Updated HEaders
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//
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// Shader.vsh
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// KREngine
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// ObjectShader_osx.vsh
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// Kraken Engine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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// Copyright 2021 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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@@ -23,13 +23,14 @@
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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in highp vec3 vertex_position, vertex_normal;
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#if HAS_NORMAL_MAP == 1
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in highp vec3 vertex_tangent;
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