Refactor OpenGL alpha blending to use PipelineInfo.rasterMode
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@@ -535,15 +535,12 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glCullFace(GL_BACK));
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GLDEBUG(glEnable(GL_CULL_FACE));
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// Enable additive blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
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PipelineInfo info{};
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std::string shader_name("visualize_overlay");
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = PipelineInfo::RasterMode::kAdditive;
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KRPipeline *pVisShader = getContext().getPipelineManager()->getPipeline(surface, info);
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_3D_CUBE_VERTICES, 1.0f);
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@@ -964,14 +961,12 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glDisable(GL_DEPTH_TEST));
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// GLDEBUG(glDepthRangef(0.0, 1.0));
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// Enable alpha blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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PipelineInfo info{};
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std::string shader_name("debug_font");
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = PipelineInfo::RasterMode::kAlphaBlend;
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KRPipeline *fontShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
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getContext().getPipelineManager()->selectPipeline(surface, *this, fontShader, m_viewport, Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero());
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