KRLight now using KRTextureBinding
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@@ -33,6 +33,7 @@
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#include "resources/KRResource.h"
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#include "KRNode.h"
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#include "resources/texture/KRTexture.h"
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#include "resources/texture/KRTextureBinding.h"
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static const float KRLIGHT_MIN_INFLUENCE = 0.15f; // 0.05f
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@@ -81,8 +82,7 @@ protected:
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float m_decayStart;
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hydra::Vector3 m_color;
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std::string m_flareTexture;
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KRTexture* m_pFlareTexture;
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KRTextureBinding m_flareTexture;
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float m_flareSize;
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float m_flareOcclusionSize;
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