Adjusted a few more constants - reverb and max active sources.
--HG-- branch : nfb
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@@ -68,11 +68,11 @@ const int KRENGINE_REVERB_WORKSPACE_SIZE = 1 << KRENGINE_REVERB_MAX_FFT_LOG2;
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const float KRENGINE_AUDIO_CUTOFF = 0.02f; // Cutoff gain level, to cull out processing of very quiet sounds
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const float KRENGINE_AUDIO_CUTOFF = 0.02f; // Cutoff gain level, to cull out processing of very quiet sounds
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const int KRENGINE_REVERB_MAX_SAMPLES = 435200; // At least 10s reverb impulse response length, divisible by KRENGINE_AUDIO_BLOCK_LENGTH
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const int KRENGINE_REVERB_MAX_SAMPLES = 128000; // 2.9 seconds //435200; // At least 10s reverb impulse response length, divisible by KRENGINE_AUDIO_BLOCK_LENGTH
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const int KRENGINE_MAX_REVERB_IMPULSE_MIX = 16; // Maximum number of impulse response filters that can be mixed simultaneously
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const int KRENGINE_MAX_REVERB_IMPULSE_MIX = 8; // Maximum number of impulse response filters that can be mixed simultaneously
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const int KRENGINE_MAX_OUTPUT_CHANNELS = 2;
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const int KRENGINE_MAX_OUTPUT_CHANNELS = 2;
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const int KRENGINE_MAX_ACTIVE_SOURCES = 24;
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const int KRENGINE_MAX_ACTIVE_SOURCES = 16;
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const int KRENGINE_AUDIO_ANTICLICK_SAMPLES = 64;
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const int KRENGINE_AUDIO_ANTICLICK_SAMPLES = 64;
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