Fixed inaccurate view frustum culling
Implemented smarter octree visibility query batching algorithm --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40106
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@@ -106,7 +106,7 @@
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}
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[self.engine setNearZ: 5.0];
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[self.engine setFarZ: 3000.0];
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[self.engine setFarZ: 5000.0];
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//[renderEngine setNearZ: 1.0];
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//[renderEngine setFarZ: 3000.0];
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@@ -252,7 +252,7 @@
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}
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double dScaleFactor = 200.0f * deltaTime;
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double dScaleFactor = 500.0f * deltaTime;
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camera_position.z += (-cos(camera_pitch) * cos(camera_yaw) * leftStickDeltaX + -cos(camera_pitch) * cos(camera_yaw - 90.0f * d2r) * -leftStickDeltaY) * dScaleFactor;
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camera_position.x += (cos(camera_pitch) * sin(camera_yaw) * leftStickDeltaX + cos(camera_pitch) * sin(camera_yaw - 90.0f * d2r) * -leftStickDeltaY) * dScaleFactor;
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