FBX File Import - Materials and texture map names now imported

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4021
This commit is contained in:
kearwood
2012-03-28 21:58:55 +00:00
parent b7c8ae001b
commit d457991ed0
16 changed files with 262 additions and 54 deletions

View File

@@ -43,6 +43,7 @@
#include "KRVector3.h"
#import "KRShader.h"
#import "KRShaderManager.h"
KRModel::KRModel(std::string path, KRMaterialManager *pMaterialManager) {
@@ -66,7 +67,7 @@ KRModel::~KRModel() {
}
void KRModel::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers) {
void KRModel::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRShaderManager *pShaderManager, KRTextureManager *pTextureManager) {
KRMaterial *pPrevBoundMaterial = NULL;
int iPrevBuffer = -1;
char szPrevShaderKey[128];
@@ -92,7 +93,7 @@ void KRModel::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager, boo
KRMaterial *pMaterial = m_materials[iSubmesh];
if(pMaterial != NULL && pMaterial == (*mat_itr)) {
pMaterial->bind(&pPrevBoundMaterial, szPrevShaderKey, pCamera, mvpMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers);
pMaterial->bind(&pPrevBoundMaterial, szPrevShaderKey, pCamera, mvpMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, pShaderManager, pTextureManager);
m_pMesh->renderSubmesh(iSubmesh, &iPrevBuffer);
}
}