Initial import of KREngine
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69
objview/Classes/krengine/KRMat4.h
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69
objview/Classes/krengine/KRMat4.h
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//
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// KRMat4.h
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// gldemo
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//
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// Created by Kearwood Gilbert on 10-09-21.
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// Copyright (c) 2010 Kearwood Software. All rights reserved.
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//
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#import <OpenGLES/ES2/gl.h>
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#import <OpenGLES/ES2/glext.h>
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#ifndef KRMAT4_I
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#define KRMAT4_I
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#define EMPTY_MATRIX4 { 0.0, 0.0, 0.0, 0.0,\
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0.0, 0.0, 0.0, 0.0,\
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0.0, 0.0, 0.0, 0.0,\
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0.0, 0.0, 0.0, 0.0 }
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#define IDENTITY_MATRIX4 { 1.0, 0.0, 0.0, 0.0,\
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0.0, 1.0, 0.0, 0.0,\
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0.0, 0.0, 1.0, 0.0,\
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0.0, 0.0, 0.0, 1.0 }
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typedef enum {
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X_AXIS,
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Y_AXIS,
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Z_AXIS
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} AXIS;
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class KRMat4 {
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GLfloat m_mat[16];
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public:
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// Default constructor - Creates an identity matrix
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KRMat4();
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// Destructor
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~KRMat4();
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// Copy constructor
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KRMat4(const KRMat4 &m);
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// Overload assignment operator
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KRMat4& operator=(const KRMat4 &m);
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// Overload compound multiply operator
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KRMat4& operator*=(const KRMat4 &m);
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// Overload multiply operator
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KRMat4& operator*(const KRMat4 &m);
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GLfloat *getPointer();
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void perspective(GLfloat fov, GLfloat aspect, GLfloat nearz, GLfloat farz);
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void translate(GLfloat x, GLfloat y, GLfloat z);
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void scale(GLfloat x, GLfloat y, GLfloat z);
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void scale(GLfloat s);
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void rotate(GLfloat angle, AXIS axis);
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};
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#endif // KRMAT4_I
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