Moved PipelineInfo to KRPipeline.h
Added PipelineInfo::RasterMode
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@@ -129,7 +129,7 @@ void KRAmbientZone::render(RenderInfo& ri)
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if(ri.renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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Matrix4 sphereModelMatrix = getModelMatrix();
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KRPipelineManager::PipelineInfo info{};
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PipelineInfo info{};
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std::string shader_name("visualize_overlay");
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info.shader_name = &shader_name;
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info.pCamera = ri.camera;
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@@ -137,6 +137,7 @@ void KRAmbientZone::render(RenderInfo& ri)
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info.directional_lights = &ri.directional_lights;
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info.spot_lights = &ri.spot_lights;
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info.renderPass = ri.renderPass;
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info.rasterMode = PipelineInfo::RasterMode::kAdditive;
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KRPipeline *pPipeline = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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