Moved PipelineInfo to KRPipeline.h
Added PipelineInfo::RasterMode
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@@ -138,7 +138,7 @@ void KRDirectionalLight::render(RenderInfo& ri) {
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light_direction_view_space = Matrix4::Dot(matModelViewInverseTranspose, light_direction_view_space);
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light_direction_view_space.normalize();
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KRPipelineManager::PipelineInfo info{};
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PipelineInfo info{};
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std::string shader_name("light_directional");
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info.shader_name = &shader_name;
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info.pCamera = ri.camera;
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