Compiling shaders to SPIR-V 1.5

WIP Vulkan Pipeline initialization
This commit is contained in:
2021-08-10 20:13:32 -07:00
parent 8b59c5c382
commit ce7ecbdd9a
10 changed files with 104 additions and 35 deletions

View File

@@ -38,8 +38,6 @@ layout (binding = 1) uniform sampler2D diffuseTexture;
layout (location = 0) in vec2 textureCoordinate;
layout (location = 0) out vec4 colorOut;
in mediump vec2 texCoord;
void main() {
colorOut = vec4(vec3(texture(diffuseTexture, texCoord)), 1.0) * material.alpha;
colorOut = vec4(vec3(texture(diffuseTexture, textureCoordinate)), 1.0) * material.alpha;
}