_uniform_value_index[location] = m_uniform_value_vector2.size(); m_uniform_value_index[location] = (int)m_uniform_value_vector2.size();
m_uniform_value_vector2.push_back(value); m_uniform_value_vector2.push_back(value);
} else if(m_uniform_value_vector2[value_index] == value) { } else if(m_uniform_value_vector2[value_index] == value) {
needs_update = false; needs_update = false;
@@ -301,7 +301,7 @@ void KRShader::setUniform(int location, const Vector3 &value)
int value_index = m_uniform_value_index[location]; int value_index = m_uniform_value_index[location];
bool needs_update = true; bool needs_update = true;
if(value_index == -1) { if(value_index == -1) {
m_uniform_value_index[location] = m_uniform_value_vector3.size(); m_uniform_value_index[location] = (int)m_uniform_value_vector3.size();
m_uniform_value_vector3.push_back(value); m_uniform_value_vector3.push_back(value);
} else if(m_uniform_value_vector3[value_index] == value) { } else if(m_uniform_value_vector3[value_index] == value) {
needs_update = false; needs_update = false;
@@ -319,7 +319,7 @@ void KRShader::setUniform(int location, const Vector4 &value)
int value_index = m_uniform_value_index[location]; int value_index = m_uniform_value_index[location];
bool needs_update = true; bool needs_update = true;
if(value_index == -1) { if(value_index == -1) {
m_uniform_value_index[location] = m_uniform_value_vector4.size(); m_uniform_value_index[location] = (int)m_uniform_value_vector4.size();
m_uniform_value_vector4.push_back(value); m_uniform_value_vector4.push_back(value);
} else if(m_uniform_value_vector4[value_index] == value) { } else if(m_uniform_value_vector4[value_index] == value) {
needs_update = false; needs_update = false;
@@ -338,7 +338,7 @@ void KRShader::setUniform(int location, const Matrix4 &value)
int value_index = m_uniform_value_index[location]; int value_index = m_uniform_value_index[location];
bool needs_update = true; bool needs_update = true;
if(value_index == -1) { if(value_index == -1) {
m_uniform_value_index[location] = m_uniform_value_mat4.size(); m_uniform_value_index[location] = (int)m_uniform_value_mat4.size();
m_uniform_value_mat4.push_back(value); m_uniform_value_mat4.push_back(value);
} else if(m_uniform_value_mat4[value_index] == value) { } else if(m_uniform_value_mat4[value_index] == value) {
needs_update = false; needs_update = false;

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@@ -72,7 +72,7 @@ void KRTexture::resize(int max_dim)
m_iNewHandle = 0; m_iNewHandle = 0;
} else { } else {
int target_dim = max_dim; int target_dim = max_dim;
if(target_dim < m_min_lod_max_dim) target_dim = m_min_lod_max_dim; if(target_dim < (int)m_min_lod_max_dim) target_dim = m_min_lod_max_dim;
if(m_new_lod_max_dim != target_dim || (m_iHandle == 0 && m_iNewHandle == 0)) { if(m_new_lod_max_dim != target_dim || (m_iHandle == 0 && m_iNewHandle == 0)) {
assert(m_newTextureMemUsed == 0); assert(m_newTextureMemUsed == 0);
@@ -116,9 +116,9 @@ kraken_stream_level KRTexture::getStreamLevel(KRTexture::texture_usage_t texture
{ {
if(m_current_lod_max_dim == 0) { if(m_current_lod_max_dim == 0) {
return kraken_stream_level::STREAM_LEVEL_OUT; return kraken_stream_level::STREAM_LEVEL_OUT;
} else if(m_current_lod_max_dim == KRMIN(getContext().KRENGINE_MAX_TEXTURE_DIM, m_max_lod_max_dim)) { } else if(m_current_lod_max_dim == KRMIN(getContext().KRENGINE_MAX_TEXTURE_DIM, (int)m_max_lod_max_dim)) {
return kraken_stream_level::STREAM_LEVEL_IN_HQ; return kraken_stream_level::STREAM_LEVEL_IN_HQ;
} else if(m_current_lod_max_dim >= KRMAX(getContext().KRENGINE_MIN_TEXTURE_DIM, m_min_lod_max_dim)) { } else if(m_current_lod_max_dim >= KRMAX(getContext().KRENGINE_MIN_TEXTURE_DIM, (int)m_min_lod_max_dim)) {
return kraken_stream_level::STREAM_LEVEL_IN_LQ; return kraken_stream_level::STREAM_LEVEL_IN_LQ;
} else { } else {
return kraken_stream_level::STREAM_LEVEL_OUT; return kraken_stream_level::STREAM_LEVEL_OUT;

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@@ -43,13 +43,13 @@ KRTextureAnimated::KRTextureAnimated(KRContext &context, std::string name) : KRT
// - yy is the framerate // - yy is the framerate
// TODO - Add error handling for mal-formatted animated texture formats // TODO - Add error handling for mal-formatted animated texture formats
int first_comma_pos = name.find(","); size_t first_comma_pos = name.find(",");
int second_comma_pos = name.find(",", first_comma_pos + 1); size_t second_comma_pos = name.find(",", first_comma_pos + 1);
m_texture_base_name = name.substr(8, first_comma_pos - 8); m_texture_base_name = name.substr(8, first_comma_pos - 8);
m_frame_count = atoi(name.substr(first_comma_pos+1, second_comma_pos - first_comma_pos -1).c_str()); m_frame_count = atoi(name.substr(first_comma_pos+1, second_comma_pos - first_comma_pos -1).c_str());
m_frame_rate = atof(name.substr(second_comma_pos+1).c_str()); m_frame_rate = (float)atof(name.substr(second_comma_pos+1).c_str());
m_max_lod_max_dim = 2048; m_max_lod_max_dim = 2048;
m_min_lod_max_dim = 64; m_min_lod_max_dim = 64;
@@ -57,8 +57,8 @@ KRTextureAnimated::KRTextureAnimated(KRContext &context, std::string name) : KRT
for(int i=0; i<m_frame_count; i++) { for(int i=0; i<m_frame_count; i++) {
KRTexture2D *frame_texture = textureForFrame(i); KRTexture2D *frame_texture = textureForFrame(i);
if(frame_texture) { if(frame_texture) {
if(frame_texture->getMaxMipMap() < m_max_lod_max_dim) m_max_lod_max_dim = frame_texture->getMaxMipMap(); if(frame_texture->getMaxMipMap() < (int)m_max_lod_max_dim) m_max_lod_max_dim = frame_texture->getMaxMipMap();
if(frame_texture->getMinMipMap() > m_min_lod_max_dim) m_min_lod_max_dim = frame_texture->getMinMipMap(); if(frame_texture->getMinMipMap() > (int)m_min_lod_max_dim) m_min_lod_max_dim = frame_texture->getMinMipMap();
} }
} }
} }
@@ -106,7 +106,7 @@ void KRTextureAnimated::bind(GLuint texture_unit)
{ {
resetPoolExpiry(0.0f, TEXTURE_USAGE_NONE); // TODO - Need to set parameters here for streaming priority? resetPoolExpiry(0.0f, TEXTURE_USAGE_NONE); // TODO - Need to set parameters here for streaming priority?
KRTexture::bind(texture_unit); KRTexture::bind(texture_unit);
int frame_number = (int)floor(fmodf(getContext().getAbsoluteTime() * m_frame_rate,m_frame_count)); int frame_number = (int)floor(fmodf(getContext().getAbsoluteTime() * m_frame_rate, (float)m_frame_count));
KRTexture2D *frame_texture = textureForFrame(frame_number); KRTexture2D *frame_texture = textureForFrame(frame_number);
if(frame_texture) { if(frame_texture) {
frame_texture->bind(texture_unit); frame_texture->bind(texture_unit);

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@@ -44,8 +44,8 @@ KRTextureCube::KRTextureCube(KRContext &context, std::string name) : KRTexture(c
std::string faceName = getName() + SUFFIXES[i]; std::string faceName = getName() + SUFFIXES[i];
m_textures[i] = (KRTexture2D *)getContext().getTextureManager()->getTexture(faceName); m_textures[i] = (KRTexture2D *)getContext().getTextureManager()->getTexture(faceName);
if(m_textures[i]) { if(m_textures[i]) {
if(m_textures[i]->getMaxMipMap() < m_max_lod_max_dim) m_max_lod_max_dim = m_textures[i]->getMaxMipMap(); if(m_textures[i]->getMaxMipMap() < (int)m_max_lod_max_dim) m_max_lod_max_dim = m_textures[i]->getMaxMipMap();
if(m_textures[i]->getMinMipMap() > m_min_lod_max_dim) m_min_lod_max_dim = m_textures[i]->getMinMipMap(); if(m_textures[i]->getMinMipMap() > (int)m_min_lod_max_dim) m_min_lod_max_dim = m_textures[i]->getMinMipMap();
} else { } else {
assert(false); assert(false);
} }
@@ -94,7 +94,7 @@ bool KRTextureCube::createGLTexture(int lod_max_dim)
long KRTextureCube::getMemRequiredForSize(int max_dim) long KRTextureCube::getMemRequiredForSize(int max_dim)
{ {
int target_dim = max_dim; int target_dim = max_dim;
if(target_dim < m_min_lod_max_dim) target_dim = m_min_lod_max_dim; if(target_dim < (int)m_min_lod_max_dim) target_dim = m_min_lod_max_dim;
long memoryRequired = 0; long memoryRequired = 0;
for(int i=0; i<6; i++) { for(int i=0; i<6; i++) {

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@@ -59,7 +59,7 @@ KRTextureKTX::KRTextureKTX(KRContext &context, KRDataBlock *data, std::string na
uint32_t blockStart = sizeof(KTXHeader) + m_header.bytesOfKeyValueData; uint32_t blockStart = sizeof(KTXHeader) + m_header.bytesOfKeyValueData;
uint32_t width = m_header.pixelWidth, height = m_header.pixelHeight; uint32_t width = m_header.pixelWidth, height = m_header.pixelHeight;
for(int mipmap_level=0; mipmap_level < KRMAX(m_header.numberOfMipmapLevels, 1); mipmap_level++) { for(int mipmap_level=0; mipmap_level < (int)KRMAX(m_header.numberOfMipmapLevels, 1); mipmap_level++) {
uint32_t blockLength; uint32_t blockLength;
data->copy(&blockLength, blockStart, 4); data->copy(&blockLength, blockStart, 4);
blockStart += 4; blockStart += 4;
@@ -126,7 +126,7 @@ KRTextureKTX::~KRTextureKTX() {
long KRTextureKTX::getMemRequiredForSize(int max_dim) long KRTextureKTX::getMemRequiredForSize(int max_dim)
{ {
int target_dim = max_dim; int target_dim = max_dim;
if(target_dim < m_min_lod_max_dim) target_dim = target_dim; if(target_dim < (int)m_min_lod_max_dim) target_dim = target_dim;
// Determine how much memory will be consumed // Determine how much memory will be consumed
@@ -137,7 +137,7 @@ long KRTextureKTX::getMemRequiredForSize(int max_dim)
for(std::list<KRDataBlock *>::iterator itr = m_blocks.begin(); itr != m_blocks.end(); itr++) { for(std::list<KRDataBlock *>::iterator itr = m_blocks.begin(); itr != m_blocks.end(); itr++) {
KRDataBlock *block = *itr; KRDataBlock *block = *itr;
if(width <= target_dim && height <= target_dim) { if(width <= target_dim && height <= target_dim) {
memoryRequired += block->getSize(); memoryRequired += (long)block->getSize();
} }
width = width >> 1; width = width >> 1;
@@ -156,7 +156,7 @@ long KRTextureKTX::getMemRequiredForSize(int max_dim)
bool KRTextureKTX::uploadTexture(GLenum target, int lod_max_dim, int &current_lod_max_dim, bool compress, bool premultiply_alpha) bool KRTextureKTX::uploadTexture(GLenum target, int lod_max_dim, int &current_lod_max_dim, bool compress, bool premultiply_alpha)
{ {
int target_dim = lod_max_dim; int target_dim = lod_max_dim;
if(target_dim < m_min_lod_max_dim) target_dim = m_min_lod_max_dim; if(target_dim < (int)m_min_lod_max_dim) target_dim = m_min_lod_max_dim;
if(m_blocks.size() == 0) { if(m_blocks.size() == 0) {
return false; return false;
@@ -239,9 +239,9 @@ bool KRTextureKTX::uploadTexture(GLenum target, int lod_max_dim, int &current_lo
GLDEBUG(glCompressedTexImage2D(target, destination_level, (GLenum)m_header.glInternalFormat, width, height, 0, (GLsizei)block->getSize(), block->getStart())); GLDEBUG(glCompressedTexImage2D(target, destination_level, (GLenum)m_header.glInternalFormat, width, height, 0, (GLsizei)block->getSize(), block->getStart()));
#endif #endif
block->unlock(); block->unlock();
memoryTransferred += block->getSize(); // memoryTransferred does not include throughput of mipmap levels copied through glCopyTextureLevelsAPPLE memoryTransferred += (long)block->getSize(); // memoryTransferred does not include throughput of mipmap levels copied through glCopyTextureLevelsAPPLE
#endif #endif
memoryRequired += block->getSize(); memoryRequired += (long)block->getSize();
// //
// err = glGetError(); // err = glGetError();
// if (err != GL_NO_ERROR) { // if (err != GL_NO_ERROR) {

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@@ -147,7 +147,7 @@ KRTexturePVR::~KRTexturePVR() {
long KRTexturePVR::getMemRequiredForSize(int max_dim) long KRTexturePVR::getMemRequiredForSize(int max_dim)
{ {
int target_dim = max_dim; int target_dim = max_dim;
if(target_dim < m_min_lod_max_dim) target_dim = target_dim; if(target_dim < (int)m_min_lod_max_dim) target_dim = target_dim;
// Determine how much memory will be consumed // Determine how much memory will be consumed
int width = m_iWidth; int width = m_iWidth;
@@ -157,7 +157,7 @@ long KRTexturePVR::getMemRequiredForSize(int max_dim)
for(std::list<KRDataBlock *>::iterator itr = m_blocks.begin(); itr != m_blocks.end(); itr++) { for(std::list<KRDataBlock *>::iterator itr = m_blocks.begin(); itr != m_blocks.end(); itr++) {
KRDataBlock *block = *itr; KRDataBlock *block = *itr;
if(width <= target_dim && height <= target_dim) { if(width <= target_dim && height <= target_dim) {
memoryRequired += block->getSize(); memoryRequired += (long)block->getSize();
} }
width = width >> 1; width = width >> 1;
@@ -176,7 +176,7 @@ long KRTexturePVR::getMemRequiredForSize(int max_dim)
bool KRTexturePVR::uploadTexture(GLenum target, int lod_max_dim, int &current_lod_max_dim, bool compress, bool premultiply_alpha) bool KRTexturePVR::uploadTexture(GLenum target, int lod_max_dim, int &current_lod_max_dim, bool compress, bool premultiply_alpha)
{ {
int target_dim = lod_max_dim; int target_dim = lod_max_dim;
if(target_dim < m_min_lod_max_dim) target_dim = m_min_lod_max_dim; if(target_dim < (int)m_min_lod_max_dim) target_dim = m_min_lod_max_dim;
if(m_blocks.size() == 0) { if(m_blocks.size() == 0) {
return false; return false;
@@ -256,12 +256,12 @@ bool KRTexturePVR::uploadTexture(GLenum target, int lod_max_dim, int &current_lo
#if GL_EXT_texture_storage #if GL_EXT_texture_storage
GLDEBUG(glCompressedTexSubImage2D(target, destination_level, 0, 0, width, height, m_internalFormat, block->getSize(), block->getStart())); GLDEBUG(glCompressedTexSubImage2D(target, destination_level, 0, 0, width, height, m_internalFormat, block->getSize(), block->getStart()));
#else #else
GLDEBUG(glCompressedTexImage2D(target, destination_level, m_internalFormat, width, height, 0, block->getSize(), block->getStart())); GLDEBUG(glCompressedTexImage2D(target, destination_level, m_internalFormat, width, height, 0, (GLsizei)block->getSize(), block->getStart()));
#endif #endif
block->unlock(); block->unlock();
memoryTransferred += block->getSize(); // memoryTransferred does not include throughput of mipmap levels copied through glCopyTextureLevelsAPPLE memoryTransferred += (long)block->getSize(); // memoryTransferred does not include throughput of mipmap levels copied through glCopyTextureLevelsAPPLE
#endif #endif
memoryRequired += block->getSize(); memoryRequired += (long)block->getSize();
// //
// err = glGetError(); // err = glGetError();
// if (err != GL_NO_ERROR) { // if (err != GL_NO_ERROR) {