Removed KRMeshManager's first-frame hackery for loading static meshes. They now load systematically.

This commit is contained in:
2022-01-21 23:32:00 -08:00
parent 739111ed2d
commit d093cc6f96
6 changed files with 44 additions and 55 deletions

View File

@@ -217,8 +217,6 @@ public:
static int GetLODCoverage(const std::string &name);
void load(); // Load immediately into the GPU rather than passing through the streamer
protected:
bool m_constant; // TRUE if this should be always loaded and should not be passed through the streamer