Removed KRMeshManager's first-frame hackery for loading static meshes. They now load systematically.
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@@ -170,6 +170,11 @@ void KRPresentationThread::renderFrame()
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// TODO - Add error handling...
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}
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// TODO - This needs to be moved to the Render thread...
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float deltaTime = 0.005; // TODO - Replace dummy value
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m_pContext->startFrame(deltaTime);
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m_pContext->endFrame(deltaTime);
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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