Removed KRMeshManager's first-frame hackery for loading static meshes. They now load systematically.
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@@ -108,6 +108,7 @@ KRContext::KRContext(const KrInitializeInfo* initializeInfo)
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m_pTextureManager = std::make_unique<KRTextureManager>(*this);
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m_pMaterialManager = std::make_unique<KRMaterialManager>(*this, m_pTextureManager.get(), m_pPipelineManager.get());
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m_pMeshManager = std::make_unique<KRMeshManager>(*this);
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m_pMeshManager->init();
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m_pSceneManager = std::make_unique<KRSceneManager>(*this);
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m_pAnimationManager = std::make_unique<KRAnimationManager>(*this);
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m_pAnimationCurveManager = std::make_unique<KRAnimationCurveManager>(*this);
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