FBX File Import - Materials and texture map names now imported

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4021
This commit is contained in:
kearwood
2012-03-28 21:58:55 +00:00
parent b7c8ae001b
commit d457991ed0
16 changed files with 262 additions and 54 deletions

View File

@@ -48,7 +48,7 @@ KRModel *KRInstance::getModel() {
return m_pModel;
}
void KRInstance::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers) {
void KRInstance::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRShaderManager *pShaderManager, KRTextureManager *pTextureManager) {
KRMat4 projectionMatrix;
if(!bRenderShadowMap) {
@@ -62,7 +62,7 @@ void KRInstance::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager,
KRVector3 cameraPosObject = inverseModelMatrix.dot(cameraPosition);
KRVector3 lightDirObject = inverseModelMatrix.dot(lightDirection);
m_pModel->render(pCamera, pMaterialManager, bRenderShadowMap, mvpmatrix, cameraPosObject, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers);
m_pModel->render(pCamera, pMaterialManager, bRenderShadowMap, mvpmatrix, cameraPosObject, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, pShaderManager, pTextureManager);
}