Removed KRMeshManager's first-frame hackery for loading static meshes. They now load systematically.
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@@ -217,8 +217,6 @@ public:
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static int GetLODCoverage(const std::string &name);
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void load(); // Load immediately into the GPU rather than passing through the streamer
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protected:
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bool m_constant; // TRUE if this should be always loaded and should not be passed through the streamer
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